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Posted: Thu Mar 18, 2010 8:37 am
by 76mm
TheGrayMouser wrote:Example
1000 man unit takes a 10% hit has 900 men left, 100 man unit takes same hit 10% now at 90 men. If both units get hit again ie get hits that inflict 10% losses each 800 and 80 will be left respectively (remember its the % times the ORIGINAL men in the unit) Thus both units will degrade proportionaly ie both will reach their rout limit at the same rate asuming exact equal punishment is inflicted on them.
Yes, but this is what I would call a "tremendous relative advantage"--you'd think that the 100 man unit would be overwhelmed very quickly, because it would in fact suffer casualties on a man-basis, not a percentage basis...in other words, it seems incredible that 100 men would inflict 100 casualties on 1000 man unit, and a 1000 man unit would inflict 10 casualties on a 100 man unit. In fact the opposite would seem to be the case, and the combat would be over...
TheGrayMouser wrote:Basically there is no point in making a scenario with troops of the same type having wildly differnt #'s of men, uless you are just getting the #'s right for historical accuracy. It shouldnt effect anything except maybe confuse the player who might wonder why unit 1 loses 200 men at a time and unit 2 only loses 20 men per pop
Agreed. This system seems to work as long as unit sizes are kept the same for both sides. But what the rational for different unit types having different unit sizes? In other words, do HF, MF, and LF all have differnent number of men in the these respective units? If so, why?
Posted: Thu Mar 18, 2010 9:47 am
by petergarnett
'Number of men is 100% cosmetic. It does not exist for the game mechanics at all.'
Sorry but I may have missed something here - I thought that I lose for instance my pike POA when the BG falls below 75% of it's starting strength. I assumed that that related to the number of men in the BG, i.e. 1000 at start means I lost the POA when it falls below 750.
If I've got this wrong then fine but if it's true then the number of men is not cosmetic.
Cheers
Posted: Thu Mar 18, 2010 12:26 pm
by batesmotel
petergarnett wrote:'Number of men is 100% cosmetic. It does not exist for the game mechanics at all.'
Sorry but I may have missed something here - I thought that I lose for instance my pike POA when the BG falls below 75% of it's starting strength. I assumed that that related to the number of men in the BG, i.e. 1000 at start means I lost the POA when it falls below 750.
If I've got this wrong then fine but if it's true then the number of men is not cosmetic.
Cheers
Basically BGs are at a percentage strength and all loses from combat are in percentages. What is displayed as number of men lost is purely cosmetic and it merely represents the initial cosmetic manpower times the current percentage strength.
Chris
Posted: Thu Mar 18, 2010 3:34 pm
by arsan
Indeed! as batesmotel says, is the % what matters.
A BG start at 100% strength. No matter if the scenario creator says this represent 25 men or 25.0000. It will fight exactly the same.
A Pike under 75% strength will get penalized... But the penalty will be the same with 1500 men or with 37 zillion men in it

All losses rolls are %. If your unit has 1000 men an you take 10% damage because an attack, you will lose 100 men. If you tweak the BG to show it has 500 men instead of 1000, that same hit will only net you 50 dead men. The damage will be the same. Only the cosmetic men numbers change.
Thats why i never use the "Display casualties as men", but as % as the first is not very indicative of how much damage was done.
Cheers
Posted: Thu Mar 18, 2010 3:44 pm
by petergarnett
Thanks guys - I'd missed that.