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Posted: Tue Mar 30, 2010 2:50 pm
by timurilenk
kevinj wrote:
bb did 4, took 5. It has lost and will need to take a cohesion test. However badly this goes, it can only drop one level of cohesion as it has only lost by one hit. It will also take a death roll and will lose a base if it rolls 5 or less.
Looks like bb took 7 Kev :shock:

Posted: Tue Mar 30, 2010 2:54 pm
by kevinj
Thank you Ian, I've corrected it.


Kevin

Loving FOG, Still learning to count without using fingers...

Posted: Tue Mar 30, 2010 2:55 pm
by smaul1
so in the above example we have this:

Ill put them as hits taken-hits inflicted

aa 4-1
bb 4-7
cc 2-2
dd 5-6
ee 2-2

so then AA would have to take a test since they "lost", bb would not test, cc would test but with a +2 for a draw? (I cant remember what happens on a draw, only played once so far) dd does not have to test, and ee same as cc?

so the only unit that took a test cuz of more hits was aa?

Posted: Tue Mar 30, 2010 2:56 pm
by grahambriggs
smaul1 wrote:grahambriggs,

this is the exact one we had that we were confused about, I follow all of what you said and that is how we did it, but we were not sure on one thing

lets say the hits worked like this. (Ill put the hits so AA vs DD 1-4 would mean AA got hit once, DD got hit 4 times)

aa vs dd 4-1
bb vs dd 1-5
bb vs ee 3-2
cc vs ee 2-2

so the question is this, aa took 4 hits and dd took 1 hit from them, but we didnt know if you counted all of the hits involved so if you take the hits from the 2 stands of bb then that means that dd took a total of 6 hits but only inflicted a total of 5 hits on aa and bb so which do you do? do you treat each match up as a separate issue? Like aa lost so makes a cohesion test because it was 4 hits to 1, and then dd takes a cohesion test for taking more hits than it gave to bb? or as before, do you combine them all so total hits was 5-6 in favor of aa & bb vs dd?

Also what about dd & ee, vs bb? Would it be possible that dd losses to bb but ee causes bb to check? Theoretically this could lead to a BG causing one unit to check and then having to check from another BG if say there was only 2 battle groups a side, you could have all 4 having to take a Cohesion test cause they lost vs one set of stands but beat the other.

Hope that is clear at it can get.

other than that we did pretty good, just need some clarification.

steve
OK here's how you approach it. Consider each BG in turn:

aa: I did 4 hits and took 1, so I haven't lost. So I don't need to test. I also don't need a death roll, since that's at a +2 given I didn't lose. So aa is happy

bb: I did 1+3 = 4 hits and took 5+2 = 7 hits. So I lost 4-7. I need a cohesion test (in which I'll have a -1 for 1 hit per three bases and another -1 for losing by 2 or more). I'll lose one base and make a death roll, losing a second base on a 1.

cc: I did 2 hits and took 2, so I haven't lost. So I don't need to test. I also don't need a death roll, since that's at a +2 given I didn't lose. So cc is happy

dd: I did 1+5 = 6 hits and took 4+1 = 5, so I haven't lost. so I don't need to test. I do need a death roll and will lose a base if I roll a 1,2, or 3 (that +2 for not losing again)

ee: I did 2+2 = 4 hits and took 3+2 = 5, so I lost 4-5. I need a cohesion test (in which I'll have a -1 for 1 hit per three bases). I need to make a death roll and will lose a base unless I roll a 6.

Some interesting elements of the way this works:

aa and cc are equally happy, despite aa doing much better than cc. The key thing is not to lose.

dd and ee took the same number of hits. But ee is more likely to lose a base and also has to test cohesion.

bb and ee are very likely to lose a base. They may also fail the CHT and become disrupted. If they have no third rank of troops this means in the next round of combat they will have lost half their effective fighting bases (one destroyed in combat then lose one in 3 remaining dice due to disruption).

Regards

Graham

Posted: Tue Mar 30, 2010 2:56 pm
by ethan
smaul1 wrote: cc would test but with a +2 for a draw? (I cant remember what happens on a draw, only played once so far)

cc doesn't test. You only test in melee/impact if you lose. Otherwise you didn't lose and are fine. You still take a casaulty test but you take that at +2 as you didn't lose.

Posted: Tue Mar 30, 2010 2:58 pm
by smaul1
ah, ok

guys you had the hits backward, aa took 4 and gave 1 hit is how I explained it earlier.

Posted: Tue Mar 30, 2010 3:00 pm
by smaul1
ok so regardless of how you read the hits, we have both examples either way (which is fine) and I think I got it so its all the hits caused and received, not broken down by the individual match-ups so that helps.

thanks fellas

Posted: Tue Mar 30, 2010 3:02 pm
by grahambriggs
smaul1 wrote:ah, ok

guys you had the hits backward, aa took 4 and gave 1 hit is how I explained it earlier.
Oh yes, sorry. But you see the general principle. Focus on the hits each BG give and receives and work out the losers for cohesion.

Posted: Tue Mar 30, 2010 3:03 pm
by smaul1
ethan thanks on that, I said ah ok, but I should have said to what, now I remember where that +2 for draw came from :)

Steve

Posted: Tue Mar 30, 2010 3:04 pm
by smaul1
yeah, having examples of the hits both ways just reinforced how to figure it out anyway so its all good.

:D