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Re: Roads vs Railroad Visual Improvement

Posted: Sat Jan 07, 2023 10:15 am
by faos333
Very nice works indeed, can anybody make a Mod out of it? so we can use it?

Re: Roads vs Railroad Visual Improvement

Posted: Sat Jan 07, 2023 6:21 pm
by Japoivvb
sure here you have.
LayerRoads.png
LayerRoads.png (923.33 KiB) Viewed 765 times
LayerRails.png
LayerRails.png (276.38 KiB) Viewed 765 times
curved roads done with paint just copy-paste from other tiles, it could be better linked but it does its purpose.

Re: Roads vs Railroad Visual Improvement

Posted: Sat Jan 07, 2023 7:27 pm
by guille1434
Thank you Japoivvb for sharing your files!!

Using them as a base, a prepared a "visual mod" to improve the identification between railway lines and roads in the game map. This consist in three files: LayerRoads.png, LayerRoadsFrozen.png and LayerRails.png

To install the mod, just go to the Graphics/Tiles in-game folder, make backups of the original three named files, and just replace them with the ones provided here. Anyone can experiment with those files to adjust color/saturation/brightness to suit each one's taste... And if you are still not satisfied with the results you can delete the files and copy the original ones from the backup file.

Credits to Japoivvb who had the excellent idea about the "curvy" roads and very gently provided me with the base files to start working with.

Here is the link: https://www.sendspace.com/file/f8am89

Enjoy!!

Re: Roads vs Railroad Visual Improvement

Posted: Sun Jan 08, 2023 7:14 am
by terminator
To be honest, I’m not entirely convinced by the roads that seem a little too clear.


PS: please zip files instead of rar files

Re: Roads vs Railroad Visual Improvement

Posted: Sun Jan 08, 2023 9:14 am
by rubyjuno
guille1434 wrote: ↑Sat Jan 07, 2023 7:27 pm Thank you Japoivvb for sharing your files!!

Using them as a base, a prepared a "visual mod" to improve the identification between railway lines and roads in the game map. This consist in three files: LayerRoads.png, LayerRoadsFrozen.png and LayerRails.png

Enjoy!!
Thanks guille, for saving me the trouble of working out how to do it myself :D
And thanks to everyone else who has contributed... what a great community we have 8)

Re: Roads vs Railroad Visual Improvement

Posted: Mon Jan 09, 2023 11:11 am
by guille1434
Hello Rubyjuno:

I am glad you find this small mod useful, I am always trying to improve this wonderful game doing everything that fall in the scope of my possibilities.

Best wishes!

Re: Roads vs Railroad Visual Improvement

Posted: Wed Jan 11, 2023 7:51 am
by faos333
thank you all very handy visuals

Re: Roads vs Railroad Visual Improvement

Posted: Wed Jan 11, 2023 11:22 pm
by Japoivvb
please here you can find frozen rails and curved roads to complete the pack
https://www.sendspace.com/filegroup/%2B ... UXCfCuVNhg

Re: Roads vs Railroad Visual Improvement

Posted: Thu Jan 12, 2023 4:15 pm
by bondjamesbond
Japoivvb wrote: ↑Wed Jan 11, 2023 11:22 pm please here you can find frozen rails and curved roads to complete the pack
https://www.sendspace.com/filegroup/%2B ... UXCfCuVNhg
Image
https://matsam.livejournal.com/2150860.html
Image
Highways roads and bridges are needed for decoration and ease of movement ) Will it be possible, for example, to withdraw for a while some segment of the path (destroyed by saboteurs or partisans, the bridge loses its properties for a while)))
https://waralbum.ru/2795/
https://en.topwar.ru/105141-puti-pervyh-pobed.html

Re: Roads vs Railroad Visual Improvement

Posted: Sun Jan 15, 2023 1:25 am
by captainjack
There is at least one scenario in Soviet Corps that includes rail destruction by saboteurs - can't remember which one unfortunately.
For Bridges, one of the US Corps in Africa has bridges created and destroyed, and one of the London Scenarios in Sealion has bridge creation.
If you look in the scripts it should be described under a hex action. Unfortunately the scenario editor doesn't allow cut and paste of scripts - or if it does, please tell mw how!
If you just want to block a railway temporarily, you can add a 'broken train' or 'broken rail' 'broken bridge' structure (works for road too) or just stick a minefield on it for the easy option. This can then either be cleared (or repaired for a bridge) by destroying the structure, or by scripting that the structure it vanishes when a designated rail engineer unit reaches an adjacent hex.
For a broken down train, I just stuck an image of some flames onto the train/tank/bridge.