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Posted: Fri Jun 17, 2011 3:05 am
by ravenflight
lawrenceg wrote:ravenflight wrote:What about the person who wants to get stuck in. Their whole idea is to get stuck in. They LOVE the idea of being stuck in. They believe that you should win or die in the attempt. They are 1 attrition point away from losing the game. The enemy charge a unit of light horse in their impact phase. The other player (the one about to break) says 'kewl, I'll roll to stand' and then roll a couple of 2's. The light horse evade against the players wishes and thereby rout the entire army.
As opposed to fighting the impact at half dice and probably no POA, rolling a couple of 2's on the cohesion test and fragging, thereby routing the entire army.
Yes, that would be like the time (recently - last weekend actually - at melee2011) where my light horse were charged by elephants. For a legitimate reason I decided to 'stand' when charged. Managed to hold on the impact phase, and the melee phase. Then charged the elephant in the flank with other troops and routed the elephant.
Is that the kind of scenario you were trying to explain?
If the situation were "I'll rout the whole army if I evade" I'd try to stand and try my luck. What your rule is doing is forcing people to do ahistorical things like 'stand no matter what'.
As I said, in first impression was to cautiously like the idea, but it can open a can of worms.
Posted: Fri Jun 17, 2011 11:48 am
by madaxeman
ravenflight wrote:
If the situation were "I'll rout the whole army if I evade" I'd try to stand and try my luck. What your rule is doing is forcing people to do ahistorical things like 'stand no matter what'.
Nope, 99 times out of 100 it's about ending the game more quickly and without a ridiculous and tedious benny hill phase when one side is already as good as beaten.
The other 1 time out of 100 its something extraordinary happening that will be remembered and talked about bars full of both players wargames mates for years to come
Both would be good additions to the "FoG experience" IMO.
Posted: Fri Jun 24, 2011 3:55 am
by lawrenceg
ravenflight wrote:
Yes, that would be like the time (recently - last weekend actually - at melee2011) where my light horse were charged by elephants. For a legitimate reason I decided to 'stand' when charged. Managed to hold on the impact phase, and the melee phase. Then charged the elephant in the flank with other troops and routed the elephant.
Is that the kind of scenario you were trying to explain?
If the situation were "I'll rout the whole army if I evade" I'd try to stand and try my luck. What your rule is doing is forcing people to do ahistorical things like 'stand no matter what'.
As I said, in first impression was to cautiously like the idea, but it can open a can of worms.
The scenario you describe would not be changed by the suggested rule.
Unless your army was 1 attrition point off defeat, it would also not have been changed had you chosen, or been forced, to evade.
I'm not sure it is worth discussing here much more. Did the idea get picked up on the restricted forum?