Re: Storm Over Europe: Redux
Posted: Sun Aug 11, 2024 5:19 pm
it's great again. I can hardly wait anymore. you're doing good work. nice greetings from Berlin.
I totally understand the artillery rules. SOE and PC1 do use the same unit data and rules. I have tried my best to balance the scenarios around the new values and rules. The SOE Rework will benefit by now having your AI allies (for the most part) being under your control.BarbarianHunter wrote: ↑Tue Aug 13, 2024 4:55 pm Looking forward to replaying SCW through 1940, etc...You certainly are more communicative than the previous management, that's for sure. I wonder if the rules regarding Artillery will be vanilla or rework by Grondel (my preference would be vanilla). I wonder if there will be a recommended hero generation % like 33% or some such, as there look to be quite a few scenarios.
Thanks again for picking up the reigns on this as it's both fun and challenging making it my favorite mod.
Edit: While picking up the new novel mechanics from Grondel's mod (no move & fire for 21cm artillery, heavy infantry changes, pioneer max strength, etc...adds a level of difficulty I feel SOE was a better play without them and adding them here only boxes in mod players hungry for more content to a particular mandated non-vanilla playstyle (which, to me, is counterintuitive).
Well, in honor of communicativeness (as well as the fact that I'll have to deal with the new unit data and rules) I'll take this opportunity to offer some feedback [sorry for long postGnosport wrote: ↑Tue Aug 13, 2024 11:02 pmI totally understand the artillery rules. SOE and PC1 do use the same unit data and rules. I have tried my best to balance the scenarios around the new values and rules. The SOE Rework will benefit by now having your AI allies (for the most part) being under your control.BarbarianHunter wrote: ↑Tue Aug 13, 2024 4:55 pm Looking forward to replaying SCW through 1940, etc...You certainly are more communicative than the previous management, that's for sure. I wonder if the rules regarding Artillery will be vanilla or rework by Grondel (my preference would be vanilla). I wonder if there will be a recommended hero generation % like 33% or some such, as there look to be quite a few scenarios.
Thanks again for picking up the reigns on this as it's both fun and challenging making it my favorite mod.
Edit: While picking up the new novel mechanics from Grondel's mod (no move & fire for 21cm artillery, heavy infantry changes, pioneer max strength, etc...adds a level of difficulty I feel SOE was a better play without them and adding them here only boxes in mod players hungry for more content to a particular mandated non-vanilla playstyle (which, to me, is counterintuitive).
Right now, hero generation is a lot more dependent on prestige. There are several scenarios in SCW where I've been unable to comfortably afford the higher cost for a hero. I'm still working on some prestige balancing for 1939 and probably will be making a trait cost change. I inquired about reducing Industry Connections prototypes to a smaller number, except it is hard coded.
AT-units can only be supported against soft targets. if the AT unit is switched to something else(StuG42) it can be supportedBarbarianHunter wrote: ↑Wed Aug 14, 2024 3:10 pm Also, I'm no expert in the rules set changes for PC1/SOE but my artillery seems able to support AT units. Is this a bug or intended? Edit: It seems kind of broken, especially in regards to tanks w/ Artillery Support hero adjacent to AT units (see image).
Next time play with "Ruthless Trait" if u want to challenge urself. The capture mechanic in PC2 has been broken since the release in 2020 and is nothing we can fix. Sadly the dev has the tendency to dump the "balancing" part in the player instead of providing it.BarbarianHunter wrote: ↑Wed Aug 14, 2024 3:10 pm I ran a SCW vanilla campaign on Generalissimus used the Aux Forces trait to run my prestige up to 55K+ (which means I could have purchased 10 tier-3 heroes). I recently started a 1939 campaign w/ the Ao-Redone mod but thought to adjust my prestige down to 10K so as not to break the game. I broke it anyway (even w/out Aux Forces trait) and have been able to buy a tier-3 hero in every scenario up to Siege of Lille (not that it wasn't still challenging to one degree or the next). I wonder if raising the cost of heroes might be appropriate?
The RNG is exactly the reason why i developed this script. If u use the vanilla hero generater u will always have a cluster of heroes due to the way "random" is generated in PC2. U can be lucky and it´s "zero slot", making the game rediculously easy, or be unlucky and get "First Aid".BarbarianHunter wrote: ↑Wed Aug 14, 2024 3:10 pm I'll just throw this out there without much chance for implementation but IMO it'd be better to give the player the vanilla random hero generation (with a recommended setting for the % slider based on year & # of scenarios) as well as the option to buy a hero using an egregious amount of prestige (like 5K/15K/35K or more) to acquire heroes that have been elusive via RNG.
I do use the Ruthless but only once I have acquired a proper core and hero mix. With the way you have the unit mechanics balanced it seems a tad too "feast or famine" to me. Let me clarify further: In SCW and '39 using the Ruthless trait seems almost impossible (at least to the process by which I play the game). This leads to a capture strategy which leads to enough prestige for a 5K hero every turn which leads to an OP hero core which leads to ever more self-imposed-sanctions to keep things interesting.Grondel wrote: ↑Wed Aug 14, 2024 4:29 pm Next time play with "Ruthless Trait" if u want to challenge urself. The capture mechanic in PC2 has been broken since the release in 2020 and is nothing we can fix. Sadly the dev has the tendency to dump the "balancing" part in the player instead of providing it.
I have exactly 0% expectations that this gets implemented, but wouldn't it be easier to stick with a quasi-vanilla hero system with a recommended hero % slider setting and do away with hero clustering via limiting the repetition/clustering (like you do for Rapidfire, Camo, NoRetaliation, etc..) while offering a way to spend extra prestige on a chance to focus on a target that the RNG deities have denied you by paying an egregious amount of prestige (5K/15K/35K or more) for a focused hero choice? This would ease the "feast or famine" I mentioned above.Grondel wrote: ↑Wed Aug 14, 2024 4:29 pm The RNG is exactly the reason why i developed this script. If u use the vanilla hero generater u will always have a cluster of heroes due to the way "random" is generated in PC2. U can be lucky and it´s "zero slot", making the game rediculously easy, or be unlucky and get "First Aid".
In the script i created the number of hero of a kind is capped to remove this cluster effect and provide a diverse hero count. If u generate too much prestige, try the tip i gave above.
How does aux forces help to generate prestige? Should you not rather waste prestige for aux units, that get wasted all the time?BarbarianHunter wrote: ↑Wed Aug 14, 2024 3:10 pm
I ran a SCW vanilla campaign on Generalissimus used the Aux Forces trait to run my prestige up to 55K+ (
Mass enciclement via scout car spamm.DefiantXYX wrote: ↑Thu Aug 15, 2024 7:43 amHow does aux forces help to generate prestige? Should you not rather waste prestige for aux units, that get wasted all the time?BarbarianHunter wrote: ↑Wed Aug 14, 2024 3:10 pm
I ran a SCW vanilla campaign on Generalissimus used the Aux Forces trait to run my prestige up to 55K+ (



Thanks!
1940 will have a more linear progression - Denmark and Norway aren't different paths and the invasion of the Low Countries focuses primarily on Belgium and Netherlands with the player later joining in France.
Looking forward to playing!
Scalling the cost with the number of heroes already in posession is an interesting idea. i´ll think about that.BarbarianHunter wrote: ↑Sat Sep 14, 2024 11:38 pm I wonder if scaling the costs relative to campaign year (higher cost for later years) and # of heroes already acquired might be an idea worthy of consideration?
Really an interesting idea. Will see what Grondel can come up with.BarbarianHunter wrote: ↑Sat Sep 14, 2024 11:38 pmLooking forward to playing!
I'm playing the AO Redone mod right now & note that I always choose tier 3 heroes for 5K which tends to overpower my core after a time. I'm guessing the 2.5K cost in SOE Redux will not going to be of any help in that regard. Have you ever considered throwing in a 4th option for hero generation that would provide a random hero from all 3 tiers for some mid-ranged prestige cost (1250 or some such)?
Edit: Just throwing this out there w/out any idea of practicality: I wonder if scaling the costs relative to campaign year (higher cost for later years) and # of heroes already acquired might be an idea worthy of consideration?