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favourite
Posted: Fri Jan 13, 2012 10:50 pm
by freddyboy
Hi Merr just played this and got to give you 10 out of 10, what made it so good was the paratrooper drop which swayed things my way.Is this used in any other scenrio available? it really gives the game a lift .
Re: favourite
Posted: Sat Jan 14, 2012 12:19 am
by Merr
freddyboy wrote:Hi Merr just played this and got to give you 10 out of 10, what made it so good was the paratrooper drop which swayed things my way.Is this used in any other scenrio available? it really gives the game a lift .
hi freddyboy,
I'm afraid the paradrop isn't in anything but that scenario

.
It's still a concept on my "strategic" theme.
I've looked at other airborne strategy ideas that Junk2Drive mentioned ... Drop Zone.
I would really like to go back and refresh the code on the whole thing or perhaps add this to the QuickBattles as a variant. I wish there was an easy way for players to add/remove concepts (mods) by themselves so you don't have to go through the process of writing everything out.
- Merr
Posted: Sat Jan 14, 2012 6:24 pm
by pipfromslitherine
Have global scripts etc is something that would definitely be good. But I remember that Neverwinter had a similar system and it does introduce dependencies (e.g. you need to download this AND this to run something) and versioning issues (how do you fix a bug if older scenarios in the wild could be broken by it).
But it would allow us to add more building blocks for people to use. As always I am open to suggestion

.
Cheers
Pip