1. Declare all charges.
2. CMT for skirmishers or missile foot wishing to charge non-skirmishers.
3. CMT for shock troops wishing to avoid charging.
4. CMT for skirmishers not wishing to evade non-skirmishers.
5. Resolve cohesion tests for FRAGMENTED troops being charged. If they break: Resolve cohesion tests for seeing them break. Make their initial rout move.
6. Make interception charges.
7. Make evade moves.
(including VMD. Sequence is by owner of evading troops) Chargers have not yet rolled their VMD.
(now that evade moves are done. There may be revealed units within the normal charge zone that become targets and thus react by evading if allowed.)
8. Resolve cohesion tests for FRAGMENTED troops being charged as a result of intervening friends evading. If they
break: Resolve cohesion tests for seeing them break. Make their initial rout move.
9. Make charge moves.
(roll VMD for all chargers at this point)
*(The part that is IMO unclear is do you say this charger then roll the VMD and then declare the next moving. This is essentially Graham's point. If true it would apply to the evaders as well.)if there is more than one charge the active player chooses the order in which they are actioned.
(note if as a result of a VMD a BG would contact a fresh enemy BG that has not yet been a target of the charge then it may choose to evade)
10. If Troops contacted by flank or rear charge (except non-skirmishers by skirmishers) drop 1 Cohesion level.
11. Resolve impact combats