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Posted: Mon Aug 08, 2011 4:25 am
by mgarnett
Xerkis wrote:I just noticed two things.
1) No recon button.
2) Buttons stay selected if you chose one from another group. Example: select “Destroyer” and then select “Artillery” – “Destroyer” stays selected (units don’t show, and they shouldn’t, but button is still selected). If you want to select “Destroyer” again, you have to first select something else under “Naval” and then select “Destroyer”.
Sorry

Hi Xerkis,
Not a worry, these will be fixed in today's update.
Cheers
Mark
Posted: Mon Aug 08, 2011 5:00 am
by HBalck
I tested some unit classes with new range (8,8=3 Hexfields, 75mm/76mm=2 Hexfields and 105mm Artillery= 9 Hexfields).
All modified units do not have effects with more range - I think thats all hard coded in exe or other code file.
Thats the end of my Big map idea and the end of modern war ideas !
H.Balck
Posted: Mon Aug 08, 2011 5:15 am
by El_Condoro
If the issue you raise is that longer ranges for direct fire do not work, I asked that a while back about what you would do. Ranges above 0 act as artillery not direct fire, so an 88 in AT mode with range 2 could fire through cities, mountains and forests. I just assumed you had a workaround for it. I don't think PzC in its current form caters for small scale maps and unit ranges, just as PG1/PG2 didn't, although there are attempts to work with these issues in Luis Guzman's OpenGeneral project.