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Re: Turn-based 'checkpoint' system

Posted: Wed Jun 21, 2023 1:52 am
by ChristianC
Grondel wrote: Tue Jun 20, 2023 5:14 am
Understood and thanks for catching that. I updated the count to 0 and tried it with both versions of the Player0CustomFail, but no luck unfortunately..

Re: Turn-based 'checkpoint' system

Posted: Wed Jun 21, 2023 6:43 am
by Grondel
ChristianC wrote: Wed Jun 21, 2023 1:52 am Understood and thanks for catching that. I updated the count to 0 and tried it with both versions of the Player0CustomFail, but no luck unfortunately..
this is not a luck issue, if it doesn´t work something is wrong.