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Posted: Tue Oct 05, 2010 7:43 pm
by timmy1
And even those when commanded by a certain rules author... :)
Posted: Wed Oct 06, 2010 11:00 pm
by deadtorius
Tempted to try the Cornish since they can move faster than my other pikes.
Bye the way I caught up with those pesky Dragoons again and shot them to rout, so in 2 games they have yet to survive. Of course my Cavaliers have yet to survive a game too so.......
Posted: Wed Oct 06, 2010 11:33 pm
by Blathergut
At 8pts a base, they are good value for hanging up a flank!
We've thought of a couple other uses for them.

Posted: Thu Oct 07, 2010 11:57 pm
by deadtorius
Going to have them carry white flags???
Posted: Fri Oct 08, 2010 12:23 am
by shadowdragon
deadtorius wrote:Tempted to try the Cornish since they can move faster than my other pikes.
Bye the way I caught up with those pesky Dragoons again and shot them to rout, so in 2 games they have yet to survive. Of course my Cavaliers have yet to survive a game too so.......
Hmmm....deadtorius, dragoonsbane
Posted: Fri Oct 08, 2010 12:42 am
by Blathergut
deadtorius wrote:Going to have them carry white flags???
Just ideas on how to manoever them. That they can turn and move (and possibly turn back) makes them quite unique. Hopefully you will only see them in musket range if your Cavaliers are in front of them.

Posted: Fri Oct 08, 2010 12:54 am
by shadowdragon
Blathergut wrote:deadtorius wrote:Going to have them carry white flags???
Just ideas on how to manoever them. That they can turn and move (and possibly turn back) makes them quite unique. Hopefully you will only see them in musket range if your Cavaliers are in front of them.

Must have gone to the Fred Astaire school for drag-goons, eh? Turn, move, pirotte, turn back, lift, double-pivot and shoot. I can just see it, Cavaliers and their lady drag-goons tangoing across the danc...er, battlefield.
Posted: Fri Oct 08, 2010 1:52 am
by Blathergut
It makes them interesting in this weird combination of LF skirmishers + musket fire + horse movement. They are a bit fragile, esp. as 3paks, but then, what isn't fragile in this game, other than superior stuff?
Posted: Fri Oct 08, 2010 5:27 am
by david53
Blathergut wrote:
It makes them interesting in this weird combination of LF skirmishers + musket fire + horse movement. They are a bit fragile, esp. as 3paks, but then, what isn't fragile in this game, other than superior stuff?
But they're not classed as LF they get 2 dice should you fight IIRC
Posted: Fri Oct 08, 2010 12:49 pm
by Blathergut
Oh I don't mean that they are LF. But that they act in some ways like LF and in some ways like skirmishers and in some ways like musket troops and in some ways like mounted.
Posted: Fri Oct 08, 2010 3:48 pm
by Scrumpy
I found a Swedish dragoon 3 pack managed to hold a flank v some pesky Croat Light Horse carbines the other night, always managing to just dance out of range if he charged, and managing to shoot him down to 3 disrupted by the end of the game.
Although in the same game Gustav managed to lead 3 of the 5 foot regiments to deathr ather than glory, even one that was superior broke & fled from casualties in the end.
Seems against the Swedes you have to make the most of the round or two of close range fire you get, and of course if you hold at impact they are evens at melee.
Dragoons for 8pts seem money well spent.
Posted: Fri Oct 08, 2010 4:00 pm
by Blathergut
Ya, in the end, a musket ball doesn't care whether the target is poor or elite. When you start rolling 4 or more dice, casualties start to add up!
Posted: Fri Oct 08, 2010 10:17 pm
by shadowdragon
Blathergut wrote:Ya, in the end, a musket ball doesn't care whether the target is poor or elite. When you start rolling 4 or more dice, casualties start to add up!
As more than one French guardsmen at Waterloo could have told anyone....should they have lived enough, that is.
Actually more likely to hit an elite as they fool enough to stick around whereas the poor folk have long since fled.
