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Re: US Pacific historical mod

Posted: Sat Jun 11, 2022 8:56 pm
by Rembo2020
kondi754 wrote: Thu Jun 09, 2022 8:41 pm Thanks for your comment :)
Honestly, I did not see any real difference between your mod and vanilla (except the rocket/dogfighter switch unit), but anyhow, at least technically, everything's working alright.
There shouldn't be any major differences, although I think the game should be a bit more difficult.
But the main goal was achieved - I proved that the game without new units appearing every mission is at least as good.
I think the Japanese are not a particularly demanding feaction in OoB, playing with historic units against Germany would be different...
Wait for me to modify both US campaigns in my own way, then you will evaluate the overall picture.
Suggestions regarding the commanders: the black/white pics looks strange... I know, I know.... you have to take whatever pics are available... just saying...
I created 1 new colored commander for Burma Road a few days ago, I didn't intentionally use a photo to match the others. It's a very long and laborious job.
And there's also a "spot" missing in the left upper corner, usually coloured differently, where the "range" number of the commander is displayed. Minor detail, but important, as you can't see a white number on a white background...
It will be fixed in version 1.1 :wink:
Although I don't pay attention to this circle at all when I play, the current strength of the units can be seen on the map. That's probably why I missed it.

Thanks again
Tell me how long to wait for a new update ?

Re: US Pacific historical mod

Posted: Sat Jun 11, 2022 9:18 pm
by kondi754
Next weekend I suppose.
There will be historic British units from Malaya and Burma + a fully modified Burma Road.

Later on, I will deal with the US Campaign and the US Marines.

Re: US Pacific historical mod

Posted: Sun Jun 12, 2022 10:55 pm
by GabeKnight
kondi754 wrote: Sat Jun 11, 2022 9:18 pm There will be historic British units from Malaya and Burma + a fully modified Burma Road.
Great. I like the BurmaRoad DLC and won't mind replaying it once more. Looking forward to it! :)

Re: US Pacific historical mod

Posted: Tue Jun 21, 2022 5:12 pm
by kondi754
Version 1.1 available (see first post)

Main changes:
- British units from Malaya and Burma - corrected combat service dates
- new units for Burma Road Historical Campaign (eg. Ki-21-II Japanese bomber, Hurricane Mk.IV tactical bomber :lol: 8) , Merrill's Marauders, M7 Priest for British faction, Vultee A-31 Vengeance), I'm not a graphic designer, so I used the models that existed in the game and they were the most similar :wink:
- 3 brand new commanders :D - US general Joseph Stilwell (avatar only), Chinese general Sun Li-yen and British general Masservy

Burma Road Historical Campaign in a separate thread

Re: Historical mods by Kondi

Posted: Sat Jul 09, 2022 10:56 am
by Acer6920
Mate,

thank you for your historical mods i found them yesterday and i like them really.

Hopefully we see some more mods from you in the future :?:

Re: Historical mods by Kondi

Posted: Sat Jul 09, 2022 9:47 pm
by kondi754
Acer6920 wrote: Sat Jul 09, 2022 10:56 am Mate,

thank you for your historical mods i found them yesterday and i like them really.

Hopefully we see some more mods from you in the future :?:
Thanks :)
I have to complete the modification of both US campaigns in the Pacific
Next will be the western Allies when the last part of trilogy will be released

Re: Historical mods by Kondi

Posted: Tue Jul 12, 2022 7:56 am
by Acer6920
One question for Guadalcanal.. Secondary Objectiv is to destroy 5 enemy Aircraft but there are only 2.
is there a chance that you can add another planes to get the bonus of less experinced planes for the later part of the Marines campaign?

Re: Historical mods by Kondi

Posted: Tue Jul 12, 2022 9:55 am
by kondi754
Acer6920 wrote: Tue Jul 12, 2022 7:56 am One question for Guadalcanal.. Secondary Objectiv is to destroy 5 enemy Aircraft but there are only 2.
is there a chance that you can add another planes to get the bonus of less experinced planes for the later part of the Marines campaign?
Weird, I played both campaigns with my mod and I could have sworn there were 5 planes there

Ok, I've checked this
Everything looks ok, there are 2 planes on the map + 5 are to appear during the game.
I haven't changed anything in both of these campaigns yet, nor have I modified the Japanese unit entries in unit.csv
The only sensible explanation may be that you finished the mission earlier than these units appeared on the map
The last 3 planes appear on turns 25, 30 and 35

Maybe send me your savegame

Re: Historical mods by Kondi

Posted: Tue Jul 12, 2022 11:54 am
by Acer6920
The level of difficulty also has no effect I assume for the game play only that the enemy units have more helath points 12 or 13. I play a bit with the support point of the units but this work in the vanilla game as well. looks like that the triggers for the planes not working. i will try it again without modify the supply points.

Re: Historical mods by Kondi

Posted: Wed Jul 13, 2022 10:08 am
by Acer6920
I have no clue what the issue is therefore i add my savegame till round 28.
not sure if the trigger for more planes are to capture both raid missions before turn 25.

Re: Historical mods by Kondi

Posted: Wed Jul 13, 2022 10:29 am
by Erik2
I am curious about the differences between Gabeknight and Kondi's mods as they both seek to improve on the standard oob.
I know Kondi also edits the official campaigns to a certain degree.

Re: Historical mods by Kondi

Posted: Wed Jul 13, 2022 11:41 am
by kondi754
Acer6920 wrote: Wed Jul 13, 2022 10:08 am I have no clue what the issue is therefore i add my savegame till round 28.
not sure if the trigger for more planes are to capture both raid missions before turn 25.
OK, I try to solve this mysterious issue
Did you check if planes appear in the vanilla game?

Re: Historical mods by Kondi

Posted: Wed Jul 13, 2022 11:51 am
by kondi754
Erik2 wrote: Wed Jul 13, 2022 10:29 am I am curious about the differences between Gabeknight and Kondi's mods as they both seek to improve on the standard oob.
I know Kondi also edits the official campaigns to a certain degree.
In my case, everything is subordinate to historical compliance
It seems to me that I'm more interested in the combat service dates of a given unit and Gabe in the correct coefficients
I only modify parameters when they are really grossly different from reality
New units only if there were enough of them to have operational significance in a given theater of war
Sometimes to add some color I use a unit only as an auxillary or use a "no repair" trait (I did it for the Satan tank because there were only about 20-25 on Saipan and those that "survived" fought on Tinian)

Re: Historical mods by Kondi

Posted: Wed Jul 13, 2022 12:46 pm
by kondi754
Acer6920 wrote: Wed Jul 13, 2022 10:08 am I have no clue what the issue is therefore i add my savegame till round 28.
not sure if the trigger for more planes are to capture both raid missions before turn 25.
Do you use 'no-fog of war' cheat when you play or this time was only for the search for planes ?

Re: Historical mods by Kondi

Posted: Wed Jul 13, 2022 3:26 pm
by Acer6920
i try to find the planes and i check it with the vanilla version for OoB now.

Edit:
First difference japanes troops doing a fullscale attack on my lines with OoB vanilla Version but i can't add a screenshot currently

Edit #2:
in Round 9 2nd betty Bomber incoming so i had 3 Planes in 9 Rounds

And vanilla and historical mod on highest difficulty. did you check it with normal mode or on even on highest difficulty

Re: Historical mods by Kondi

Posted: Wed Jul 13, 2022 5:15 pm
by kondi754
Acer6920 wrote: Wed Jul 13, 2022 3:26 pm i try to find the planes and i check it with the vanilla version for OoB now.

Edit:
First difference japanes troops doing a fullscale attack on my lines with OoB vanilla Version but i can't add a screenshot currently

Edit #2:
in Round 9 2nd betty Bomber incoming so i had 3 Planes in 9 Rounds

And vanilla and historical mod on highest difficulty. did you check it with normal mode or on even on highest difficulty
I only play on the highest difficulty, I tested it in this mode
I'll play on my pc, this is the second map so i will check it quickly

Re: Historical mods by Kondi

Posted: Wed Jul 13, 2022 6:39 pm
by Acer6920
I will try something when i play OoB vanilla i hold till round 9 the line and don't attack the secondary objectives for the raid rewards.. Maybe i broke the mod :lol:

Edit:
All with the Historical Mod
Check it till round 9and no 2nd bomber and Japanes infantrie make no attacks on my south and west front only east.
Still not able to add screenshots as attachment..-.-
Round 26 with Historical Mod and only 1 bomber and 1 fighter the infantry units sout and west of lunga point don't move from their positions. i use orbital command and finish it quick and would upload the replay if this helps for troubleshooting.

complete replay as attchement

Re: Historical mods by Kondi

Posted: Wed Jul 13, 2022 10:48 pm
by kondi754
Acer6920 wrote: Wed Jul 13, 2022 6:39 pm I will try something when i play OoB vanilla i hold till round 9 the line and don't attack the secondary objectives for the raid rewards.. Maybe i broke the mod :lol:
You haven't broken anything :)

This is my oversight, I haven't thoroughly checked the individual missions because I didn't plan to create my own modified USMC yet, sorry for that
This gentleman had caused the problem
20220714003026_1.jpg
20220714003026_1.jpg (982.26 KiB) Viewed 1702 times
I solved the problem ad hoc by removing the gentleman :wink:
20220714001336_1.jpg
20220714001336_1.jpg (976 KiB) Viewed 1702 times
If you really want to play on, you can replace the original scenario with the one that I modified - write and I will send the link to Dropbox (3.8mb)
But I don't guarantee that there are still no more such gentlemen who will mess up, so maybe it would be better to wait until I create a modified campaign
I think you can try US Pacific (I don't think there are any such surprises) or my version of Burma Road.

EDIT. Of course, when I create my USMC version, Mr. Hideo Endo will be in it, but he won't cause any problems anymore :wink:

Re: Historical mods by Kondi

Posted: Wed Jul 13, 2022 10:58 pm
by Acer6920
Would be awesome to get the link :D.
I try every mod :D

Re: Historical mods by Kondi

Posted: Wed Jul 13, 2022 11:09 pm
by kondi754
Here you are

https://www.dropbox.com/s/iyfpygdz1jscx ... AL.7z?dl=0

Make a backup of the original scenario, if I can suggest something :)