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Posted: Tue Apr 20, 2010 11:59 am
by Examinondas
Thanks.
The online manual says "Light Foot and Light Horse are always able to move as if they were drilled Battle Groups". I'm not sure if the manual has been updated or not, but this is the behavior I see with 1.2.4, so I guess that rule is still correct.
Posted: Tue Apr 20, 2010 3:51 pm
by rbodleyscott
keithmartinsmith wrote:Drilled and undrilled LF/LH move the same. The only real difference is when they have to do a CMT the drilled only need a 7 and the undrilled 8. Keith
In the TT game Undrilled LF/LH only need to score 7 on a CMT.
Posted: Tue Apr 20, 2010 8:38 pm
by keithmartinsmith
7 in the PC game, my error!
Posted: Wed Apr 21, 2010 1:07 am
by deadtorius
Quick thing about Anarchy, shouldn't a generals unit be immune to anarchy since he is the one who is supposed to be keeping the other idiots from doing just that? I have found some times its the generals unit that wants to charge off more than the rest of the army, thus costing you a commander by no choice of your own but the whim of the AI. On the TT you use the general to try and prevent anarchy from happening, +1 if he is in range +1 if he is with unit net +2 to keep the boys in line.
Posted: Wed Apr 21, 2010 1:57 am
by Blathergut
deadtorius wrote:Quick thing about Anarchy, shouldn't a generals unit be immune to anarchy since he is the one who is supposed to be keeping the other idiots from doing just that? I have found some times its the generals unit that wants to charge off more than the rest of the army, thus costing you a commander by no choice of your own but the whim of the AI. On the TT you use the general to try and prevent anarchy from happening, +1 if he is in range +1 if he is with unit net +2 to keep the boys in line.
Don't make him shock.

Posted: Wed Apr 21, 2010 2:09 am
by deadtorius
Well historical scenarios you don't get a choice, and in every game I have played Alexander is the one who sets the bad example by running off and getting himself killed, great way to lose the almighty inspired one. Not to mention trampling his troops on the way.
Posted: Wed Apr 21, 2010 2:27 am
by deadtorius
One other anarchy request, on the TT you don't have to test to do an anarchy charge versus broken troops, but in the PC game it happens quite often (just happened in a turn I just completed in fact) could you make it so that broken troops are not anarchy targets?? Perhaps in a patch (hopes and hopes)
Posted: Wed Apr 21, 2010 9:42 am
by Holien
The whole issue about Anarchy will be raised again and again and I hope their are tweaks that can be made. Your Idea is a good one and it would help to limit the issue IMO