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Posted: Sat May 21, 2011 8:21 pm
by Kerensky
Panzer3L wrote:
Kerensky wrote: 3. Are you asking for customization of hot keys?
Yes , please :D
#11.5 Post #2 on The List. :)
viewtopic.php?t=24157

Posted: Sat May 21, 2011 10:55 pm
by Rudankort
Some questions to all people who experience scroll problems.
- How much memory does the game consume on your system at the time when you observe scroll issues (according to Task Manager)?
- Does the problem get worse over time? If yes, does this correspond with increased memory consumption (again, according to Task Manager)?
- Do you observe any increase in HDD activity when you are scrolling around the map?
- Does the game work better if it is the only app running on the PC (no other programs opened at the same time)?
- Does the scrolling get smoother when you hide the UI sidebar (using F hotkey)?

Thanks in advance!

Posted: Sun May 22, 2011 12:40 am
by Panzer3L
Rudankort wrote:- How much memory does the game consume on your system at the time when you observe scroll issues (according to Task Manager)?
Hi Alex
1.67gb when the game is running ,no other apps than PzC is running.When PzC is not running my system uses 1,3gb ram.
Memory useage only changes a little bit when scrolling but so little one can hardly notice it in the taskmanager.
Rudankort wrote: - Does the problem get worse over time? If yes, does this correspond with increased memory consumption (again, according to Task Manager)?
On the short term no but i ll have to do some testing on long terms.
Rudankort wrote: - Do you observe any increase in HDD activity when you are scrolling around the map?
No
Rudankort wrote: - Does the game work better if it is the only app running on the PC (no other programs opened at the same time)?
Yes ,i had my photoeditor with quite large terrain stuff running in the background when i noticed and reported the scrolling problem.
Now i ve tried it with only PzC running and the situation has improved a bit.


The only thing i can see in the Taskmanager when scrolling is the CPU usage going up clearly.When i'm not scrolling the CPU usage
is around 10-20% when scrolling it goes up to something over 50%.

Dunno if thats any help..

see ya
andy

Posted: Sun May 22, 2011 12:58 am
by Acererak
Rudankort wrote:Some questions to all people who experience scroll problems.
- How much memory does the game consume on your system at the time when you observe scroll issues (according to Task Manager)?
- Does the problem get worse over time? If yes, does this correspond with increased memory consumption (again, according to Task Manager)?
- Do you observe any increase in HDD activity when you are scrolling around the map?
- Does the game work better if it is the only app running on the PC (no other programs opened at the same time)?
- Does the scrolling get smoother when you hide the UI sidebar (using F hotkey)?

Thanks in advance!
- My CPU usage goes from 15 to 50 when scrolling

- HDD activity is increased, yes.

- As usual with any program, it does a bit, yes. But problem still there

- Actually, it gets worst when hiding UI sidebar


Hope it helps!

Posted: Sun May 22, 2011 3:47 am
by DD976
Also, I like to scroll through my units before I end my turn and once in awhile I run across a unit that I forgot about or I want to reinforce, ect.... After I have moved them or reinforce the unit, I notice that the scroll function(Next Unit button) goes back to the 1st unit in it's list. So if I scroll through 10 units and find one I need to make some adjustments to or fight with and then hit the scroll button again it goes back to the 1st unit and I have to go through the next 9 units before I get to the next one that I want to look at. Seems like to me it should just continue on to the next unit instead of going back to the beginning.

Hope that makes sense.

Posted: Sun May 22, 2011 3:52 pm
by deadtorius
Can anyone confirm my problem with the reinforcements I described in the first post?
I have found the same problem several times in my newest campaign. I think it is a result of the new drop down tabs that show up as you mouse over the buttons. My observations are that I am heading for elite reinforcements, and end up moving up to the supply button. The flag drops down with the hot key "S" for supply that is now covering the elite reinforcement button. Move the mouse down a bit and click and I guess either the unit is now resupplied or it bugs and the game deactivates them for the turn. Had about 6 turns of it happen to me too. In all the 1939 scenarios up to low countries when I had to quit game. I have found it does not happen if you use the "shift R" hot keys.

Perhaps a bit more delay on the drop down would help to counter that problem.

Posted: Sun May 22, 2011 10:15 pm
by Kerensky
Instant tool tips are pretty important to keep, there was a problem of compounding delays in the earlier BETAs. We'll try and find a solution to this issue, but in the mean time, be extra careful when activating buttons. Approach buttons laterally (from the left and right) to avoid tooltip blocking, or just use hot keys. :)

Posted: Mon May 23, 2011 4:50 am
by Dragoon24
heinrich wrote:About the reinforcement problem. I played the poland scenario two times in row and it did not happened. hmmm strange. ok maybe I was wrong about that sorry for the troublemaking^^
Actually I saw this when I was playing the '39 campaign into Moscow, I had a unit of pioneers in a city and I tried elite replacements several turns with no results (I had 2000+ prestige).

Posted: Mon May 23, 2011 9:25 am
by MrWhite
After playing through ´39 campaign here my suggestions and questions and compliments:

First the compliments:

- Battleanimations look relay nice, maybe animations when units are destroyed would be nice., like sinking ships, planes tailspining while going down, tanks exploding

- scenario briefing are nice to read maybe little movies like in the CD version of PG would make it even better

- Little bugs so far :)

- nice hard secenarios :)
Questions:

- Is there an option to change the resolution of the game because 1920x1080 isn´t really fun with this and I dislike to change resolution for only one game each time

- Is there any chance that in winter scenarios the white movement markers get a different colour or getting outlined ? Because white markers are not good to set apart from the white or light grey ground :( .

- Will there be more "real" secenarios for the campain? E.g. I´m missing some of the key battles like : Kreta (Operation Merkur), Leningrad, Kharkov, the whole african setting, italian front (mayby splitting Operation Husky and italian mainland) ;?

- Why are there no upgrades for infantry before ´43 ?

- If there are ´39 regular and bridge engineers , why are there no ´41 or ´43 upgrades ?

- Where is the "Panzerwerfer 42" ? Take a look here : http://youtu.be/fMcVIfebarM

- Why can´t the minor AA units fire on ground units like the 8,8 cm ? Look here for example at 1:15 http://youtu.be/e2ekYgGfTWY

- When losing auxilary troops there is no chance of replacing them, bug or feature ?

- The Sdkfz 251 were the backbone of the armord infantry, it was build in many different versions and it was used in combat, so why are the combat values so low in the game ? Come on give them one point more 8)

- The SDkfz 250 is stronger (AA-ability) 251 ? I think something wrong, because it was the light version of the 251. Allthoug it should not be used to pull the heavy artillery


Suggestions:

- Again, in my opinion it would be nice to have "fresh" scenarios like spain and maybe chzech in the begining insted of six tutorial campains (allthough they are mostly nice, don´t get me wrong)

- I´m missing the "choices" like in PG, getting faster to Moskau or having the choice to go to Africa, etc.

- The medium to heavy tanks like the Panther and the Tiger have little bit to much fuel in my opinion.

- Any Chance of implementing digging in or minefields for infantry ?

- Trucks: Any chance of implementing heavy trucks, like sdkfz11 or 7 for pulling the heavy artillery ?


But so far very nice work.

Posted: Tue May 24, 2011 1:37 am
by Kerensky
Dragoon24 wrote: Actually I saw this when I was playing the '39 campaign into Moscow, I had a unit of pioneers in a city and I tried elite replacements several turns with no results (I had 2000+ prestige).
Finding and isolating bugs can be tricky business. To help us squash this and other hard to pin down items, and if you encounter this issue again, please try to collect and provide the following information:

- Saved game after attack (or in this case, reinforcement button usage)
AND
- Autosave at the beginning of the turn when the issue happens.

With these two save files, we should be able to clearly recreate this problem and hopefully solve it.

Posted: Tue May 24, 2011 2:40 am
by Xitax
I'd like to suggest that debarking a train does not take the whole turn.

In order to embark, I have to begin the turn on a city hex, but after embarking I can move the train. But in order to debark, I have to begin the move with the train on a city hex, then debark and lose the turn. I would instead propose that the unit gets at least a little movement after debarking that train so that a set of trains do not have to wait 2 turns each to debark at a town.

This is also annoying if the 2nd town is a little more than 1 train move away. In that case it takes 5 turns to move the unit to town number 2: 1 move to 1st town. 2nd move embark and move partway. 3rd move to 2nd town. 4th move debark. And 5th move I get to move unit from town 2. By that time, an inf with a truck could have moved further than town 2, easily.

I would like to see rather: 1 move to town. 2nd move embark and move partway to town 2. 3rd move go to town 2. 4th move, disembark and profit.

Posted: Tue May 24, 2011 2:43 am
by Kerensky
Xitax wrote:I'd like to suggest that debarking a train does not take the whole turn.

In order to embark, I have to begin the turn on a city hex, but after embarking I can move the train. But in order to debark, I have to begin the move with the train on a city hex, then debark and lose the turn. I would instead propose that the unit gets at least a little movement after debarking that train so that a set of trains do not have to wait 2 turns each to debark at a town.
Related to Post #2, Article #3 on The List.
viewtopic.php?t=24157

Posted: Tue May 24, 2011 2:46 am
by Xitax
Ninja'd as I was re-editing. :oops:

Thanks for the reply!

Low Countries Campaign win

Posted: Tue May 24, 2011 3:52 am
by Jmcmenamin
Hey Guys,
I just captured all the objectives in the Low Countries Campaign held them for five turns but did not get a win. The game ended at 25 turns but I did not get credit for the win.

Re: Low Countries Campaign win

Posted: Tue May 24, 2011 4:03 am
by Kerensky
Jmcmenamin wrote:Hey Guys,
I just captured all the objectives in the Low Countries Campaign held them for five turns but did not get a win. The game ended at 25 turns but I did not get credit for the win.
This is most likely your problem. In the new BETA we migrated to a new structure to determine 'victory conditions' in a scenario to allow for custom maps. Your old save file may still be using the old conditions, which are not compatible with the new design.

Sorry, it looks like you will have to restart your 1939 campaign.
As an alternative for continuing your campaign, however, you can use a 'cheat code' to give yourself the appropriate victory.
Cheats found here:
viewtopic.php?t=21909

Re: Low Countries Campaign win

Posted: Wed May 25, 2011 3:43 pm
by Jmcmenamin
Jmcmenamin wrote:Hey Guys,
I just captured all the objectives in the Low Countries Campaign held them for five turns but did not get a win. The game ended at 25 turns but I did not get credit for the win.
I did go back and start the game from the beginning and the problem was resolved. TY

First Impressions on v.98

Posted: Thu May 26, 2011 5:09 am
by Straticus
Recently had time to download. Tried the Tutorials and started the 39 Campaign (Fall Weiss).

Overall I thought the beta worked well. It has obviously been a while as I scratched out only Marginal Victories on Normal settings.

Noticed a small item in Fall Weiss, I let the Slovak 14th Infantry take Nowy Sacz (14,22) and the city flag changed appropriately to the Slovak flag. Then I moved the Slovak unit out and let the German Mountain unit occupy the same city. Noticed the city flag remained Slovak, it didn't change to German. I wasn't sure if this was working as designed as they were allied in the campaign.

As I proceeded into the Campaign for France, I also noticed that when certain unit types occupied a city, the city flag would not change. Mostly artillery, AA, AT type units. Ocassionally, if it was a mounted unit like infantry in trucks, it might or might not change. I'll pay closer attention when I repeat some scenarios.

The lack of documentation hurts. Not sure what is behaving normally or not. Mostly the features are simple and somewhat intuative. Graphics look great. The same backgraound music started to wear on me after the first couple of hours. Sound effects were nice.

I am assuming the unit details with the campaign histories and medals or awards is not currently a feature or may not be a feature. Missed that aspect from the PanzerGeneral series, also the ability to edit unit names of your core units.

Combat results were sane for the most part. More later.