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Re: Alternative LoS (instead of base game's 20)?

Posted: Tue Apr 28, 2026 7:21 am
by tyronec
Have had a report of a problem with the 9 tile LOS mod in a medieval game.
My opponent said he could see the whole of my army when my LC were moved, even though none of them were within 9 tiles. Clearly this has happened because he told me correctly about the movements of my army while it was out of visibility range, it seems to have been a momentary fault, I am playing several games with the mod in Ancients and Medieval and have not seen this happen. However even if it happens just once it could have a significant impact on a game.

Re: Alternative LoS (instead of base game's 20)?

Posted: Tue Apr 28, 2026 8:30 am
by Karvon
tyronec wrote: Tue Apr 28, 2026 7:21 am Have had a report of a problem with the 9 tile LOS mod in a medieval game.
My opponent said he could see the whole of my army when my LC were moved, even though none of them were within 9 tiles. Clearly this has happened because he told me correctly about the movements of my army while it was out of visibility range, it seems to have been a momentary fault, I am playing several games with the mod in Ancients and Medieval and have not seen this happen. However even if it happens just once it could have a significant impact on a game.
That is an issue with the original release, fixed in V2 which was posted about 2 weeks ago.

The problems are on the initial turn of the game the LOS isn't limited and troops normally hidden in woods and marsh are also visible. I think after the first turn, it works

I have been using V2 in my games for HOML and it's working fine.

Regards

Karvon

Re: Alternative LoS (instead of base game's 20)?

Posted: Tue Apr 28, 2026 8:45 am
by tyronec
That is an issue with the original release, fixed in V2 which was posted about 2 weeks ago.

The problems are on the initial turn of the game the LOS isn't limited and troops normally hidden in woods and marsh are also visible. I think after the first turn, it works

I have been using V2 in my games for HOML and it's working fine.

Regards

Karvon
I have just checked it and we are on V2 on the multiplayer screen.

Re: Alternative LoS (instead of base game's 20)?

Posted: Tue Apr 28, 2026 11:19 am
by Karvon
Hmm, that is strange. I've not had any reports of issues with V2 so far in CT nor in any of my HOLM games.

Karvon