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Posted: Tue Jun 01, 2010 11:57 am
by IainMcNeil
You can mail them to info@slitherine.co.uk or use some sort of image hosting site such as image shack and then link to them here. Image shack is the most useful as everyone can see them and the messages but it is more time consuming for you :(

Posted: Tue Jun 01, 2010 12:16 pm
by Merlock
When the unit is selected no guide squres light up

http://img156.imageshack.us/i/unitselected.jpg/

If you move the mouse around the green goto arrow appears on valid positions, however the squares inbetween appear in red.

http://img156.imageshack.us/i/moveselected.jpg/

If you ignore the redsquares and click anyway the unit moves as you would expect.

http://img576.imageshack.us/i/unitmoving.jpg/

Posted: Tue Jun 01, 2010 1:53 pm
by IainMcNeil
Can you check your link - they dont seem to work?

Posted: Tue Jun 01, 2010 2:49 pm
by Merlock
I've changed the code from Img to URL, hopefully you can get to them now.

Posted: Tue Jun 01, 2010 3:28 pm
by IainMcNeil
No sorry - nothign there - you can try them yourself?

Posted: Tue Jun 01, 2010 3:50 pm
by Merlock
3rd time lucky!

Posted: Tue Jun 01, 2010 4:01 pm
by adherbal
It's because the tank spawns on rough terrain, were vehicles are not able to move to. Its spawning position will be fixed in next update.

Posted: Tue Jun 01, 2010 4:26 pm
by Obsolete
iainmcneil wrote:Can you check your link - they dont seem to work?
His links work, but you have to drop them into the URL bar. Seems they don't like hotloading?

Ingame feedback from: Merlock

Posted: Thu Jun 03, 2010 10:45 am
by Merlock
my multiplayer game seems to be stuck in a loop with units moving back to thier previous position or coming back from the dead. "It's groundhog day!"

Posted: Thu Jun 03, 2010 1:50 pm
by Obsolete
Yes, it feels like either the turn # is repeating over and over again, or the units really are coming back from the dead.

That reminds me, it was mentioned earlier that the turn # for a game should be put in the games-listing on the server. Maybe that should also should be added in the next beta?

Posted: Thu Jun 03, 2010 3:46 pm
by Obsolete
Just ran through it again. Same thing, the turn doesn't seem to update. This is the first time I've come across this bug.

Posted: Thu Jun 03, 2010 3:54 pm
by pipfromslitherine
I'll try and take a look. There will be a new beta this week hopefully, so that should fix a lot of these issues.

Cheers

Pip

Posted: Thu Jun 03, 2010 9:25 pm
by Obsolete
There is only one Winter_Village game between me and Merlock on the server right now, so the file should be easy to spot.

Ingame feedback from: Merlock

Posted: Sun Jun 06, 2010 1:37 pm
by Merlock
I like the revive function although I agree the name needs changing. medic would be better or perhaps unit re-enforce. I was also thinking that a unit resuply might be a nice feature, this would top-up anti-tank charges.

Ingame feedback from: Merlock

Posted: Fri Jun 11, 2010 8:01 pm
by Merlock
While playing through the normandy missions I have found that the game ends when the last enemy unit is destroyed. This means that it is not possible to complete the remaining turns and complete all of the objectives.

Posted: Fri Jun 11, 2010 9:40 pm
by pipfromslitherine
Yeah - we're looking at how to best allow you to get all the achievements (should you want to) and yet still be able to just do the mission :)

Cheers

Pip

Ingame feedback from: Merlock

Posted: Sat Jun 19, 2010 10:30 pm
by Merlock
A Christmas surprise didn't register the hold 3 vp award

Ingame feedback from: Merlock

Posted: Sun Jun 20, 2010 10:13 am
by Merlock
Buying time - the germans captured the bridge on the last turn. The message saying the bridge had been blown appeared, followed by the message saying the Germans had captured the bridge and can't be stopped. This was followed by the Objective Complete message.

Posted: Sun Jun 20, 2010 8:01 pm
by pipfromslitherine
Thanks - I'll pass on those scenario bugs :).

Cheers

Pip

Ingame feedback from: Merlock

Posted: Thu Jul 01, 2010 8:13 pm
by Merlock
Should a suppressed (and retreating) Tiger be able to fire on a unit moving accross its field of vision? Or return fire when attacked?