Posted: Tue Dec 07, 2010 6:49 am
Just one thing, please do NOT kill the game.
I fully agree - however those matchups where a mounted skirmish army fights a largely foot army currently appear to require a near "impossible" amount of "skill" on the part of the pedestrians to bring a mounted skirmisher enemy to battle. For anyone who wants to play with foot armies therefore, the rules probably already appear somewhat damaged.david53 wrote:
The skill of moving your troops were you want them is for me one of the best bits of FOG, take it away or make it near impossible will IMO damage the rules.
I like the fact that manouver is important and, for slow moving troops, you have to think ahead. What I dislike about FoG is that it's a little too easy having manouvered to a position to change your mind and run away again, if you're against a slower enemy.madaxeman wrote:I fully agree - however those matchups where a mounted skirmish army fights a largely foot army currently appear to require a near "impossible" amount of "skill" on the part of the pedestrians to bring a mounted skirmisher enemy to battle. For anyone who wants to play with foot armies therefore, the rules probably already appear somewhat damaged.david53 wrote:
The skill of moving your troops were you want them is for me one of the best bits of FOG, take it away or make it near impossible will IMO damage the rules.
Equally, in the few games where I have tried using skirmisher-rich armies against foot armies I have generally found that they requires too little skill to use to give me an enjoyable game - never mind my opponents. As there are now a number of armies I own that I don;t really want to use that's also something that I think damages the rules.
tim
I think I might have a match report i progress that demonstrates that particular point very well indeed Mr Briggs!grahambriggs wrote:
I like the fact that manouver is important and, for slow moving troops, you have to think ahead. What I dislike about FoG is that it's a little too easy having manouvered to a position to change your mind and run away again, if you're against a slower enemy.
Does it contain the phrase "cringing like a 7 year old girl"?madaxeman wrote:I think I might have a match report i progress that demonstrates that particular point very well indeed Mr Briggs!grahambriggs wrote:
I like the fact that manouver is important and, for slow moving troops, you have to think ahead. What I dislike about FoG is that it's a little too easy having manouvered to a position to change your mind and run away again, if you're against a slower enemy.
More like "cringing like a 7 year old girl carrying a 6' wicker mantlet whilst competing in a ballet competition"grahambriggs wrote:Does it contain the phrase "cringing like a 7 year old girl"?madaxeman wrote:I think I might have a match report i progress that demonstrates that particular point very well indeed Mr Briggs!grahambriggs wrote:
I like the fact that manouver is important and, for slow moving troops, you have to think ahead. What I dislike about FoG is that it's a little too easy having manouvered to a position to change your mind and run away again, if you're against a slower enemy.
Agreed.grahambriggs wrote: I like the fact that manouver is important and, for slow moving troops, you have to think ahead. What I dislike about FoG is that it's a little too easy having manouvered to a position to change your mind and run away again, if you're against a slower enemy.
I like that idea .3) Allow LF to contribute to the initiative bonus. I assume this bonus is intended to some extent to represent scouting. dont LF do this too. Perhaps LF could count as 1/2 an element for reaching the 10 and 24 element mark to get initaitive bonus'. This would give armies without an effective LH arm a chance to get some terain on the table. Do we really believe that some horsey army struggling through the home forest (or hills, marshes, whatever) of some horseless tribal people are going to get the drop on them every time? I realise this is not entirely what Initiative is intended to represent but isnt it part of it? It is very easy at the moment to fight on a virtually featureless plain if you want to.
3) Allow LF to contribute to the initiative bonus. I assume this bonus is intended to some extent to represent scouting. dont LF do this too. Perhaps LF could count as 1/2 an element for reaching the 10 and 24 element mark to get initaitive bonus'. This would give armies without an effective LH arm a chance to get some terain on the table. Do we really believe that some horsey army struggling through the home forest (or hills, marshes, whatever) of some horseless tribal people are going to get the drop on them every time? I realise this is not entirely what Initiative is intended to represent but isnt it part of it? It is very easy at the moment to fight on a virtually featureless plain if you want to.
I agree with both these statements.FOG is a game that needs some improvement , but not a complete overhaul . KISS is the best solution or write other and new rules .
The whole initiative-based-on-mounted-capability thing is IMO an entirely arbitrary aspect of the rules invented to enable some armies to have a better chance of getting terrain they can play in, and with a hokey post-hoc justification to do with "scouting" tacked on as a sop to the easily fooled historical accuracy buffs amongst us.VMadeira wrote:3) Allow LF to contribute to the initiative bonus.
I agree with both these statements.FOG is a game that needs some improvement , but not a complete overhaul . KISS is the best solution or write other and new rules .
Besides if LF is going to be less "invulnerable", as per other threads of the forum (which is also good IMO), this could be a valid compensation for them.
Just because you are paranoid it doesn't mean that they aren't all out to get you.madaxeman wrote:The whole initiative-based-on-mounted-capability thing is IMO an entirely arbitrary aspect of the rules invented to enable some armies to have a better chance of getting terrain they can play in, and with a hokey post-hoc justification to do with "scouting" tacked on as a sop to the easily fooled historical accuracy buffs amongst us.
shall wrote:Considering the whole of this stream my sense is we want:
1. Less chance to manouevre an army away from contact once deployed
2. More chance to finish off games in benny hill mode
3. Less freedom for drilled and skirmishers, but not so much as to damage game fun and feel
Some of the ideas mentioned could contribute to those objectives, a few would go too far IMO.
I suspect to deal with them we probably need 1 or 2 "new mechanisms" rather than tw3eaks to existing ones.
S
That's why the KISS principle is so importantthat has been one of DBMM's big failings IMO and has led to unnecessary complexity of wording and mechanisms.
I think that's more of less chance to manoeuvre away from the enemy when close to the enemy. I don't see a problem when away from the enemy; the game would be somewhat dull if we just deployed and went straight forward.shall wrote:1. Less chance to manouevre an army away from contact once deployed
In theory this isn't a problem as the rules are about fighting battles. In a club game, if my opponent persisted in using an army that avoiding combat by evading, I'd either take a counter to that like massed bow or a similar style of army, or if the worst came to the worst, just stop playing them for dull gamesmanship.shall wrote:2. More chance to finish off games in benny hill mode
I agree with Nik and others above, it's important to avoid unnecessary complexity. However, to summarise my views, it would be that the game needs both more "friction" in what you, as the general are trying to do, and more judgement in balancing risks of where one is winning to where one is losing. Everything seems to run on rails at the moment.shall wrote:I suspect to deal with them we probably need 1 or 2 "new mechanisms" rather than tw3eaks to existing ones.
I have always think that evaders should past a CMT to stop evading as pursuers do.peterrjohnston wrote:In summary, I would say the problem is that there is no penalty for evading. There should be. I also think that this is probably the hardest problem to solve. The danger is one could go to far and make skirmish armies untenable to use, which would be a great shame. Whatever the ideas to balance this, it would need a lot of play-testing
in part it will depend what the objective of v2 is. Is it to improve the lives of the current group of active players, or win back the interest of those who have bought the book but then failed to warm to the rules as currently written.bahdahbum wrote:That's why the KISS principle is so importantthat has been one of DBMM's big failings IMO and has led to unnecessary complexity of wording and mechanisms.![]()
reduce LH to 6 MU : simple
add some initiative due to LF : simple
For game balance let's say drilled and undrilled need an 8 for CMT or both car do the same but 7 for drilled or 8 for undrilled : simple .
Please nothing complicated .