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Posted: Tue May 04, 2010 4:46 pm
by spikemesq
dave_r wrote:Actually, the previous poster got it wrong :)

It splits the angle of the charger and the unit it is already in contact with. The unit in contact then takes a VMD and the charger doesn't. The person making the charge decides which unit to move first, with both units wheeling to attempt to catch the routing BG.

Just to reiterate - if a unit charges and an opponent breaks it doesn't take a VMD! It simply moves it's normal move distance unless there are other BG's which also evade and it pursues them.
Actually, Dave got part of this wrong.

The charger rolls a VMD only if ALL of its targets evade. So if one breaks and routs, other evading BGs do not trigger a charging VMD because not all of its targets evaded.

Spike

Posted: Tue May 04, 2010 5:59 pm
by rogerg
He got the rest wrong as well. This is not two pursuers, it is a charger and a pursuer as argued above.

Posted: Wed May 05, 2010 2:54 am
by gozerius
This is really a case of bad rules judgement. Routers and evaders should be treated the same by chargers. I hope that will be cleared up in FoG II "The Wrath of Phil".

Posted: Wed May 05, 2010 10:33 am
by rogerg
I don't think so. The rules for chargers, pursuers, routers and evaders are distinct as written. Pursuers behave differently to chargers. The thread we are in is an example of the problems that can occur by not being precise about the differences. There would be far more problems if routers and evaders were treated the same by chargers. The issues about wheeling, stepping forward and move sequences would be far more difficult. As we have them, the rules work well and give a precise result, usually a good one.

Posted: Wed May 05, 2010 6:20 pm
by RollsDice
rogerg wrote:Yes, assuming the charge is from more than 1 MU away,...
Doesn't stop anyone discussing all the options, but just for the record the unit was well within 1MU.