Posted: Fri Dec 17, 2010 9:15 am
Thinking of playing in a tournament at some point and I was curious if 'teleporting units' is something that happens or if a noose comes with the judges kit in case someone tries to pull such shenannigans!
imanfasil wrote:Thinking of playing in a tournament at some point and I was curious if 'teleporting units' is something that happens or if a noose comes with the judges kit in case someone tries to pull such shenannigans!
No rule against it. But the rule book is also silent on walking around the table to kick your opponent in the junk, so . . .imanfasil wrote:Thinking of playing in a tournament at some point and I was curious if 'teleporting units' is something that happens or if a noose comes with the judges kit in case someone tries to pull such shenannigans!
Except Ruddock who claims proudly to do it routinely with his scythians.nikgaukroger wrote:In general players view it as so cheesy that they don't use it.imanfasil wrote:Thinking of playing in a tournament at some point and I was curious if 'teleporting units' is something that happens or if a noose comes with the judges kit in case someone tries to pull such shenannigans!
There is a difference between interpenetrating and teleporting.hazelbark wrote:Except Ruddock who claims proudly to do it routinely with his scythians.nikgaukroger wrote:In general players view it as so cheesy that they don't use it.imanfasil wrote:Thinking of playing in a tournament at some point and I was curious if 'teleporting units' is something that happens or if a noose comes with the judges kit in case someone tries to pull such shenannigans!
The teleporting is the evil one you boast of IIRC. Or am I mistaken?dave_r wrote: There is a difference between interpenetrating and teleporting.
Yes, you are mistaken. I have never intentionally teleported a unit.hazelbark wrote:The teleporting is the evil one you boast of IIRC. Or am I mistaken?dave_r wrote: There is a difference between interpenetrating and teleporting.
Now let's define "your" definiation of teleportation.dave_r wrote: Yes, you are mistaken. I have never intentionally teleported a unit.
It has I think happened in a couple of games with routers, but never with non-routing troops.
That's not teleporting. That's interpenetration.hazelbark wrote:Now let's define "your" definiation of teleportation.dave_r wrote: Yes, you are mistaken. I have never intentionally teleported a unit.
It has I think happened in a couple of games with routers, but never with non-routing troops.![]()
Let's say you have a LF unit. You move it. THen you move a LH unit to interpentrate. You are moving this sequence for the puropse of getting say the 2 base depth additional movement for the LH above its normal speed.
1) Have you done so?
2) It is teleportation?
My recollection is you have claimed 1 before with your scythians and boasted that it was a standard opening move.
I define that as teleportation, if for the purpose of additional move.
Actually it is both but what's worse it is the gamesmanship and rules exploitation that if common and majorly advantaging would bring the game into disrepute.dave_r wrote:
That's not teleporting. That's interpenetration.
No. If you are forced to teleport because of a compulsory move then there is nothing you can do about it and have to make the move - this is just life.zoltan wrote:With the Worlds looming (to be attended by both Dan and Dave) I better get this right if asked to umpire. I guess I could always use a single die roll to decide between two players rather than read the rules on the day - over the event that should also give the "standard" 50% right/wrong rate and speed up when we can get to the pub for the gripe session;->)
Case 1 - LH gains "bonus MUs" to clear a friendly LF BG it is voluntarily interpenetrating ("as a standard historical tactic" says Dave).
Case 2 - any routing BG gains "bonus MUs" when (involuntarily) forced to interpenetrate a friendly BG in order to complete its obligatory rout move.
Dave calls case 1 "interpenetration" (with implicit legitimacy) and case 2 "teleporting".
Dan appears to call both cases "teleporting" with case 1 having an implied perjorative connotation (its cheesy to voluntarily gain extra MUs).
Have I got this right?
Sums it up rather well. When it appears ludicrous, chances are it's teleportation.lawrenceg wrote:In other words it is
Interpenetration when dave_r thinks he will get away with it
Teleportation when he thinks he won't.
Exactly, which is why there hasn't been a good suggestion to try and stop it.hazelbark wrote:I have no criticism of the rules for interpentration when applied to routing or evading moves.
I think the problem is the line between mild use and significant abuse lead too quickly to rules lawyering which FOG has largely fought.
dave_r wrote:Exactly, which is why there hasn't been a good suggestion to try and stop it.hazelbark wrote:I have no criticism of the rules for interpentration when applied to routing or evading moves.
I think the problem is the line between mild use and significant abuse lead too quickly to rules lawyering which FOG has largely fought.
Is it top secret?nikgaukroger wrote:I would think there is a good chance that what was put in FoG:R will be used in FoG:AM v2 - as Richard ran it past Simon and Terry before it went into FoG:R exactly for this reason.dave_r wrote:Exactly, which is why there hasn't been a good suggestion to try and stop it.hazelbark wrote:I have no criticism of the rules for interpentration when applied to routing or evading moves.
I think the problem is the line between mild use and significant abuse lead too quickly to rules lawyering which FOG has largely fought.
Its listed in the TOC as the anti-Dave R rule.dave_r wrote:nikgaukroger wrote:Is it top secret?dave_r wrote: I would think there is a good chance that what was put in FoG:R will be used in FoG:AM v2 - as Richard ran it past Simon and Terry before it went into FoG:R exactly for this reason.