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Posted: Sat May 14, 2011 3:09 pm
by hammy
I have rarely had any issues with difficult moves. As long as you plan ahead it is just a case of making sure that your commanders are with the right BG at the right time. That way you never even have to roll for difficult moves at all.
Posted: Mon May 16, 2011 8:01 am
by wildone
A possible solution rather than fiddling with the points cost might be to change some of the lines on the complex move chart.
At present he chart allows drilled to carry some manouvres such as expanding then advancing if they pass a cmt but undrilled cannot attempt it because it is 'impossible'.
I suggest that for drilled it be changed to simple and for undrilled made complex. Drilled still get the advantage of their training and the extra points they cost. Undrilled get a chance to do something.
I would also like to see the turn 90' with a simple advance before or after split into 2 lines before and after. with undrilled able to take a cmt to turn before an advance allowing them the possiblity for example of getting a double move where they can actually double move instead of spending the first part turning.
regards
wildone