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Posted: Wed Aug 04, 2010 8:53 am
by trulster
richardsd wrote:So he isn't attacking, just letting the Sub get hit and moving again.
You only need 1 DD to stop this, sweeping ahead to unmask the sub then the convoy will pass it, benefit of convoy's moving last.
The only thing that I really think is wrong with Sub warefare is that it 'stops' a convoy - that would never happen, the mod I would like to see is that the convoy keeps to its route, but takes damage from subs it passes through
Nope, cause the convoy moves at the end of the *axis* turn. So there is nothing you can do to stop this.
Posted: Wed Aug 04, 2010 10:16 am
by richardsd
doh, of course - too much red wine!
Posted: Wed Aug 04, 2010 11:53 am
by rkr1958
trulster wrote:richardsd wrote:So he isn't attacking, just letting the Sub get hit and moving again.
You only need 1 DD to stop this, sweeping ahead to unmask the sub then the convoy will pass it, benefit of convoy's moving last.
The only thing that I really think is wrong with Sub warefare is that it 'stops' a convoy - that would never happen, the mod I would like to see is that the convoy keeps to its route, but takes damage from subs it passes through
Nope, cause the convoy moves at the end of the *axis* turn. So there is nothing you can do to stop this.
If you have air in range you can pound the sub and/or move escorts to the east side of the sub to put them in position to be next to the sub if the convoy bumps into the sub again.
Posted: Wed Aug 04, 2010 8:03 pm
by richardsd
what is the distance a convoy travels
Posted: Wed Aug 04, 2010 11:03 pm
by rkr1958
richardsd wrote:what is the distance a convoy travels
Convoy MP = 12.