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Posted: Mon Mar 08, 2010 12:52 pm
by IainMcNeil
The camp teleporting is a bug we've not been able to track down. Its hard torepeat so any clues people might have about it would be welcome.

Posted: Mon Mar 08, 2010 1:48 pm
by petergarnett
've just had the same experience & posted a new topic in the Tech forum before I read this.

Wonder if I can loot it again & really annoy my opponent!

Posted: Mon Mar 08, 2010 4:06 pm
by deeter
Nope. You can't loot it again or even move adjacent to it. I tried. There were two LH units trapped in the new camp. They could shoot at me but not move out so I lerft them alone.

Tofman, your anarchy units are looting the camp until they pass a CMT. This at least is working.

I too think 10% or even 15% is a better penalty for losing the camp than just 2 pts. But I usually do my best to defend the camp anyway just as a pint of honor! I don't thinik it should be an option though, just make it a rule.

Deeter

Posted: Mon Mar 08, 2010 7:49 pm
by petergarnett
I had 3 BG's looting & then on the next turn 2 were still in place & able to move but the 3rd & the camp had teleported.

They had been looting for 2-3 turns I think.

No idea if that helps Iain.

Posted: Mon Mar 08, 2010 9:57 pm
by Morbio
I guess if you looted it, it became yours - so seems to make perfect sense that your troops brought it back to their camp :lol:

Think of it as piles of women, new slaves and booty. The reason they were in Anarchy is that they were making friends with their new girlfriends :wink: Now, given a choice of a quiet romantic meal or fighting and getting killed, then I know my preference :D Personally, I'm surprised they came back at all :!:

Posted: Tue Mar 09, 2010 12:13 am
by petergarnett
Ah - so my men died of over-indulgence :wink:

Posted: Tue Mar 09, 2010 4:34 am
by 76mm
I think that 2 pts is kind of a joke, at least for large battles. But if you change it to 10% players should be able to place the camp, otherwise trying to defend it could put their army in a very awkward position, and any good commander would have avoided this by putting his camp in a more favorable position...

Posted: Tue Mar 09, 2010 4:43 am
by Paisley
I can't see a historical justification for having it as more than 10% of break points or (I think better) 1% or thereabouts of army points.

Posted: Tue Mar 09, 2010 4:10 pm
by deeter
You already can choose where to place your camp.

Deeter