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Posted: Thu Aug 26, 2010 2:04 pm
by stecal
I like the way impact currently works. One of the best features of FOG. It allows out numbered, but elite troops a chance to cut thru hordes like a hot knife thru butter. If they fail to force a negative result at impact, then the hordes swarm arround their flanks and get overlaps in melee.
Posted: Thu Aug 26, 2010 6:16 pm
by philqw78
olivier wrote:Oh, and what about a 4 base BG of lancer against a 8 Bases BG of infantry impacting in the middle??? As they are overlapped, must have they more dice against them? Don't seem a good solution.
As has been said to me many times in the V2 forum, line up properly, hit with one file of your 2 and take 3 dice against 3, or hit with both in the middle or to one side it will be 4 small BG dice to 5 large BG dice.
Posted: Fri Aug 27, 2010 8:02 am
by lawrenceg
philqw78 wrote:olivier wrote:Oh, and what about a 4 base BG of lancer against a 8 Bases BG of infantry impacting in the middle??? As they are overlapped, must have they more dice against them? Don't seem a good solution.
As has been said to me many times in the V2 forum, line up properly, hit with one file of your 2 and take 3 dice against 3, or hit with both in the middle or to one side it will be 4 small BG dice to 5 large BG dice.
I think incentivising micromanagement to optimise your charge is probably not the way to go.
I suspect giving overlaps one extra dice per 2 might balance the quality vs quantity thing better. A 4-base good BG on ++ currently fights on even terms double overlapped even if the charge does no damage and ignoring quality (which is usually better for the small BG).
Historically, I suspect such an attack would be more likely to achieve a local penetration rather than rout a huge section of battleline that has mostly not been engaged. Unfortunately FOG cannot model that.
Posted: Fri Aug 27, 2010 10:25 am
by rogerg
I suspect any involvement of overlaps in impact will lead to problems with the contriving of unusual impacts.
I have rarely seen the minimising of frontage to negate the effect of better impact factors. In practice, weaker troops often expand their frontage to get the overlaps in melee. I don't believe there is anything broken that needs fixing here.