Re: A Good Suggestion
Posted: Sun Dec 06, 2009 5:10 pm
CharlesRobinson wrote:I see said the blind man -![]()
The reason that I had suggested that this would not be feasable was that units like elephants and skirmishers had an effect on battle that was not comparable to their unit size - but I did not understand that your suggestion was to only compare unit sizes between like units. Now that makes since. Units of the same type - Heavy Foot vs Heavy Foot would depend some on relative size, but I think the game already does that in combination of rating, ie poor, average, superior, and elite; plus the cohesion levels, steady, disordered, fragmented, and route. The higher your rating the less likely you are to go down in cohesion levels from casualties - this represents such battles as 300 Elite Spartans holding a mountain pass versus overwelming numbers of lesser quality troops (even though both are of the same type - heavy foot). Sometimes I think we can concentrate to much on a single aspect (size) and miss the interaction of the various aspects (size, rating, and cohesion). Just some thoughts - what do you think?
Ha Ha I realize that I blathered on quite a bit in my last post...
I completely agree that the game play is very nicely balanced as is with the interaction between various troop types/quality rating etc, and I do think I got a little hung up on the # of men ..
Now if only archers couldnt fire thru 4 hexes of tree hexes....