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Re: UW2 - United States Armed Forces at Word War 2
Posted: Fri Nov 28, 2025 4:07 pm
by nikivdd
Hey Guys, since Sonja made Christmas come early this year, i have the intro and outro briefings, ingame messages and victory conditions translated into French and Russian.
.
Re: UW2 - United States Armed Forces at Word War 2
Posted: Fri Nov 28, 2025 4:25 pm
by eskuche
Excellent as always, and an annual return to PC for me. Will provide feedback as I work through it. Cheers.
Re: UW2 - United States Armed Forces at Word War 2
Posted: Fri Nov 28, 2025 4:37 pm
by bondjamesbond
nikivdd wrote: ↑Fri Nov 28, 2025 4:07 pm
Hey Guys, since Sonja made Christmas come early this year, i have the intro and outro briefings, ingame messages and victory conditions translated into French and Russian.
.
UW2-41 - Français - русский.rar
Man, you're awesome !!!

How to install this ?
Re: UW2 - United States Armed Forces at Word War 2
Posted: Fri Nov 28, 2025 4:42 pm
by nikivdd
bondjamesbond wrote: ↑Fri Nov 28, 2025 4:37 pm
nikivdd wrote: ↑Fri Nov 28, 2025 4:07 pm
Hey Guys, since Sonja made Christmas come early this year, i have the intro and outro briefings, ingame messages and victory conditions translated into French and Russian.
.
UW2-41 - Français - русский.rar
Man, you're awesome !!!

How to install this ?
unzip in " \UW2-41\ " folder
Re: UW2 - United States Armed Forces at Word War 2
Posted: Fri Nov 28, 2025 4:46 pm
by bondjamesbond
Re: UW2 - United States Armed Forces at Word War 2
Posted: Fri Nov 28, 2025 6:24 pm
by Sonja89_1
nikivdd wrote: ↑Fri Nov 28, 2025 4:07 pm
Hey Guys, since Sonja made Christmas come early this year, i have the intro and outro briefings, ingame messages and victory conditions translated into French and Russian.
Thank you very much for your translations, especially on behalf of the French- and Russian-speaking players. The speed with which you have done this is truly fantastic. I'm going to call you ‘The Belgium Blitz’ from now on.
You have certainly made at least one Russian-speaking player very happy. I fear, however, that this will cause him to rush through the campaign even faster than he already does.
Uzbek, remember that any overdose is harmful in the long run. Enthusiasm can be a powerful driving force, but it can also wear you down in the long run. Incidentally, the Flying Tigers did not see their first combat action until December 1941, about three months after the Battle of Changsha in China. But don't worry, your core troops will have plenty of opportunities to prove themselves. And here's a little tip – it would be good if two of your three possible SE units were fighter planes. Air forces are particularly important in varied terrain between ocean and land fields.
I am also very pleased that this mod has generated quite a response. Although Panzer Corps has been on the market for so long, players can still enjoy new content, which is almost a bit surprising.
Re: UW2 - United States Armed Forces at Word War 2
Posted: Fri Nov 28, 2025 6:26 pm
by terminator
cw58 wrote: ↑Fri Nov 28, 2025 3:03 pm
You can click on the user name of the posts you want to hide. Then click the "Add foe" button (name seems a bit extreme

) and all their posts will be hidden from view though you will see a notification that they've made a post.
Thanks, I picked up something useful today

- Capture d'écran 2025-11-30 001826.png (5.22 KiB) Viewed 348 times
Re: UW2 - United States Armed Forces at Word War 2
Posted: Fri Nov 28, 2025 7:38 pm
by bondjamesbond
Sonja89_1 wrote: ↑Fri Nov 28, 2025 6:24 pm
nikivdd wrote: ↑Fri Nov 28, 2025 4:07 pm
Hey Guys, since Sonja made Christmas come early this year, i have the intro and outro briefings, ingame messages and victory conditions translated into French and Russian.
Thank you very much for your translations, especially on behalf of the French- and Russian-speaking players. The speed with which you have done this is truly fantastic. I'm going to call you ‘The Belgium Blitz’ from now on.
You have certainly made at least one Russian-speaking player very happy. I fear, however, that this will cause him to rush through the campaign even faster than he already does.
Uzbek, remember that any overdose is harmful in the long run. Enthusiasm can be a powerful driving force, but it can also wear you down in the long run. Incidentally, the Flying Tigers did not see their first combat action until December 1941, about three months after the Battle of Changsha in China. But don't worry, your core troops will have plenty of opportunities to prove themselves. And here's a little tip – it would be good if two of your three possible SE units were fighter planes. Air forces are particularly important in varied terrain between ocean and land fields.
I am also very pleased that this mod has generated quite a response. Although Panzer Corps has been on the market for so long, players can still enjoy new content, which is almost a bit surprising.

Yes, I confirm Niko did well now I 99% understand the big picture of what's going on and the tasks I'm given )
https://www.strategium.ru/forum/topic/1 ... nt-4180406
Don't worry Sonja89_1 your mods are great and they are not easy to play even for me a professional ))))) I constantly have a queue at the magic medicine hex ) Yes and thanks for the tips I will take them into account when planning my operations ) I liked the Japanese snipers are strong and accurate men that my Chinese tanks could barely handle )))))
https://samlib.ru/n/nikolaj_b_d/kukushki.shtml
Re: UW2 - United States Armed Forces at Word War 2
Posted: Fri Nov 28, 2025 7:52 pm
by eskuche
Made my way to the first campaign branch in the past few hours. A few general comments:
1. Should you remove generic carrier/BB/DD/CA/CL from purchase? You have the named classes already. Similar for the generic truck mount. Destroyers seem way too expensive for what they provide, as a core unit, a least.
2. Some unit issues, such as scots guards and ghurkas not having the air tag.
3. Lack of enemy prestige in the initial maps is good, as it means we can focus on the goal, and there is no "farming" enemy units at 1 strength + 9 suppressed points for surrenders.
4. The prestige mechanic seems good so far, and luckily it accounts for rommel adjustment (am playing FM Rommel as usual).
5. A small suggestion from the USA point of view, but "Jap" is considered a slur by many; perhaps you could consider renaming to JP as the prefix for all the units for which this matters.
6. The healing hex is a very good idea, but perhaps restoring fully to 10 is a bit too strong, especially when normal between-map green replacements still cost prestige. Have you considered 8- or 9 strength points and perhaps having two hexes. The player should pay at least SOME for free elite reinforcements, in my opinion.
7. I don't think the tactical/strategic bomber attacks vs. ships vis-a-vis historical accuracy and gameplay mechanics can ever be fixed in PC, i.e., no retaliation for strat bombers, which were not historically used for bombing ships...One workaround I have seen is to give torpedo bombers 1 range but very low to none ground attack. I am not sure if this is feasible with the current development stage; otherwise, there is no easy way around the anti-authentic mechanic of PC.
Map-specific comments, in map order.
1. Text (probably too trivial to fix, but FYI). Hill is a 19th century Southern general. The capitalization is very important here as it denotes the proper Confederate label for this person

also "PAK" is not a term used in US parlance, but anti-tank gun or emplacement would be much better understood. There are other British-only spellings that you have used that I see but I'll leave it at that.
2. In Iceland, it's unclear if enemy units are landing, and if not, why we have so many ground slots available. Perhaps this could be made more clear in the briefing.
3. Typically non-core maps aren't terribly enjoyable. Typically air-only maps aren't terribly enjoyable. Not sure what you could do to change this map, however. I understand it is representing some part of the war of course.
4. Perhaps very historically accurate is the fact that I was more motivated to play this map to trade Chinese lives for prestige from surrenders...
From here, I am very unclear as to how I am supposed to develop my core. Will the maps in the Pacific at least be primarily amphibious/air/sea power? I have a BC in my core but am unsure if it is worth it, for example.
In any case, I look forward to this strong effort at tackling the Pacific War. The only other reasonable competitor, Pacifik Korps, was rife with certain issues that made it not very fun to play.
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sat Nov 29, 2025 2:34 pm
by Sonja89_1
_Bondjamesbond: Yes, the snipers are not easy to deal with. The AI also knows how to use them skilfully. When I manage to catch the little devils, I try to destroy them quickly.
_Eskuche: That's what I call comprehensive feedback. I'll try to address as many of your points as possible.
First, the letter abbreviations for the ship classes. I find these very useful, especially when setting up scenarios. It's also advantageous in the game to be able to quickly distinguish between cruisers and light cruisers, which have different functions in the game and are both capital ships.
The Highlander and Gurkhas do not actually have a normal air transport mode, only for cargo gliders. I will include this in the next version – well spotted.
I have actually become much more economical with the opponent's prestige. In my scenarios, the opponent usually enters the playing field with a considerable number of units. If these are constantly replenished, it ultimately stifles your own movements and does not increase the realism.
I carried out the second test run on ‘Rommel’, which fits your description.
The abbreviation ‘Jap’ for Japanese is certainly not meant negatively by me, especially since I have a high opinion of Japan and the Japanese. Incidentally, I dislike such things as ‘you don't do that’, ‘you don't say that’, ‘you don't write that’ and conformism in general.
As far as the medical field is concerned, I can partly agree with you. I would have preferred to choose a variant that adds approximately 3 strength points per round to each unit placed there that is damaged. Unfortunately, in Panzer Corps, you cannot read the respective strength points. There are many possibilities, but not that one. If you were to use such a ‘plus variant’, which is possible, then a player could also park a unit with 14 strength points there for 2 rounds, for example, and would then have increased that unit to 20 strength points. I wanted to avoid such distortions and chose this variant instead. One could now demand a small amount of prestige for this, but I would like to stick with this simple solution.
I can at least partially agree with you regarding the strategic bombers. At this point, the programme developers have turned this type of bomber into ship hunters, presumably due to general playability and because naval warfare plays only a minor role in the official campaigns. Since I want to maintain compatibility with the official campaigns for the mod, I will not make any significant changes in this regard. After all, I have added a small anti-aircraft function to the additional light cruisers and aircraft carriers, which does not compensate for the imbalance, but does mitigate the problem somewhat.
As for British spelling and pronunciation, I find them easier to understand, similar to the difference between standard German and Bavarian. When referring to anti-tank weapons (PAK), I use the abbreviation ‘AT’ for British and US units, while the familiar abbreviation PAK is used for German units. In the text for the first scenario, it appears in connection with a camouflaged PAK position that is used by all nations. That is why I have used this abbreviation here. I think all Panzer Corps players will be able to recognise this without any problems. I have capitalised the name ‘A.P. Hill’. I'm not sure what you meant by that.
Since the campaign sticks to historical facts, it should be clear that there will be no German landing in the second scenario, ‘Iceland’. In this context, I would like to offer some general advice. Accompany your playthrough of the individual missions by reading relevant reference books, or simply visit the respective Wikipedia pages on the battles covered. Watch documentaries on YouTube or other sources. Make playing this or any other campaign a more comprehensive experience.
The first six missions serve to introduce players to the special features of this modification, to show them that the war did not begin for the USA in 1941 with Pearl Harbor, and to provide them with a number of powerful units that will become increasingly important later on. Just console yourself with the thought that there will be plenty of opportunities to gain experience with the core units – and yes, it's more fun to deploy the core troops.
Which units to purchase and when is up to each individual player. That's part of what makes Panzer Corps so appealing. A battle cruiser is a safe bet in the long run. At the beginning, I would definitely purchase a light cruiser (which you can get for free in the first mission). It has a wide field of vision and recon movement. Both are very helpful.
You can find further information in the relevant history articles. The course of the war is generally known. All that remains is strategic consideration, which will be just as easy for you as your helpful and interesting feedback, which I gratefully accept.
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sat Nov 29, 2025 4:39 pm
by bondjamesbond
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sat Nov 29, 2025 11:48 pm
by eskuche
Sonja89_1 wrote: ↑Sat Nov 29, 2025 2:34 pm
First, the letter abbreviations for the ship classes. I find these very useful, especially when setting up scenarios. It's also advantageous in the game to be able to quickly distinguish between cruisers and light cruisers, which have different functions in the game and are both capital ships.
Always happy to provide constructive criticism to those receptive

I think some points and nuances may have been lost across our separate understanding of English, so I want to clarify a few points. Above, there is still the default units named "Battleship," "Cruiser," etc., in addition to the named BB, CA, CL class of units. These, I believe, are extraneous and should be removed. Similarly, as I noticed further, there are some unit duplicates, such as multiple US-76 mm AA units.
Sonja89_1 wrote: ↑Sat Nov 29, 2025 2:34 pm
The abbreviation ‘Jap’ for Japanese is certainly not meant negatively by me, especially since I have a high opinion of Japan and the Japanese. Incidentally, I dislike such things as ‘you don't do that’, ‘you don't say that’, ‘you don't write that’ and conformism in general.
I am simply letting you know that you may be putting off some players if they find this extremely offensive. Imagine it as a (much lesser) version of the swastika being displayed and putting off some players. From other communities, I do know that it is mainly an Americanism and that Europeans don't have this experience. I think partially this is due to the large Japanese America population that underwent a lot of stigmatization during the interment camps period in WW2.
Sonja89_1 wrote: ↑Sat Nov 29, 2025 2:34 pm
As far as the medical field is concerned, I can partly agree with you. I would have preferred to choose a variant that adds approximately 3 strength points per round to each unit placed there that is damaged. Unfortunately, in Panzer Corps, you cannot read the respective strength points. There are many possibilities, but not that one. If you were to use such a ‘plus variant’, which is possible, then a player could also park a unit with 14 strength points there for 2 rounds, for example, and would then have increased that unit to 20 strength points. I wanted to avoid such distortions and chose this variant instead. One could now demand a small amount of prestige for this, but I would like to stick with this simple solution.
I agree that a +x version would have been best; in fact, there are such healer units in Open General, but we must make do with what we have here. I will still suggest considering a lower maximum HP for the heal so as to leave SOME accountability to the player. Otherwise, actual replacements costing prestige is almost a moot point.
Sonja89_1 wrote: ↑Sat Nov 29, 2025 2:34 pm
I can at least partially agree with you regarding the strategic bombers. At this point, the programme developers have turned this type of bomber into ship hunters, presumably due to general playability and because naval warfare plays only a minor role in the official campaigns. Since I want to maintain compatibility with the official campaigns for the mod, I will not make any significant changes in this regard. After all, I have added a small anti-aircraft function to the additional light cruisers and aircraft carriers, which does not compensate for the imbalance, but does mitigate the problem somewhat.
Yes, unfortunately, not much we can do with the engine here.
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Nov 30, 2025 12:10 am
by terminator
eskuche wrote: ↑Fri Nov 28, 2025 7:52 pm
5. A small suggestion from the USA point of view, but "Jap" is considered a slur by many; perhaps you could consider renaming to JP as the prefix for all the units for which this matters.
The prefix JP is used in PzC2 :

- Capture d'écran 2025-11-28 235034.jpg (565.33 KiB) Viewed 339 times
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Nov 30, 2025 2:09 am
by Imeror
nikivdd wrote: ↑Fri Nov 28, 2025 4:07 pm
Hey Guys, since Sonja made Christmas come early this year, i have the intro and outro briefings, ingame messages and victory conditions translated into French and Russian.
.
Wow, a translation so fast ?!
I'll take it
Thanks a lot !
terminator wrote: ↑Sun Nov 30, 2025 12:10 am
The prefix JP is used in PzC2 :
I don’t think we need to turn this into a long debate ; but I think it's important to note that "JP" is a pure abbreviation : like US for United States, GER for Germany, etc... so it could perfectly fit indeed.
However, "Jap" is not an abbreviation. I understand some people could be hurt.
For my part, I am more of the opinion that we are playing with the United States of the 1940s, and that racism towards the Japanese was widespread due to the mobilization of minds. Just as I’m not shocked to see swastikas when playing Nazi Germany, I’m not shocked to read “Japs” in a briefing from my superior, that reflects the mindset of that era.
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Nov 30, 2025 4:16 am
by bondjamesbond
It was no fun at all in Hawaii at Pearl Harbor.) There were a lot of Japanese and not enough of us and a lot of ships were out of ammunition and fuel.) Probably it would not be bad to depict planes standing on the runway of the airfield as it is done in the mod Battlefield: Europe then they take off ( I know not all modmakers like to use other people's icons in their work but you can make sacrifices for the sake of beauty and to show how the burning of equipment before they have time to take off ) I would also like to see the tankers to be useful and they could replenish ships that were without fuel ) And so in general I liked it, although in the mod pack I think more realistically depicted this map ))))
P.s.
Yes, it seems that here is a club of tolerant virgins who sneaked away from mum to play this mod but are very afraid to read the words of Japa )))) What then remains for us Soviet people who are called Russian Ivans and are often frightened by Stalin and Gulag ))))) Censorship I see here already beats common sense some that they do not want to be scolded want to play for the Germans who were at that time Nazis but no swastikas strictly terry towel with a cross )))) How do you poor people go to museums and watch films ))))) When your children have two dads it's normal but swastika is bad ..... )))))
https://english.stackexchange.com/quest ... thnic-slur
https://polyakovn.livejournal.com/229220.html
https://dzen.ru/a/Xu5Hn6eZlUU81nsa
Slang of the Japanese armed forces of World War II.
(Japanese words are given in English transcription )
AKAGAMI - ‘Red paper’, ‘red ticket’ - a nickname for a draft card that was printed on red-coloured paper. It is not hard to imagine that this was one of the first slang terms a Japanese recruit would recognise.
AMEKO is a contemptuous term for Americans.
ANPAN - ‘tin can’, a nickname given to the 1932 PT mine because of its distinctive appearance.
ARIGETA - ‘alligator’, a nickname for American amphibious tanks.
BATTA - ‘grasshopper’, a derisive name for an infantryman.
B-SAN - ‘Mr B’, a nickname Japanese fighter pilots gave to the B-29 bomber, which was extremely difficult to shoot down.
GA-TO - ‘Starvation Island’, which was the name given to the island of Guadalcanal because of its poor supply system.
GURUMAN - a reworking of the name of the American aircraft manufacturer ‘Grumman’, as the Japanese called all enemy fighters regardless of the model.
HEITAI - ‘hei’ translates as ‘soldier’ and ‘tai’ translates as ‘unit’, a self-designation of Japanese soldiers like ‘ji-ai’ in the American army or “tommy” in the British army, ‘landser’ in the Wehrmacht.
HITORO NO OKURIMONO - ‘Hitler's gift’, the name for a shaped-charge projectile, the technology of which came to Japan from the Third Reich.
KAMIKAZE NO FUKI SOKONE - ‘the divine wind never blew’, a bitter mockery of the failure of the Japanese armed forces at the end of the war.
ROSUKE - a contemptuous name for Russians.
TAKOTSURI - ‘tease the octopus’, a term for the unregular rituals used to intimidate recruits.
MIN MIN ZEMI - a nickname for a barracks ritual where a recruit climbed a pole to mimic the sound of cicadas. After the recruit said the word ‘Min’ twice, he was allowed to jump down. The procedure was repeated until he was completely exhausted
UGUISU NO TANI-WATARI - ‘flying sparrow over the valley’ was the name of a non-statutory ritual in which a recruit had to crawl on all fours under sliding tables, occasionally lifting his head between them to mimic a sparrow. The other recruits would throw books, shoes and sticks at him at the same time
YUHEI - ‘useless soldier’, a fighter who lost his weapon (e.g. after a shipwreck) but managed to survive.
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Nov 30, 2025 7:51 am
by rubyjuno
terminator wrote: ↑Fri Nov 28, 2025 6:26 pm
cw58 wrote: ↑Fri Nov 28, 2025 3:03 pm
You can click on the user name of the posts you want to hide. Then click the "Add foe" button (name seems a bit extreme

) and all their posts will be hidden from view though you will see a notification that they've made a post.
Thanks, I picked up something useful today
Capture d'écran 2025-11-30 001826.png
Wow, me too! Thanks cw58 and terminator, you just made my browsing in the forum so much easier

Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Nov 30, 2025 8:04 am
by bondjamesbond
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Nov 30, 2025 9:59 am
by imp44791
Thanks for this great effort. I love the idea of prestige winding down if you take too long. It's exactly the "hard choices" every game should give players. You can take too long to get prestige up by taking all objectives/growing experience for all your units, but it will cost you end prestige.
I will start playing it now, but I will be very slow as I'm on the road with only the laptop for 10 days. I always play normal/normal, AI 2, chess (for your reference on any feedback I give).
Re: the abbreviation for "Japanese". I am personally indifferent, and I agree that people should check on someone's intentions before they take offense. But it you want to replace it easily with no issues, the international three letter abbreviation (for sports especially) is JPN.
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Nov 30, 2025 12:55 pm
by BeADriver
Very exciting project, and I do hope you get to finish the remaining campaigns/years, regardless of whatever challenges up ahead.
Just my two cents worth on the abbreviations matter: ISO has standardized country codes for every country in the world, including Japan, which are JP and JPN. As imp44791 already implied, international sports federations, such as FIFA, also follow it.
https://www.iso.org/obp/ui/#iso:code:3166:JP
Re: UW2 - United States Armed Forces at Word War 2
Posted: Sun Nov 30, 2025 3:02 pm
by glaude1955
Thanks to Nikivdd for the translations.
A real pleasure!
Yves