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Posted: Wed Feb 03, 2010 7:45 pm
by Surtur
Some more findings:

- I am fairly sure I heared some germans yelling 'keep your heads down!' when supressed. This happened multiple times.
- Way is it possible for a tank to fire through another tank?
- The AI is not heading for the VP enough! Sometimes they just pass it, even when there is no enemy around.
- It should be possible to see somewhere what turn you are in.
- The quit game in the upper left corner of the screen needs an extra 'are you sure you wish to quite this game' imo. It is way to easy to press it by accident and then the whole game would be lost.
- An autosave fueture would be nice, since some games tend to take a long time.

Posted: Wed Feb 03, 2010 9:47 pm
by lordzimoa
Nice feedback and some good points. Keep it coming!

Posted: Wed Feb 03, 2010 10:15 pm
by pipfromslitherine
The scale isn't correct (of course). It's just a representation of the real battlefield - that's why tanks don't obscure fire.

Thanks for all the other feedback!

Cheers

Pip

Posted: Thu Feb 04, 2010 12:29 am
by Strebe
Hi, thanks for the invite.
first impressions
-love the storyboard idea
-1'st campaign game - found myself looking for a turn indicator?
-thought the interface fairly intuitive
-can we get the Germans speaking German?
-thought having units 'surrender' in my second line due to arty fire sucked (who were they going to surrender to?) routing I could have understood
-found myself rooting for my lone 57mm a/t gun holding off the ever increasing German armour 7 kills!!! (until of course the inevitable happened)

anyways back to the battle.

Posted: Thu Feb 04, 2010 9:24 am
by lordzimoa
-can we get the Germans speaking German?

>>>All German units should, probably some wrong sound allocations, but should be easily fixed. I also always hate it when Germans speak English with a funny accent. German is the perfect military language anyway. :-)

-thought having units 'surrender' in my second line due to arty fire sucked (who were they going to surrender to?) routing I could have understood

>>>See posts above, that will be fixed.

Keep it coming!

Posted: Thu Feb 04, 2010 10:40 am
by IainMcNeil
I think one of the German samples has him speaking English with a German accent - we should probably drop that one Phil.

Posted: Thu Feb 04, 2010 4:13 pm
by Surtur
Yes please do so.

Will there be also campaings for germens and russians ?

Posted: Thu Feb 04, 2010 4:29 pm
by IainMcNeil
No, this game is all played as the Allies. Later iterations could move to other settings. In MP you can play as the Germans.

1) Desert campaign
2) Normandy
3) Bulge

Posted: Thu Feb 04, 2010 4:53 pm
by Surtur
Alright, thank you for the awnser.

I just found out that the mission 'sealing the buldge' is not playable for me. When the briefing begins, where you see the little flags on a minimap and where your orders are given, nothing happens when I press the blue button. I shall test this for other missions as well.

Edit:

I seems to work for all the others, but I believe some missions do not even have this briefing screen, while others have no deployment phase.

Posted: Fri Feb 05, 2010 2:47 pm
by Surtur
-During the deployment phase, tanks and vehicles dcan be placed inside woods. I do not think this should be possible. Also, when they are in there, they cannot move.
- Loading a campaign (pressing the Battle of the Bulge button in the campaign menu) takes quite a long time. Will this time be shortend or perhaps a tiny loading bar would be in order?

On a side note:
I am afraid that this won't be open for debate, but I would really like it if units were not able to fire through each other. That way a lot more tactics come into place. You can cover your infantry behind your tanks (wich is of course realistic) and you must be a lot more thoughtfull when assaulting an enemy position.

Posted: Fri Feb 05, 2010 5:26 pm
by Strebe
iainmcneil wrote:No, this game is all played as the Allies. Later iterations could move to other settings. In MP you can play as the Germans.

1) Desert campaign
2) Normandy
3) Bulge
What no russian Campaign, no early war Campaign! I was hoping to take some 1939/40 French armour against the Germans!

Posted: Fri Feb 05, 2010 6:19 pm
by pipfromslitherine
It's a pretty big war! :)

I'm sure that we will be creating more campaigns once the game has launched and become a huge success.

Thanks again to everyone for all the feedback - keep it coming!

Cheers

Pip

Posted: Fri Feb 05, 2010 7:34 pm
by Strebe
Then there's a chance I can see how the French Char B1 or the Russian T35 could fare against the German onslaught?

Posted: Fri Feb 05, 2010 7:38 pm
by pipfromslitherine
We'd be crazy not to release more campaigns if people want them.

But for now, keep giving us all your thoughts on the game, interface, and campaigns!

Cheers

Pip

Posted: Sat Feb 06, 2010 6:57 pm
by Surtur
Here is just an idea for support squads (AT, MG and Mortar). All of these weapons were mostly used by squads, for exapmple to men per bazooka/mortar or even three per mg. I would like to see them ingame as such. For example making a bazooka carry just one bazooka instead of two. Give them two firing possibilities per turn. When one of them is killed however, decrease the fire frequency to 1 per turn, tu reflect the absence of the helper.

Hope this is all a bit understandable. Just an idea.

Posted: Sun Feb 07, 2010 5:56 pm
by like_the_fish
I am loving the comic book feel and cartoonish simplicity backed up by realistic results and data, you have the balance just right. My only criticism so far is that when you zoom out to get a better world view the screen soon "whites out" due to snowing with the result that you cannot really get the bigger picture. The world map in the right hand corner is too small to be useful and should be discarded or increased in size. Really enjoying it. Good work.

Posted: Sun Feb 07, 2010 5:58 pm
by like_the_fish
I agree with Surtur that squads should have the ability to make (1?) bazooka attack.

Posted: Sun Feb 07, 2010 6:29 pm
by lordzimoa
I think we need to drop in some more music pieces for more variation.
I think one of the German samples has him speaking English with a German accent - we should probably drop that one Phil.
Pip it is GER0011 I believe that is the culprit.

Posted: Mon Feb 08, 2010 1:32 am
by pipfromslitherine
Already fixed. Thanks!

Pip

Posted: Mon Feb 08, 2010 9:25 pm
by Surtur
So what are the plans for the next version?