Posted: Sun May 24, 2009 1:28 am
800 is never enough, I always find my best lists weigh in at 801-805. 
It has nothing to do with which rule set you use, it is inherent to the Napoleonic period. And it is only my personal preference, some people prefer to outwit their opponent using similar armies and tactics, rather than culture shock, to achieve victory.madaxeman wrote:I'll not be buying that ruleset thenrbodleyscott wrote:Contrast it with the Napoleonic period, where apart from (often exaggerated) “national characteristics”, all the armies are pretty much the same.
I actually like that - and it may help a little for Tim's issue of the 'Benny hill' chase - good description BTW. It means that an opponent has to do their best to defend the camp with a LH/LF army, as without it they likely will be tripped on the edge to a loss.hammy wrote:I think the best 'solution' to the skirmisher problem would be for troops that have evaded off table to be be worth 1 AP as long as you have not lost your camp but once you lose your camp then they become worth 2 AP. This would mean that the silly situation where a few BG of light horse clinging to the edges and corners of the table would not keep an army that had lost its camp alive.mellis1644 wrote:LF/LH could be worth less BG points for the original army size or something. Another alternative would be for evading troops on the table count as an Attrition point for that turn etc. I'm no expert for suggesting a fix, but it seems that this is a work around for an issue in the victory conditions in these cases.
From a history PoV think of the camp as an objective, the heavy army wants to get to the objective, as long as the girly light horse army keeps that safe then being chased off table is not a major issue. Once the camp falls then the heavies have done their stuff and the battle is more easily won.
I rarely bother defending my camp. But then I don't think my armies are generally described as LH armies. The idea does add a bit of complication though. But is a nice ideaonce you lose your camp then they become worth 2 AP
Not all rules. Armati II uses a system that imposes a time limit on the "faster" army. If the game doesn't finish in time the victory goes to the slower army. This forces engagement.mellis1644 wrote:-madaxeman wrote:
I would much rather not finish games where there has been lots of hard fighting but no side totally breaks, instead of not finishing games because my victorious troops could not catch some units of enemy skirmishers even an hour after we have destroyed their main battle line in hard fighting![]()
tim
Isn't that an issue/problem with the victory conditions if one side obviously won 'the main battle line' and the other side keeps avoiding combat to loose the battle?
This is more likely with mismatched armies (e.i. all heavy foot vs all LH for example) and all rules also tend to have issues with the 'run away to live again' player who does not want to loose, but plays for the draw... P.S. the Romans historically in Parthia and others places did have this problem so the rules are modeling reality in this case.
However, as this is a game not a simulation, if clearing those away is causing the game to go on too long, then it seems that the issue is in the victory conditions which you are working around by changing the game board and army size to get a victory.
LF/LH could be worth less BG points for the original army size or something. Another alternative would be for evading troops on the table count as an Attrition point for that turn etc. I'm no expert for suggesting a fix, but it seems that this is a work around for an issue in the victory conditions in these cases.
I can accept it is true for you, however, I don't think it is true for most comps I have played in where plenty of 800 point games reach an army break conclusion.CharlesRobinson wrote:The issue here is not just army size vs table size but the time limit that tournaments have to impose for battles so that everyone can get through on time. From what I have seen most tournaments have 4x6 tables. For me this really limites your army size to 600pts (for FOG).
Again you may have found this to be the case but I find there is plenty enough room for manoeuvre at 800 points.This gives you enough troops to have a strong center and manuever room on the flanks. At 800pts you just run at each other.
The majority of games ive played in comps dont finish on time and I dont think im a slow player, maybe this is because I like to use foot armies?I can accept it is true for you, however, I don't think it is true for most comps I have played in where plenty of 800 point games reach an army break conclusion.
There is an appreciable difference at 25mm. The bases are 50% larger so the tables are about 30% smaller, or some other wierd maths.nikgaukroger wrote:Again you may have found this to be the case but I find there is plenty enough room for manoeuvre at 800 points.CharlesRobinson wrote:The issue here is not just army size vs table size but the time limit that tournaments have to impose for battles so that everyone can get through on time. From what I have seen most tournaments have 4x6 tables. For me this really limites your army size to 600pts (for FOG).
This gives you enough troops to have a strong center and manuever room on the flanks. At 800pts you just run at each other.
There is an appreciable difference at 25mm. The bases are 50% larger so the tables are about 30% smaller, or some other wierd maths.[/quote]philqw78 wrote: Again you may have found this to be the case but I find there is plenty enough room for manoeuvre at 800 points.
I just finished 5 out of 6 games at the weekend in Roma with a nearly all foot army..MARVIN_THE_ARVN wrote:The majority of games ive played in comps dont finish on time and I dont think im a slow player, maybe this is because I like to use foot armies?.I can accept it is true for you, however, I don't think it is true for most comps I have played in where plenty of 800 point games reach an army break conclusion.
The only game not to finish was against a LH army. I think 6 units of my foot either did or could have achieved a "touchdown" (getting to the enemy base edge), so the time wasnt an issue. 3 units were fled off table (I think?), but plenty more managed to "escape" into empty spaces on table.MARVIN_THE_ARVN wrote: Getting a single point for forcing enemy horse off the table seems abit low to me as in a comp you spend the whole game trying to do this and might not succeed. Even if you do get them near the edge they might escape or just line themselves along the edge so they flee along it and gain at least another turn ot two to keep the points from you.
We have ganged local Flames of War comps to rank players according to wins and then use VPs to resolve ties on those rankings. We were getting too many players willing to play for a draw from the start because it seemed better than a loss to them, a kind of 'maximin' strategy.urbanbunny1 wrote:...Maybe the way comps get scored could be changed to motivate people to be more definative in their playing style.
But the LH costs as much as your legio and cannot fight it. If LH is to be hamstrung the points cost should come down.Mr Tim with the Axe wrote: Irrespective of the other arguments, escaping "on table" is still reasonably easy to do, so personally I feel the half-points for fleeing off table is an unfair advantage for these armies.
How long was each game and did you rush through? Its good you managed to finish that many but I find that very difficult to do in the UK.I just finished 5 out of 6 games at the weekend in Roma with a nearly all foot army..
Sounds like a good idea.We have ganged local Flames of War comps to rank players according to wins and then use VPs to resolve ties on those rankings.
I dont have the books with me but for some reason I though LH, Jav, Lt Spr cost 7 points, dont the Sup legion cost about 11?But the LH costs as much as your legio and cannot fight it. If LH is to be hamstrung the points cost should come down.
Armd Super Legio normally cost about 14 pts. The most expensive LH about 13 (Szekelers). At 7 pts you can get some Indian MF bow to fight with your LH, Jav, Lt Sp. The LH still cannot fight them. The szekelers would find it hard, but not insurmountable. So for combat power LH are very expensive. If a rule forces them to fight they should be reduced in cost.Marvin the Afghanni wrote:I dont have the books with me but for some reason I though LH, Jav, Lt Spr cost 7 points, dont the Sup legion cost about 11?
I think Tim's point is that normally LH will escape to an empty part of the table (for zero AP) rather than evade off (for 1 AP). If the chasing player by application of unusual effort and skill manages to force the LH off table, it is still only 1 AP. So LH are normally 0 AP, worst case 1 AP, an unfair advantage. Changing to normally 0 AP, worst case 2 AP would not be hamstringing them.philqw78 wrote:But the LH costs as much as your legio and cannot fight it. If LH is to be hamstrung the points cost should come down.Mr Tim with the Axe wrote: Irrespective of the other arguments, escaping "on table" is still reasonably easy to do, so personally I feel the half-points for fleeing off table is an unfair advantage for these armies.
You also wrote this though Lawrence which is a major difference. Adding the total of the cut backs on LH together so far goes too far, but just saying evading off table for any BG is 2 AP is good for me as I have stated before.Lawrence wrote:and the "evading costs an AP for that turn only" idea.
I think Nik was agreeing with evade off table for 2 APLawrence wrote:Nik G, who has used shooty LH/Cav quite a lot and successfully, has IIRC previously stated that he thought it a bit of an unfair advantage and curtailing or compensating for it might be beneficial. (I think this is right, but it may have been the steppe terrain advantage he was discussing)