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Re: Game Mechanics MP- PzC 2021 WCT related

Posted: Sun Nov 14, 2021 9:59 pm
by Lifever
Morrok wrote: Sun Nov 14, 2021 10:39 am Well, for the first time (relating to the previous tournament and actual one WCT) I found the situation where player (if you want to defend yourself, you are welcome @royalcid) is playing only one game from the mirrors. The input is easy- on map Moscow41 right now playing as Soviets you gathering the points from the beginning, as Germans do not. I stopped right now on turn 3 as Germans.The mirrored game, where i should play as Soviets even didn;t start, so evetually i do not gather points.

The player is active, I tried to communicate with him, but it looks like intentional actions, where in one game we have already 3 turns played and in second game none. IMO very assholic playstyle :P
Wall of shame

A WTC tournament has defined rules.
How and when to play turns is part of those rules.
We got that put together already

Players who violate those rules, get deducted points, is also a given

Wall of shame is important so players are aware of the issue and potentially players with similar unpleasent playstyle get paired and have fun with each other.

Re: Game Mechanics MP- PzC 2021 WCT related

Posted: Sun Nov 14, 2021 11:37 pm
by jad43
I played my opponent the first turn or two and haven't heard anything since. What is the status of the tournement.
Rules for turns, what rules?

Re: Game Mechanics MP- PzC 2021 WCT related

Posted: Sun Nov 21, 2021 12:44 am
by Catacol
a432 wrote: Mon Sep 20, 2021 4:05 pm
2) PARAS

Still broken, still cost too many resources for the defender to prevent. Para are still unrealistic and gamey. Every airfield you have needs to have a cheap bridge engineer to stop the same turn drop for these paras.

If paras are so good, why did Operation Market Garden fail so horribly?

Simple solution: Make paras cost more
Agree that paras are a problem, though the fact they cannot move and drop on the same turn now makes them much more manageable. IMO the airfield thing is irritating, but in most scenarios not really a deal breaker unless an airfield is an objective. And yes - I would increase their cost.

That of course is the beauty of the editor. I play MP almost exclusively on large maps pre designed around actual campaigns, and have added units like mortars and MGs, altered artillery ranges, capped air use etc etc. Like you I think realism needs to be maintained to keep the game at its best.

Re: Game Mechanics MP- PzC 2021 WCT related

Posted: Wed Nov 24, 2021 10:06 am
by Adel77
Refreshing to see other strategy players who think to the end
Thanks for your effort. A shame i did not play you but some early quitters who do not give their opponent his points
It should noot be their job. The system is absolute garbage

Re: Game Mechanics MP- PzC 2021 WCT related

Posted: Sat Feb 05, 2022 2:32 pm
by jad43
Panzer Korps 2 round 6 Turn
My opponent, Lannes, has not responded to my Deployment turn.
Please Help.