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Posted: Sun Dec 19, 2010 5:05 pm
by junk2drive
I don't need a country if it is an action by the truck. Use the red with gold stars action_crew button.
Posted: Tue Dec 21, 2010 10:03 pm
by Merr
Updated thread ... now it's a [WIP] ... work in progress.
Updated post#2, features ... a few items, changed explosion chance data.
Working on Commander Bonus .... allows selection of Officers (Leaders), Limit of 2 officers, any type.
Working on Transfer Of Command ... allows player to transfer officer to adjacent unit, handy when the squad is near destruction, or AFV immobilized.
Working on Crew Upgrade ... restores crew stats to Infantry Stats ... basically, Ammo Truck handing out weapon upgrades to Crew types.
Re: TRACKHIT ! [WIP]
Posted: Tue Dec 21, 2010 10:18 pm
by junk2drive
Merr wrote:Work In Progress thread .....
This mod with only be for US/BRITISH ... French Units will need to be a seperate mod.
Working on Commander Bonus .... allows selection of Officers (Leaders), Limit of 2 officers, any type.
Working on Transfer Of Command ... allows player to transfer officer to adjacent unit, handy when the squad is near destruction, or AFV immobilized.
Working on Crew Upgrade ... restores crew stats to Infantry Stats ... basically, Ammo Truck handing out weapon upgrades to Crew types.
No French mod needed
No bonus for having commander
Resist change
Nothing can be repaired
Just kidding folks, I've got French blood in me.
Re: TRACKHIT ! [WIP]
Posted: Tue Dec 21, 2010 11:42 pm
by Merr
junk2drive wrote:No French mod needed
No bonus for having commander
Resist change
Nothing can be repaired
Just kidding folks, I've got French blood in me.
You know ... I think BF is too
HOT to handle right now ... I'll leave it alone for now.
Anyway ... Junk? ... Once I get the three items above done I can send you an update ... I still need to fiddle with some other scripts and clean up a few things.
Also, so far I've been ensuring the logic works in the TEST scenario, but I haven't battle proofed it yet in the main scenario.
Merr
Posted: Wed Dec 22, 2010 12:17 am
by junk2drive
Sounds good. Christmas is coming fast and the wife has plans for tomorrow, then leave on Thursday and back next week.
I'm thinking this thread should be moved to the modding forum. What do you think?
Posted: Wed Dec 22, 2010 1:24 am
by Merr
junk2drive wrote:
I'm thinking this thread should be moved to the modding forum. What do you think?
Good idea ... you got the power?
Posted: Wed Dec 22, 2010 1:58 am
by junk2drive
Done
will Mod work with Mac?
Posted: Wed Jan 11, 2012 1:54 pm
by Celeborn
(sound of me crossing my fingers)
Re: will Mod work with Mac?
Posted: Wed Jan 11, 2012 11:40 pm
by Merr
Celeborn wrote:(sound of me crossing my fingers)
I don't have a Mac but you can try the scenario and let me know of any bugs.
The concept is old but it shows how BA can be modded to add detailed hit locations.
- Merr
Posted: Thu Jan 12, 2012 4:57 pm
by random27
I didn t have seen this topic before.This is very good ideas.
tough going
Posted: Thu Jan 12, 2012 10:19 pm
by freddyboy
Just tried out you have done a great job ,lost of course damn tigers.Has anyone actually destroyed one of these ! in open battle , would imagine only way would be heavy bombard which was,nt available. will try again for sure.
Re: tough going
Posted: Fri Jan 13, 2012 5:39 pm
by Merr
freddyboy wrote:Just tried out you have done a great job ,lost of course damn tigers.Has anyone actually destroyed one of these ! in open battle , would imagine only way would be heavy bombard which was,nt available. will try again for sure.
Hi freddyboy,
Do you have a Mac? I'm glad you like it.
The best way to destroy the heavy tanks ...

Aim Low to disable track. This will prevent the tank from pivoting. Move in for a side or rear shot!!
Also, the Infantry Assaults against a tank should "aim low" automatically ... So, you should be able to throw a tanks track if you don't destroy it outright!
There is some randomness involved as well, so don't expect the tracks to take damage every time!
- Merr
Posted: Fri Jan 13, 2012 8:40 pm
by morge4
Just played this...verycool! I love the 'Capture' action for infantry. I got a lucky shot on the tiger with the 17lber but the KT was had to damage!
Again, I like the track shot and bail out and catpure features...hope it can be incorporated at some day. I did notice one strange thig...when some of the panzers bailed, they showed up as 'Volkgrenadiers' and others as 'crew'?
Posted: Fri Jan 13, 2012 9:48 pm
by Merr
morge4 wrote:Just played this...verycool! I love the 'Capture' action for infantry. I got a lucky shot on the tiger with the 17lber but the KT was had to damage!
Again, I like the track shot and bail out and catpure features...hope it can be incorporated at some day. I did notice one strange thig...when some of the panzers bailed, they showed up as 'Volkgrenadiers' and others as 'crew'?
Hi morge4,
I'm glad you like the mod.
Yeah, the "crews" use the Volkgrenadiers unit "figures" and perhaps the code got confused and didn't label it properly. Eventually I would like to have "tank crew" units that don't use code to display their name. The whole naming convention was a concept I had to display a name using code instead of reading the correct name from the squadsCSV file.
I want to create a "lite" version of the mod but I have to cleanup some code and stuff.
Thanks for playing!
- Merr