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Posted: Fri Jun 03, 2011 12:19 am
by skarczew
Kerensky wrote:Thus they need a unit similar to the Stuka G, or similar to a Hurricane IID. Low SA, high HA.
There's little use in having an IL2, IL2m3, and IL10 if all of them have practically identical stats. The game should use the opportunity to have multiple relevant russian tactical bombers. Some are durable, some have better SA, others have better HA. No one unit is 'the best', each has its own a unique role and strengths.
Almost all Allied units are significantly cheaper than German equivalents, for example the Firefly, Comet, M26 are all quite good, but fairly cheap at 300-400 a piece. Allied equipment prices need to raise like we've seen with German equipment. Maybe not to quite the same level, but it needs to be higher than it currently is.
Well, Il-2 wasn't that great at destroying hard targets, thats why I mentioned other planes. You can take image of an aircraft, create second aircraft with the same image, and tweak stats.
Not much harm will be done, since there are worse things already in the game (I will mention Mustang and Jug again

).
Another thing: compare Ju-87 to Il-2. Russian machines have the same - if not the better SA / HA stats already (this is not even funny

). Only exception is Ju-87G, which is the only better against tanks.
If you want to create more differences between those versions of Il-2 and you do not want any other types of equipment, here are my general hints:
Il-2: initial version; plane has pretty low initiative; low or 0 passive AA; plane is resistant to ground attacks, but not to fighters (wooden tail, part of wings construction); average SA and low HA;
Il-2M3: increased passive AA; average SA and average HA (lets say that PTAB bombs can make HA increase by 2-3);
Il-10: increased AD, GD (revision of construction, removal of wooden parts); maybe increase Initiative and increase Speed;
Posted: Sat Jun 04, 2011 3:52 am
by Kerensky
It appears that some German artillery units were made too cheap. Mainly the Wespe and Hummel, especially considering the price of a normal 105 or 150 artillery piece.
If a 105mm and 150mm cost 245 and 330 respectively, the Wespe and Hummel shouldn't be 160 and 240, their prices should probably be 275 and 355, or so.
Posted: Sat Jun 04, 2011 5:31 am
by Razz1
I already mentioned this earlier as players are Spaming these units.
The main problem is the Allied units are still too cheap.
Posted: Sat Jun 04, 2011 5:35 am
by Kerensky
Razz1 wrote:I already mentioned this earlier as players are Spaming these units.
The main problem is the Allied units are still too cheap.
Yup I was repeating that idea in this thread.
Agreed, although several of my MP scenarios are immune to this imbalance, namely the very 'odd' ones, such as France vs Italy, heh.
Posted: Sat Jun 04, 2011 7:59 am
by apanzerfan
ever going to balance tank/anti-tank movement rates?:)
Posted: Sat Jun 04, 2011 5:12 pm
by pstamatis
I was wondering why half-track transports are so weak. Should there be more resistance to soft attacks and have more soft firepower?
Another one, why all AA units cannot attack ground units? Imagine an AA gunner spoting an enemy transport passing in a real battle.What should he do?
Finally, in my opinion, Soviet conscripts should have less ammo (current ammo load is 6).
Posted: Sun Jun 05, 2011 7:05 am
by tnourie
pstamatis wrote:I was wondering why half-track transports are so weak. Should there be more resistance to soft attacks and have more soft firepower?
Another one, why all AA units cannot attack ground units? Imagine an AA gunner spoting an enemy transport passing in a real battle.What should he do?
Finally, in my opinion, Soviet conscripts should have less ammo (current ammo load is 6).
On the AA question, I agree. I can't even imagine how terrifying it would be to have one or more AA units aimed at you and spewing hundreds of large projectiles at you on the ground. (shudder)

Posted: Sun Jun 05, 2011 11:17 am
by Pupec
Very often a matter of the aircraft, an assumption not disagree with the result. It happens even playing as Allied..
http://imageshack.us/photo/my-images/405/75995808.jpg/
http://imageshack.us/photo/my-images/148/19657321.jpg/
Posted: Mon Jun 06, 2011 9:24 am
by Kerensky
Armored train should probably switch to an artillery 'suppression' model. Or have a reduced RoF.
Posted: Tue Jun 07, 2011 10:37 pm
by Kerensky
Italian M40 75 self propelled artillery gun has 40 ammo, should probably be reduced to around 8 or 10 at most.
Posted: Wed Jun 08, 2011 8:02 pm
by uran21
It takes 3 Gloster Meteor in mass attack
or 4 P-47N in mass attack
or 6 Yak-9U in mass attack against Me-262 to hit it down.
And I didn't change anything about Me-262 stats.
Me-262 is the strongest aircraft in the game and it is killable.
Posted: Thu Jun 09, 2011 2:01 am
by Kerensky
Trains should behave like aircraft. Currently they reveal all terrain as they move, which can amount to a very large amount of fog revealed when you move across the map at 30 speed. Better to only reveal start and final destination similar to aircraft I think.
Posted: Thu Jun 09, 2011 4:14 am
by OmegaMan1
A question about trains: if you embark a unit into a train, and an enemy unit occupies a railroad hex that lies between the city you embark in and the city you wish to debark in, can you still move your unit through the interdicted hex?
Posted: Thu Jun 09, 2011 4:24 am
by Kerensky
dshaw62197 wrote:A question about trains: if you embark a unit into a train, and an enemy unit occupies a railroad hex that lies between the city you embark in and the city you wish to debark in, can you still move your unit through the interdicted hex?
Nope, the train gets stopped by enemy units adjacent to the rail line and ambushed if the enemy unit is directly on the rail line.
This feature is integral to Operation Huntress, where the Polish resistance fighters can prevent the German player from quickly shuttling their Tigers around the map on the railroad.
Posted: Thu Jun 09, 2011 4:32 am
by OmegaMan1
Thanks for clearing that up. Just one follow-up: let's use the above example; however, said interdicting unit is in your unit's visual range (hence spotted, no chance of ambush). You still couldn't railroad through, correct?
Posted: Thu Jun 09, 2011 1:56 pm
by Razz1
No you can not as units have a zone of control.
Posted: Thu Jun 09, 2011 4:33 pm
by Nomercu
I just played partisan uprising and 3 french tanks 2 heavy and 1 light couldnt put one hex back on a city that was defended by a italian recon...
I just want panzer corps to be more realistic and not balanced because world war 2 wasnt a balanced war...
Same with a fighter attacking a pionere or infantry unit... he is lossing 3 or 4 out of 10 and the infantry is loosing 1 or 2 ... what are they AA units? When planes are coming infantry should duck and dig in...or are rifles and machine guns and bazzookas good vs fast moving spitfires?
Posted: Thu Jun 09, 2011 5:07 pm
by apanzerfan
Posted: Fri Jun 10, 2011 12:43 am
by tnourie
Nomercu wrote:I just played partisan uprising and 3 french tanks 2 heavy and 1 light couldnt put one hex back on a city that was defended by a italian recon...
I just want panzer corps to be more realistic and not balanced because world war 2 wasnt a balanced war...
Same with a fighter attacking a pionere or infantry unit... he is lossing 3 or 4 out of 10 and the infantry is loosing 1 or 2 ... what are they AA units? When planes are coming infantry should duck and dig in...or are rifles and machine guns and bazzookas good vs fast moving spitfires?
Man, that's a good point about the planes. I thought it was just horrible luck, but if it's happening regularly. . . Infantry did
not like it when the bad guys showed up in their planes. Especialy motorised convoys!
Posted: Fri Jun 10, 2011 12:50 am
by Kerensky
A lot of balance changes are coming shortly, I'll probably make a new thread for new discussion.
Jagdtiger still moves 5 though, sorry.
