Page 2 of 2

Posted: Wed Sep 08, 2010 11:18 pm
by pipfromslitherine
We'll try and keep track of it at our end for sure, still not entirely sure of the amount of data we have.

But we're also interested in any 'feelings' you guys may have about balance. They can sometimes be just as useful - even if they just show up a gap in the way we explain or teach the elements of the game.

Cheers

Pip

Posted: Thu Sep 09, 2010 7:10 am
by IainMcNeil
We need your feedback via the forum. Is it balanced, not balanced etc. Bugs, improvements. I have feedback from people I am playing but very little beyond that.

Posted: Tue Sep 14, 2010 11:02 pm
by paulolszanski2
did you guys figure out how to figure won loses in the new scenarios.or if you want sombody to do it manuely i guess i volunteer

Posted: Tue Sep 14, 2010 11:11 pm
by pipfromslitherine
It's not set up to automatically keep track of that data. Although we are working to see whether we can retrieve it.

I think getting feedback from players on how they feel they play is very nearly as important.

Cheers

Pip

Posted: Tue Sep 14, 2010 11:25 pm
by Acererak
I am actually playing them all, but trying to play enough games as to give a constructive feedback to you guys. Takes time. But is fun. Maybe will post something quick soon.

So far, besides the already mentioned issues of Buying Time (mainly) and Christmas Surprise (not so bad), i haven“t found any major flaw in any of the scenarios, quite the contrary the new dimension of playing those maps with flags and time limit is a blast in most of them (Street Fight feels like Stalingrad now!!)

Hopefully be back soon

Posted: Tue Sep 14, 2010 11:33 pm
by pipfromslitherine
Glad you're enjoying them in the main :). All feedback is appreciated and valuable.

Cheers

Pip

Posted: Wed Sep 15, 2010 12:10 am
by Acererak
Well, just found out Along the Road is quite hard to win as Allies, mainly because of position of flags (and probably a bit unbalanced in terms of tanks ratio).

Probably moving the Flag in the middle road a bit closer to Allied positions (just next to the bottom right corner of the small forest?) would make Axis have to risk it to a better Allied defensive position. As it is right now, Axis defend that spot from the village, which is far back into their lines. I dont see Allies taking or holding that with their units.

Posted: Wed Sep 15, 2010 1:41 am
by shawnt63
I am really enjoying the new betas. One issue I have found though is that many of the games are maybe too long, not by a lot but it allows for some gamey type stuff like zipping in a truck or half track to take a VP marker when you have been getting kicked all game. If the games were slightly shorter (only some by the way) it would force more tactical thought and use of force - well at least that is my thought, a good long stomping is fun too :)

Posted: Wed Sep 15, 2010 12:06 pm
by IainMcNeil
Please suggest time limits that would be better! :)

Posted: Wed Sep 15, 2010 12:09 pm
by shawnt63
Will go through in a bit of detail then Iain and get back to you :)