Page 2 of 9
Re: Sengoku Jidai Divine Wind Campaign
Posted: Sat Apr 22, 2023 9:17 pm
by KiwiWarlord
GDod wrote: ↑Sat Apr 22, 2023 11:27 am
Sorry, Brian. Would you like to change with Alan, Bob, or myself? I think both teams may need a cunning plan. And your expert direction would be welcome in either camp!
I will stay as Hojo Gavin as I have raised my Banner in Nihon.
( I'm sure Alex would appreciate that

)
Re: Sengoku Jidai Divine Wind Campaign
Posted: Sun Apr 23, 2023 7:24 am
by GDod
KiwiWarlord wrote: ↑Sat Apr 22, 2023 9:17 pm
GDod wrote: ↑Sat Apr 22, 2023 11:27 am
Sorry, Brian. Would you like to change with Alan, Bob, or myself? I think both teams may need a cunning plan. And your expert direction would be welcome in either camp!
I will stay as Hojo Gavin as I have raised my Banner in Nihon.
( I'm sure Alex would appreciate that

)
Then I wish you well in the defence of Nihon. May all your arrows be slightly bent

Re: Sengoku Jidai Divine Wind Campaign
Posted: Sun Apr 23, 2023 4:34 pm
by AlexDetrojan
KiwiWarlord wrote: ↑Sat Apr 22, 2023 9:17 pm
GDod wrote: ↑Sat Apr 22, 2023 11:27 am
Sorry, Brian. Would you like to change with Alan, Bob, or myself? I think both teams may need a cunning plan. And your expert direction would be welcome in either camp!
I will stay as Hojo Gavin as I have raised my Banner in Nihon.
( I'm sure Alex would appreciate that

)
Indeed!

Re: Sengoku Jidai Divine Wind Campaign
Posted: Sat Apr 29, 2023 10:12 pm
by GDod
While we didn't reach the eight players I had hoped, we will commence the campaign posts from 2400 GMT (Sun) - 1200 NZT (Mon)
Examples of
some movement options for Kiwiwarlord.
Kiwiwarlord moves from
- Murosatu to Manukata shrine, or
- Murosatu to Shikanoshima via Manukata shrine, Kashii, and Nokonoshima
Note:- There are a number of other possible moves that Kiwiwarlord could make! Remember, First challenge posted for a town/port, or shrine occupied by an opposing player's army stops movement away until the challenge is resolved.

- Starting postions.png (440.71 KiB) Viewed 1942 times
DIVINE WIND - THE RULES
To win a faction must control all but four provinces to control Japan
GENERAL
- There are no turns but a player may only issue one challenge at a time for any town/port, or shrine, bordering, or connected by a designated route, to any of their factions towns/ports or shrines, until the result is posted.
- Acceptance must be posted once the challenge has been posted. (Open battle, large armies, wide, agricultural terrain (except Imari and Komoda, which is hilly)
- First challenge posted bumps any subsequent challenge for the town/port, or shrine, until the challenge is resolved and the result is posted.
- First challenge posted for a town/port, or shrine occupied by an opposing player's army stops movement away until the challenge is resolved.
- Unanswered challenges loose the town/port, or shrine after one week.
- Players may move freely between friendly towns/ports, or shrines and those connected by a sea lane to challenge or defend a town/port, or shrine.
- You may move through a town/port, or shrine even when it is occupied by a friendly army if the move is posted prior to a challenge for that town/port, or shrine.
- If a player challenges for a town/port, or shrine, and the rival faction cannot get a player's army to it within four game-days it automatically falls to the challenging faction.
- Unsuccessful challenges cannot be posted again by the same player for the same town/port or shrine until they have challenged for a different town/port, or shrine.
RETREATING AFTER A CHALLENGE
- If a town/port, or shrine, is taken, or the challenge is unsuccessful, the unsuccessful player must return to the town/port, or shrine they advanced from. If unable to do so, the nearest town/port, or shrine.
- If more than one neighbouring town/port, or shrine, the path of retreat is random.
- Hence, it is possible (but not likely) that more than one player of a faction may occupy a town/port or shrine when they are forced to retreat.
(In this instance, if again challenged, the defenders may decide the who defends. If the challenger is successful both defenders must again retreat to the nearest town/port or shrine. If two are available, they will retreat to a different town/port or shrine.)
CHOOSING SIDES
Armies declare a side and choose from the Genko DLC, either:-
WEATHER
Clearly, weather played a significant role in the invasion of Japan . To replicate the ‘chance of a divine wind’
- The Mongols have a 25% chance that they will be affected when moving by sea.
- The Japanese have a 10% chance of an adverse effect.
If rough seas are encountered, the affected player must take 2 units of raw troops for each rough sea encountered, or the maximum, which ever is lower.
SHRINE EFFECTS
- Japanese players attacking or defending a shrine must use all warrior monks available.
- Weather effects do not apply to attacking or defending shrines.
ODD PLAYERS
Hidden rules revealed when the player's criteria are met
Re: Sengoku Jidai Divine Wind Campaign
Posted: Tue May 02, 2023 7:37 am
by GDod
Gdod moves from Izuhara through Komoda and Sakito to the Munakata Shrine
Re: Sengoku Jidai Divine Wind Campaign
Posted: Tue May 02, 2023 9:57 am
by KiwiWarlord
GDod wrote: ↑Tue May 02, 2023 7:37 am
Gdod moves to the Hunakata Shrine
I can see two Shrines on the map neither of which are Hunakata Shrine ???
Re: Sengoku Jidai Divine Wind Campaign
Posted: Tue May 02, 2023 10:37 am
by GDod
KiwiWarlord wrote: ↑Tue May 02, 2023 9:57 am
GDod wrote: ↑Tue May 02, 2023 7:37 am
Gdod moves to the Hunakata Shrine
I can see two Shrines on the map neither of which are Hunakata Shrine ???
Gdod moves from Izuhara through Komoda and Sakito to the
Munakata Shrine. Pardon my speech impediment!

- Map2.png (438.97 KiB) Viewed 1934 times
Re: Sengoku Jidai Divine Wind Campaign
Posted: Tue May 02, 2023 10:59 am
by KiwiWarlord
GDod wrote: ↑Tue May 02, 2023 7:37 am
Gdod moves from Izuhara through Komoda and Sakito to the Munakata Shrine
Is there an adverse weather effect from Izuhara to Komoda ?
or as you are attacking a Shrine the entire journey is in calm sea ?
Do the Monks defend the Shrine or does a Hojo army have to move there to defend it ?
Re: Sengoku Jidai Divine Wind Campaign
Posted: Tue May 02, 2023 4:00 pm
by ahuyton
My Yuan move from Happo to Murotsu where we challenge Kiwiwarlord. I will post a challenge when the sever is back up.
Re: Sengoku Jidai Divine Wind Campaign
Posted: Wed May 03, 2023 5:25 am
by KiwiWarlord
ahuyton wrote: ↑Tue May 02, 2023 4:00 pm
My Yuan move from Happo to Murotsu where we challenge Kiwiwarlord. I will post a challenge when the sever is back up.
Help fellow Hojo !!!!!!!!!!
I am being swamped by Yuan mongrels

ooops I mean Mongols

Re: Sengoku Jidai Divine Wind Campaign
Posted: Wed May 03, 2023 5:38 am
by BobGanoush
BobGanoush will complete the swarm north maneuver by moving Izuhara, Komoda, Saka, and challenging for Kashii if I am understanding the rules correctly. Do I have a 25% for pot luck for each sea move or just total since I moved at least once by sea?
Re: Sengoku Jidai Divine Wind Campaign
Posted: Wed May 03, 2023 7:53 am
by GDod
GDod wrote: ↑Tue May 02, 2023 7:37 am
Gdod moves from Izuhara through Komoda and Sakito to the Munakata Shrine
- (Kiwiwarlord question) Adverse weather effect = yet to be revealed
- (KiwiWarlord question) Do the Monks defend the Shrine or does a Hojo army have to move there to defend it ? = A Hojo army has to move there to defend it within four days from the posting, otherwise it falls without a battle
BobGanoush will complete the swarm north maneuver by moving Izuhara, Komoda, Saka, and challenging for Kashii
- Adverse weather effect = yet to be revealed
- A Hojo army has to move there to defend it within four days from the posting, otherwise it falls without a battle
(ahuyton) My Yuan move from Happo to Murotsu where we challenge Kiwiwarlord. I will post a challenge when the sever is back up.
- Yuan force escapes rough seas (55%)
- KiwiWarlord is pinned and neither players can move again until battle is resolved
Current situation

- Map3.png (438.41 KiB) Viewed 1913 times
Re: Sengoku Jidai Divine Wind Campaign
Posted: Wed May 03, 2023 9:08 am
by KiwiWarlord
Shrines
I think that the Monks would defend their Shrines so
" I move that if a Shrine is attacked by Yuan Forces the Shrine is defended by Monks"
Re: Sengoku Jidai Divine Wind Campaign
Posted: Wed May 03, 2023 10:40 am
by GDod
KiwiWarlord wrote: ↑Wed May 03, 2023 9:08 am
Shrines
I think that the Monks would defend their Shrines so
" I move that if a Shrine is attacked by Yuan Forces the Shrine is defended by Monks"
No, you must move an army to protect them. You still have two players that can choose to move forces to protect them.
Re: Sengoku Jidai Divine Wind Campaign
Posted: Wed May 03, 2023 4:50 pm
by AlexDetrojan
Am I able to move my army from Mokoyama to Iki/Katsumoto? If so, I will advance there.
Alex(Hojo)
Re: Sengoku Jidai Divine Wind Campaign
Posted: Wed May 03, 2023 7:21 pm
by GDod
AlexDetrojan wrote: ↑Wed May 03, 2023 4:50 pm
Am I able to move my army from Mokoyama to Iki/Katsumoto? If so, I will advance there.
Alex(Hojo)
You may. I'll update map tonight.
Re: Sengoku Jidai Divine Wind Campaign
Posted: Thu May 04, 2023 8:10 am
by GDod
AlexDetrojan wrote: ↑Wed May 03, 2023 4:50 pm
Am I able to move my army from Mokoyama to Iki/Katsumoto? If so, I will advance there.
Alex(Hojo)
- Adverse weather effect = yet to be revealed
- A Yuan army has to move there to defend it within four days from the posting, otherwise it falls without a battle
Current situation

- Map4.png (442.37 KiB) Viewed 1890 times
Re: Sengoku Jidai Divine Wind Campaign
Posted: Sat May 06, 2023 11:08 am
by GDod
GDod seizes Munakata Shrine uncontested
-
If a player challenges for a town/port, or shrine, and the rival faction cannot get a player's army to it within four game-days it automatically falls to the challenging faction.
GDod moves from Munakata
via Saka, Komoda, Izuhara to defend Katsumoto
- Yuan force needs to escape rough seas four times (16%) (32%) (98%) (10%)
- Hojo force adverse weather effect revealed (8%)
- Yuan and Hojo effected by rough seas...battle must be with predetermined forces - If affected by weather both players must play the game using auto selection of forces.
- AlexDetrojan is pinned and neither players can move again until battle is resolved
Challenge set up with auto forces, open battle, large force, wide, agricultural.PM sent

- Map5.png (438.35 KiB) Viewed 1866 times
Re: Sengoku Jidai Divine Wind Campaign
Posted: Sun May 07, 2023 2:56 am
by KiwiWarlord
GDod wrote: ↑Sat May 06, 2023 11:08 am
If affected by weather both players must play the game using auto selection of forces.
AlexDetrojan is pinned and neither players can move again until battle is resolved
Gavin, surely ONLY the side affected by the weather should be penalised.
The Battle can be set up by manually setting the points for each side.
If the naval landing force suffered 15% losses take 15% off the 1200 points.
1200 v 1020 ( or as near as possible rounded up or down to the nearest 100 points) so the points are set to
Defenders 1200, naval landing force, 1000.
or something similar. Maybe you could set the numbers for each side ?
Re: Sengoku Jidai Divine Wind Campaign
Posted: Sun May 07, 2023 5:20 am
by GDod
KiwiWarlord wrote: ↑Sun May 07, 2023 2:56 am
Gavin, surely ONLY the side affected by the weather should be penalised.
The Battle can be set up by manually setting the points for each side.
If the naval landing force suffered 15% losses take 15% off the 1200 points.
1200 v 1020 ( or as near as possible rounded up or down to the nearest 100 points) so the points are set to
Defenders 1200, naval landing force, 1000.
or something similar. Maybe you could set the numbers for each side ?
Too complicated Brian. Unfortunately, you can't allow one side to have auto and the other selecting their force. In Alex's case, he also failed the rough seas test.
- Perhaps a more workable requirement would be taking 2-3 units of raw troops for each rough sea encountered, or the maximum, which ever is lower.