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Re: Aiming Accuracy enhancements questions
Posted: Sat May 22, 2021 4:39 am
by dalfrede
scorehouse wrote: ↑Sat May 22, 2021 1:54 am
. . . i wish the Galland and Elsa type heros were incorporated into the original version. the new advanced options are so why not? anyway I'm disappointed my plan isn't workable
It is possible to dd Galland and Rudel to the original campaign, it just takes a little work.
Just like importing SCW army only a little harder.
The AimAssit Hero does help Art if units are properly placed.
Re: Aiming Accuracy enhancements questions
Posted: Sat May 22, 2021 4:47 pm
by SineMora
Even with the significantly slower experience gains in AO, recons can hit 2.5 stars in 3 scenarios w/o relying on heroes; these can then be converted to 1.5 star tanks. Admittedly this requires some rather gamey tactics, but c'est la vie.
On a related note, the accuracy bonuses provided are all static (with the exception of the base accuracy boost for recons, which is tied to the current strength of the unit) and stack additively. Unlike with some other abilities, you can't double dip by splitting a recon to double the bonuses. As basic recons cost 2 core slots, the most cost-efficient approach is generally to run them at 11 strength (12 for recon planes). Given how important accuracy is there's a decent argument for running Deep Recon in SCW at least, as any power player will go heavy on recons anyway, and 2 11-strength recons provide a base 32% bonus with it, which is quite an improvement when your units are rocking a mere 50% base accuracy.
A few scenarios in, you'll have your 1-star tanks with a base accuracy of 60%, and with the second-string recons being at least 1-star units you're then looking at a 98% accuracy, close enough to 100% to be considered reliable. It's a useful thing to keep in mind if you're not playing Hero Corps.
Re: Aiming Accuracy enhancements questions
Posted: Sat May 22, 2021 4:56 pm
by Edmon
Rifraff wrote: ↑Fri May 21, 2021 6:32 pm
No, My question is how would it matter and what possible difference would it make? It is a ####### stupid question..
Drop the attitude please, its not acceptable here.
There are plenty of reasons to want to deeply understand the mechanics if you are a fan of challenge runs and piling up negative traits, it can make the difference in a difficult campaign.
Re: Aiming Accuracy enhancements questions
Posted: Sun May 23, 2021 12:48 am
by scorehouse
Sinemore which units do the recon 11's provide 32% accuracy? thanks for the input
Re: Aiming Accuracy enhancements questions
Posted: Sun May 23, 2021 12:51 am
by scorehouse
hey, Dal importing and adding heros is so far out of my league. not code savvy

Re: Aiming Accuracy enhancements questions
Posted: Sun May 23, 2021 1:11 am
by dalfrede
scorehouse wrote: ↑Sun May 23, 2021 12:51 am
hey, Dal importing and adding heros is so far out of my league. not code savvy
There are probably 10 to 20 non Devs who can do it so don't feel so bad.
Does make me wonder about Rudel in SCW though

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Re: Aiming Accuracy enhancements questions
Posted: Sun May 23, 2021 12:33 pm
by SineMora
scorehouse wrote: ↑Sun May 23, 2021 12:48 am
Sinemore which units do the recon 11's provide 32% accuracy? thanks for the input
That is with two 11-strength recons and Deep Recon (part of the argument for using that trait in SCW), as each recon will provide a (11 + 5 = 16) 16% bonus, and as they all stack additively the two of them together provide a 32% bonus to accuracy, which'll give a tank an 82% accuracy rating rather than the base 50%.
Once all the units involved have 1 star of experience, that goes up to 98%, as the recons provide an additional 3% per level and the tank itself gains 10% to its base accuracy.
scorehouse wrote: ↑Sun May 23, 2021 12:51 am
hey, Dal importing and adding heros is so far out of my league. not code savvy
It's a fairly straightforward process of copying parts of the lua scripts and adding them to the campaign scenarios in question. If you want to have, say, Galland, Rudel, Elsa and co in the Wehrmacht campaign that's probably the easiest way to do it. That's what I did during the '41 beta to add Galland to my test core.
Re: Aiming Accuracy enhancements questions
Posted: Sun May 23, 2021 3:40 pm
by PoorOldSpike
Rifraff wrote: ↑Fri May 21, 2021 6:11 pm
Does it matter? Just attack mate.. As long as the enemy suffers more casualties who cares..
Agreed, play by gut instinct rather than getting bogged down in the maths..

Re: Aiming Accuracy enhancements questions
Posted: Sun May 23, 2021 7:23 pm
by scorehouse
Giss on
Re: Aiming Accuracy enhancements questions
Posted: Sat Jun 19, 2021 3:05 pm
by Rifraff
Edmon wrote: ↑Sat May 22, 2021 4:56 pm
Rifraff wrote: ↑Fri May 21, 2021 6:32 pm
No, My question is how would it matter and what possible difference would it make? It is a ####### stupid question..
Drop the attitude please, its not acceptable here.
There are plenty of reasons to want to deeply understand the mechanics if you are a fan of challenge runs and piling up negative traits, it can make the difference in a difficult campaign.
I did get called an fing moron before I responded in the way I did..That's apparently ok.. If the question was all about mechanics. Why hasn't there been a definitive answer? How many different ways with how many different units can a campaign game be won? It was never a question about mechanics when there is no right or wrong way to play...
Re: Aiming Accuracy enhancements questions
Posted: Sun Jun 20, 2021 4:06 am
by PoorOldSpike
Rifraff wrote: ↑Fri May 21, 2021 6:11 pm
Does it matter? Just attack mate.. As long as the enemy suffers more casualties who cares..
Yay, playing any wargame by gut instinct rather than by dry mathematics is the best way to go, I flunked maths at school but it hasn't stopped me doing okay in the gaming ladders over the years..

Re: Aiming Accuracy enhancements questions
Posted: Mon Jun 21, 2021 12:51 am
by sakura006
For a 0 star recon unit, you get 1 accuracy bonus per strength of that unit. That means, if your recon has 10 strength, it provides 10 accuracy, if it has only 1 strength left, it only provides 1 accuracy bonus. Over strength or splitting applies to the same rule. Experience level increases the accuracy bonus per strength. I am not sure how aiming assistance work, but I assume it works similarly.