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Posted: Thu Nov 12, 2009 9:09 pm
by deadtorius
Routers rout directly away from pursuers.
They wheel to try to avoid friends, other enemy, terrain which is impassible or might slow them down, they also have the option of dropping back stands to avoid the fore mentioned, which makes it easier for the pursuers to contact them again.

The chances are that the cav will have the highest pursuit VMD which means they will pursue first, since they started as a side overlap I don't see any reason why they should suddenly have to wheel into the enemy to try and contact the rear of the enemy. All it requires is that pursuers try to maintain contact which is easier by moving straight ahead into your original contact than losing move by wheeling unnecessarily. If you were to move all the pursuers at the same time and continue tomove the faster units you would see the cav could not wheel into the routers as the neighbouring foot would be in the way so they would stay in the overlap and end up the backside of the other enemy cav anyway. I think some of you have forgottent there were other pursuers that had to try to keep contact as well as the lucky cav.

Looked in the rules as I thought only troops in direct contact pursued as well but it appears from the way it is written that all enemy not in contact with another non-broken unit will pursue even if only fighting as an overlap so they all go.

Posted: Fri Nov 13, 2009 12:41 am
by babyshark
deadtorius wrote:Routers rout directly away from pursuers.
They wheel to try to avoid friends, other enemy, terrain which is impassible or might slow them down, they also have the option of dropping back stands to avoid the fore mentioned, which makes it easier for the pursuers to contact them again.
This is in error to the extent that it suggests that the routers wheel to avoid friends, etc. Routers can shift or drop bases, but do not wheel. See p100 (Initial Rout), leading to p.67 (Evades).
Looked in the rules as I thought only troops in direct contact pursued as well but it appears from the way it is written that all enemy not in contact with another non-broken unit will pursue even if only fighting as an overlap so they all go.
Per p.101 (Initial Pursuit) A BG does not pursue enemy that it was fighting only as an overlap.

Marc

Posted: Fri Nov 13, 2009 1:57 am
by SirGarnet
Per p.101 (Initial Pursuit) A BG does not pursue enemy that it was fighting only as an overlap.
It does in this case. The criteria is that all of the BG's close combat opponents (except those only fighting it as an overlap) have broken and routed. This just means that being in continuing overlap against another opponent does not prevent pursuit of a broken foe.

Posted: Fri Nov 13, 2009 7:19 am
by philqw78
babyshark wrote: Per p.101 (Initial Pursuit) A BG does not pursue enemy that it was fighting only as an overlap.

Marc
This is a school boy error surely Marc?

Posted: Fri Nov 13, 2009 8:53 am
by nikgaukroger
Yup - he has the "it" in the wrong place :o

Posted: Fri Nov 13, 2009 1:00 pm
by deadtorius
Indeed the "it " has drifted which changed everything, as written you don't pursue units who break and were fighting you just as an overlap, so overlapping troops whos target breaks still pursue the routers if they can.

As for wheeling away from friends, I admit I was wrong there, they would be forced to burst through or interpenetrate if allowed which being light routers they could have done. :oops:

Posted: Fri Nov 13, 2009 4:27 pm
by babyshark
philqw78 wrote:
babyshark wrote: Per p.101 (Initial Pursuit) A BG does not pursue enemy that it was fighting only as an overlap.

Marc
This is a school boy error surely Marc?
Perhaps "it" is. :oops:

Marc