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Posted: Tue Dec 07, 2010 5:33 pm
by pipfromslitherine
New feature to deal with the very very long turns some people were sending (they wander off or ALT-TAB mid turn and then come back to it, leading to very long delays which were being reported as hangs). This at least shows that the turn is progressing.

Cheers

Pip

Posted: Tue Dec 07, 2010 7:20 pm
by junk2drive
I'll add a request for a rewind button. I missed part of a replay and wanted to see what had happened. Rewind or play again button before you start your turn.

Posted: Wed Dec 08, 2010 2:38 pm
by junk2drive
Iain and Surtur, turns sent.

Posted: Wed Dec 08, 2010 3:45 pm
by Surtur
On my minimap, my units are shown as red dots, should they not be white? And my VPs are shown blue, but the enemies are shown in my color (red). Something seems to be wrong here...

Posted: Wed Dec 08, 2010 4:32 pm
by pipfromslitherine
That's a known bug, working on fixing it now :)

Cheers

Pip

Posted: Wed Dec 08, 2010 5:10 pm
by junk2drive
As Germans, my units are white, my flags are red, opponent flags are blue, and I don't see any opponent units.

Posted: Wed Dec 08, 2010 5:18 pm
by pipfromslitherine
I assume this is in MP. Basically side 0 will be white and side 1 red. I am changing it so that German units will always be red, allied white. We could have it so 'your' side was always white, but then it makes it very hard to match up your units and your flags (e.g.).

Cheers

Pip

Posted: Thu Dec 09, 2010 3:20 pm
by junk2drive
Twice, in two different battles with the campaign, I have move ordered an AFV several sq, it moves one sq and stops. A hidden enemy unit appears and shoots at another of my units. Then I can continue my move. The first time I thought it was just me. May be a non repeatable fluke but thought I should mention it.

Posted: Thu Dec 09, 2010 3:22 pm
by junk2drive
The French 25mm ATG seems overpowered. Maybe change the name to the 47mm ATG. Or lower it and add the 47mm.

Posted: Thu Dec 09, 2010 8:41 pm
by junk2drive
Info Panel

I would like to have the info panel show ranges for movement, fire and LOS. I guess we will be busy typing. Unless that info can be pulled from the csv like is does for the lower UI icon.

Posted: Thu Dec 09, 2010 9:46 pm
by pipfromslitherine
Ah - that was on our list of things to do. I'll see if I can do it cleanly to slide into the final release.

Cheers

Pip

Posted: Thu Dec 09, 2010 11:16 pm
by junk2drive
I had a horrible time with the Giants. Chars were not to bad to kill. It was the city fighting. I move scouts or infantry one sq slow and they get chopped up bad. ATGs take out tanks from long range. Last flag my tank bogged then got assaulted on the last turn.