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Posted: Tue Aug 10, 2010 2:10 am
by Igorputski
pipfromslitherine wrote:Randomly generating pretty and interesting (and realistic) terrain at this scale is not trivial

.
Cheers
Pip
Oh BS the Combat Mission series has been doing it for 12 years as well. I much prefer their randomly generated maps as they aren't as cartoony as this games. Steel Panthers is top down but it's graphics are just as good to my eyes.
Posted: Tue Aug 10, 2010 5:07 am
by harley9699
Random map generation simply RULES! Absolutely one of the best parts of any great war game...esp. when you're wanting to play a bit more ahistorical.
However, this one's editor seems pretty good so far. Haven't done a lot, too busy playing.

Does seem rather pliable though.
Posted: Tue Aug 10, 2010 5:39 am
by LOGAN5
I say creating a random map generator is a waste of time.. time would be better spent on other improvements.
Posted: Tue Aug 10, 2010 5:41 am
by insidius
LOGAN5 wrote:I say creating a random map generator is a waste of time.. time would be better spent on other improvements.
Such as?
Posted: Tue Aug 10, 2010 6:35 am
by LOGAN5
I would think a random map generator would be a very low priority, because it really does nothing to improve game play, I would say work on the multi-player system, and add some victory conditions and objectives.. maybe some force selection and placement of units.
agree!
Posted: Tue Aug 10, 2010 6:53 am
by pomakli
LOGAN5 wrote:I would say work on the multi-player system, and add some victory conditions and objectives.. maybe some force selection and placement of units.
I agree!
a-VP!
b-own force selection!
c-deploy mode in each scenario!
Posted: Tue Aug 10, 2010 1:32 pm
by Llanite
I would definitely prefer to see dynamic campaigns with force carryover before random maps.
As part of the force carryover, I would love to see some unit designations, history, promotions received, and perks listed in the unit selection screen.
And if you're looking for additional things to do, adding command/control and HQ units!
Posted: Tue Aug 10, 2010 2:53 pm
by cptkremmen
Don't really care about random maps, there are already maps and you can easily make your own additional ones.
Not even that keen on command and control, just extra levels of detail I don't need to enjoy the game.
Some kind of dynamic campaign, and ability to have troop selection and deployment in multi player maps yes that would be interesting
Not forgetting of course, Russian and Pacific front versions of this game when you have nothing better to do please

Another suggestion..
Posted: Tue Aug 10, 2010 3:55 pm
by Sleet
If possible add the ability for vehicles to go in reverse - using up many more APs of course - rather than turning rear to enemy when retreating.
reverse...
Posted: Tue Aug 10, 2010 4:16 pm
by pomakli
Sleet wrote:If possible add the ability for vehicles to go in reverse - using up many more APs of course - rather than turning rear to enemy when retreating.
That was also my wish, especially for "PUMA", but Ian wrote:
"The system does not allow units to reverse unfortunately. They have to face the direction of movement."
Sorry!

Posted: Tue Aug 10, 2010 4:49 pm
by Sleet
Ahh well, will just have to ensure anyone who is going to fire @ my Puma or Bren is suppressed before I retreat!
Thanks for the info.
Posted: Tue Aug 10, 2010 11:43 pm
by Obsolete
They have to face the direction of movement.
That isn't 100% true, the Archer for example...
Posted: Wed Aug 11, 2010 1:25 am
by PoorOldSpike
BA's buildings would look a little less cartoony if they weren't so stretched vertically. All those high pointed roofs in 3D make me wonder if I'm in Disneyland..
Posted: Wed Aug 11, 2010 4:16 pm
by Llanite
I'll second that comment about the Pacific and Russia!
Posted: Wed Aug 11, 2010 5:58 pm
by rich12545
Just a couple of simple additions would stretch the re playability of each map. Make random placement of units. Maybe enable the scenario designer to setup an area in which units would be randomly placed for both sides. Plus a random force composition based on parameters like mostly infantry or mostly armor. Plus a handicap for one side or the other. Oh, wait a minute. This is the Combat Mission (x1) method minus the random map.