Posted: Tue May 17, 2011 12:15 am
I think the movement rates are fine.
I think the top speed of the german tanks was about 25 km per hour, but a panzer division on the advance is 2 huge traffic jams on 2 parallel roads moving at 5 to 10 kmph. ie walking speed. It's just the concentration of firepower that makes it's momentum virtually unstoppable by infantry.leridano wrote:Not all panzergrenadier german units could be equipped with german halftrucks (SdKfz´s) so many of the panzergrenadiers had to use trucks. Halftrucks were more appropriate to accompany panzers and they were a little bit faster than tanks. Interaction and cooperation between armoured and panzergrenadier units was essential so keeping in mind this it seems that CEAW GS reflects this well giving both armoured and mech units a rather similar role in the game. As a consequence of this, I don´t see the use of increasing movement to mechs not even with high tech levels (halftrucks were not faster than trucks). So as I have pointed above the only thing that makes sense to me regarding this question would be to reduce armour movement to 5: tanks in WW2 were rather slow and they had to frequently stop for repairs and maintenance. So even we all used to current MP´s, may be to give to armoured units 6 MP´s in CEAW can make the people think that tanks in WW2 moved fast and this wasn´t so. This way reducing it to 5 steps could be a good idea and useful to avoid german armoured blob but to be applied in future updates, anyway.
I was referring to only reduce armoured units movement leaving the movement factor of the other CEAW units as it is now. But to say the truth I´m fine with the current MP´s values and for the reasons that I have mentioned in the above posts.Stauffenberg wrote:We would have to reduce corps movement to 3 and then reduce ZOC penalty from 2 to 1. I'm not sure this will be good in supply level 3. Then you move only 2 with corps units in clear terrain.
Surely armoured units moved faster than any other unit when fighting. But may be CEAW GS represents this well because armoured units (with higher hard attack values) have more possibilities of forcing an enemy retreat (and then to make an exploitation movement) than mech or infantry units.PinkPanzer wrote:I think the top speed of the german tanks was about 25 km per hour, but a panzer division on the advance is 2 huge traffic jams on 2 parallel roads moving at 5 to 10 kmph. ie walking speed. It's just the concentration of firepower that makes it's momentum virtually unstoppable by infantry.
Not really. WW2 tanks didn't have gun stabilizers so they did most of their fighting standing still. Then when whatever they were firing at was killed they advanced to the next firing position.Surely armoured units moved faster than any other unit when fighting. But may be CEAW GS represents this well because armoured units (with higher hard attack values) have more possibilities of forcing an enemy retreat (and then to make an exploitation movement) than mech or infantry units.
All of these considerations about tank/infantry warfare would make more sense in an exclusively tactical level wargame but not in a strategic level wargame as CEAW is. We have to keep in mind that all wargames give armoured and mech units more MP´s than normal infantry so CEAW do it so.PinkPanzer wrote:Not really. WW2 tanks didn't have gun stabilizers so they did most of their fighting standing still. Then when whatever they were firing at was killed they advanced to the next firing position.