Re: Turn-based 'checkpoint' system
Posted: Wed Jun 21, 2023 1:52 am
this is not a luck issue, if it doesn´t work something is wrong.ChristianC wrote: ↑Wed Jun 21, 2023 1:52 am Understood and thanks for catching that. I updated the count to 0 and tried it with both versions of the Player0CustomFail, but no luck unfortunately..