Page 2 of 2
Posted: Sat Dec 04, 2010 3:08 pm
by junk2drive
I took it as pointing to himself. But I wasn't the one above him.
Posted: Sat Dec 04, 2010 4:51 pm
by Merr
I wonder if Tim can make a few quick ships.
I could code in hit locations chances and "turn limits" so ships can't do a "180", they'll have to slowly turn 45 degrees per tile.
Could be just a fun little project, for kicks and grins ... but with france coming out sooner or later we might not have to time to play naval games.
Posted: Sat Dec 04, 2010 10:05 pm
by pipfromslitherine
MesaDon wrote:pipfromslitherine wrote:Note: I call Friday night drunk context.
Cheers
Pip
Don't know now to take that ... since my post was the one directly previous to this "Note" and since I do not imbide, I don't know if I was insulted or not. Explanation of the comment is probably needed.
Heh - I was giving fair warning that I made the post on a Friday night while a little jolly, that's all. Oh the irony that the warning itself needed a warning
Cheers
Pip
Posted: Sun Dec 05, 2010 1:00 am
by MesaDon
well this is the season to be Jolly ...Fa La La La La
Posted: Sun Dec 05, 2010 9:16 pm
by tim1966
Naval battles sound interesting. You would only have one turret and set of guns using the present BA. I'm afraid I don't have any spare time at the moment to build ships but perhaps we could have a go some time in the future.
Posted: Tue Dec 07, 2010 8:12 am
by kokono
Very interesting choice of a naval battle game.
I think BBC Academy offers many more possibilities.
Have you thought about a Napoleonic BBC Academy?
Posted: Tue Dec 07, 2010 5:20 pm
by Smirfy
Hope you guys dont get intimedated by the challenges in making a naval game and give it serious consideration and hope it can go beyond just adding to a land battle. Plenty of WWII battles without aircraft.