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Posted: Mon Aug 29, 2011 7:03 am
by naturesheva
The desert is awesome~!! :D :D
Look forward to the whole Mod~!!

Posted: Mon Aug 29, 2011 7:26 am
by DMPTeam
Eltare wrote:Looks cool! Already want to play in this mod, especially in the African company.

You have added minefields? Tell us about them, how they are realized?
Minefields are declared as "neutral areas", so you can´t walk through them. It´s like the Switzerland in the German scenario.
As graphic for Minefields we used some of the trenches graphics, that´s all we did.

Posted: Mon Aug 29, 2011 9:23 am
by VPaulus
It looks very good.
Thanks.

Posted: Mon Aug 29, 2011 3:24 pm
by Sleezly
Your last 2 mods look great and so does this one! keep up the good work! 8)

Posted: Tue Aug 30, 2011 7:35 am
by jaggy
@DMPTeam/Eltare - WOW!!! Amazing graphics for Africa. Might I make a suggestion? Traditionally, minefields used to delay and force the enemy to go around these obstacles but sometimes friendly forces will push through it and take their chances. Anyway of implementing this in-game? I'm new here and have noticed no minefields in Panzer Corps itself, so I understand that the minefields DMPTeam is simulating is a work-around. It would be neat if one had the option of attempting to go through a minefield but at the cost of taking casualties as in an artillery/air attack. Maybe Slitherine could consider implementing minefields? Just a suggestion. Are there instructions as how to install Afrika Corps onto Panzer Korps? Thanks in advance.

Posted: Tue Aug 30, 2011 7:47 am
by DMPTeam
jaggy wrote:@DMPTeam/Eltare - WOW!!! Amazing graphics for Africa. Might I make a suggestion? Traditionally, minefields used to delay and force the enemy to go around these obstacles but sometimes friendly forces will push through it and take their chances. Anyway of implementing this in-game? I'm new here and have noticed no minefields in Panzer Corps itself, so I understand that the minefields DMPTeam is simulating is a work-around. It would be neat if one had the option of attempting to go through a minefield but at the cost of taking casualties as in an artillery/air attack. Maybe Slitherine could consider implementing minefields? Just a suggestion. Are there instructions as how to install Afrika Corps onto Panzer Korps? Thanks in advance.
Thanks for your suggestions.
Yes, it would be nice if Slitherine adds minefields, we do not have this option. Our target is to make some terrain impassable for attacking units.

Installing the mod will be very easy.
You just need to make a copy of your original panzercorps game, our mod will be released as self-extracting installer, just enter the path of your game, the rest is done by the self-extractor.

Posted: Tue Aug 30, 2011 7:48 am
by El_Condoro
^This can already be done with a little creativity. I assume the minefield graphic is simply an overlay. If you make the underlying terrain, say forest, that would look like a minefield but would slow movement and it would make tanks vulnerable to infantry, like I imagine a minefield would - everything forests do. There are other options but this one might do for a start. The DMP guys have used the neutral terrain type which prevents movement through it.

Posted: Tue Aug 30, 2011 8:10 am
by Kerensky
Neutral hexes block air units though.

Try adding the impassable river on top of it (terrain feature only, not the overlay) if you want a hex impassable to ground units that is still open to air units.
The only unit who can step on that terrain is a bridge engineer, which should be quite rare.

And hey you know what, now your bridge engineers can be modded into 'mine sweeping' engineers (or create a new unit and give it the bridge engineer traits altogether). Drop an the engineer on the minefield hex, and units can now safely cross. How's that for creative thinking? :wink:

Posted: Tue Aug 30, 2011 8:23 am
by El_Condoro
That's the way! :) Great example of lateral thinking. I think that's a fantastic approach.

Posted: Tue Aug 30, 2011 9:01 am
by Fritz
Nice terrain. This puts the game to a new limit. :)

Posted: Tue Aug 30, 2011 9:09 am
by Eltare
jaggy wrote:Might I make a suggestion? Traditionally, minefields used to delay and force the enemy to go around these obstacles but sometimes friendly forces will push through it and take their chances. Anyway of implementing this in-game? I'm new here and have noticed no minefields in Panzer Corps itself, so I understand that the minefields DMPTeam is simulating is a work-around. It would be neat if one had the option of attempting to go through a minefield but at the cost of taking casualties as in an artillery/air attack. Maybe Slitherine could consider implementing minefields? Just a suggestion. Are there instructions as how to install Afrika Corps onto Panzer Korps? Thanks in advance.
What about minefields I thought this "unit".

Speed ​​0, Soft / Hard attack - according to type (antipersonnel or antitank). Lower "maximum strength", zero initiative. Very low defense. Structure. Type of unit: Naval. This is to ensure that 1) does not block the movement of enemy units near 2) that on them it was possible to fly 3) to be able to "demine" strikes of strategic bombers.

Well and engineers / pioneers through the tag "fortkiller" must clear mines them playfully.

Sea mines - similar, but its type - "land units (hard)". You can even add a new unit "minesweeper" tagged "fortkiller" specifically for clearance of sea mines.

But of course it will be necessary to test ...

Posted: Tue Aug 30, 2011 10:00 am
by DMPTeam
Thanks to Kerensky and El_Condoro for your excellent advice.
:D :D :D

Posted: Fri Sep 02, 2011 10:20 am
by DMPTeam
Status:

4 Scenarios are playable, here a screenshot from Tobruk:

Image

All Units ready, Panzer IV with real picture from Africa!

Image

Hope you like it!

Posted: Fri Sep 02, 2011 11:20 am
by VPaulus
Looks good.

Posted: Fri Sep 02, 2011 11:31 am
by hankinc
Sweeeet! Release allready!

Posted: Fri Sep 02, 2011 11:33 am
by Sleezly
Looking really great :!: 8) ! Can`t wait for this!!!!!!!

Posted: Fri Sep 02, 2011 3:13 pm
by El_Condoro
So we have this AK mod, H.Balck's AK mod and the devs have said AK is (probably?) their first update. How will they all be merged, or will they just be a choice like any other mod?

Posted: Fri Sep 02, 2011 6:42 pm
by VPaulus
The three will have their merits.
The one from the Lordz, we know that will be a full game expansion, so it will not be a simple campaign with new units.
From HBalk, we can expect big maps and from DMP it will be, probably, a more traditional campaign.
Overall, I think we're lucky in having the devs and good modders working on it.

Posted: Fri Sep 02, 2011 9:15 pm
by El_Condoro
Absolutely. The 2 we can see both look very high quality.

Posted: Wed Sep 14, 2011 9:55 am
by DMPTeam
14 scenarios are done, 22 left.
New sceens (maps, units) tomorrow.

Release: 3-4 weeks