Page 2 of 2

Re: Panzer Corp 2 and it's AI

Posted: Wed Oct 26, 2022 1:08 pm
by Sequester Grundleplith, MD
sabo10 wrote: Wed Oct 26, 2022 4:57 am
Retributarr wrote: Tue Oct 25, 2022 2:06 pm You are all too "Extremely Forgiving" & too "Passionately Analytical!":

It's really quite tiresome to continuously have to contend with these 'Gengis-Khan' style-type hordes of endless attackers coming out of seemingly ... no-where... to converge on your Units... pounding away at you... one after the other... until you are dismembered or destroyed!.

Just my Opinion!.
I haven't tried this yet but here is one way to see if the AI just manufacture more units depending on the more you kill

Fog of War (Disable)
setany iseeyou 1 – Only for the current player.

Or just liberally use recon planes and recognize reinforcement zones on maps.

I've actually enjoyed the reinforcement zones; they introduce a random element and force you to scramble and adapt your plans (eg battle of the ebro)

Re: Panzer Corp 2 and it's AI

Posted: Wed Oct 26, 2022 4:45 pm
by dalfrede
sabo10 wrote: Wed Oct 26, 2022 4:57 am . . . one way to see if the AI just manufacture more units depending on the more you kill
r.
It doesn't. If you look at the LUA files, all AI reinforcements are scripted, by turn.
Any randomization is selecting one of a set of locations and/or one of a block of units.

They scenario designer determines what units the AI gets and when.
The variations are constrained by what in written in the LUA scripts.