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Re: VolksMod ( Update Info. 22521 )

Posted: Wed Mar 03, 2021 5:18 pm
by jeffoot77
thxs for this mod. Take your time !

Re: VolksMod ( Update Info. 4 Feb.)

Posted: Thu Mar 04, 2021 3:53 pm
by lennis29
Hi. PzC Community.
I'm doing final testing DLC ​​GC 1939.
I made changes to the campaign.
The Poles start an offensive in Piatek and continue in Wyszogrod, at the end of the offensive, then the campaign continues its advance towards Kampinoska.
The confrontation with the Russians in 1939, was moved towards June 1941, beginning of the Soviet Union invasion.
I took two scenarios from (Sea Lion) and moved them to the late 1940's, past the Maginot Line, to kick off the Battle of Britain.
I am Mixing the scenarios with the Nikivdd Mod to give variety and Escape Routes, but this is not in all scenarios, just some.
I am adding captured units with the same color of their nation, but also for the late war (1943 onwards) I am going to put Germanic, Romanian, Hungarian, Italian units that are catchable by the AI, when conquering some Cities, to simulate war material left behind.

Re: VolksMod ( Update Info. 4 Feb.)

Posted: Thu Mar 04, 2021 7:41 pm
by lennis29
New Banner

Re: VolksMod ( Update Info. 4 Feb.)

Posted: Fri Mar 05, 2021 12:56 am
by lennis29
More than 70 years of difference between both photos.
the MG will be so good !!!!

Re: VolksMod ( Update Info. 5 Feb.)

Posted: Sat Mar 06, 2021 2:07 am
by lennis29
Hi. PzC Community.

Review and changes in the Stuka series
- Ju 87 A
- Ju 87 B
- Ju 87 R
- Ju 87 R-1 Prepared for the battle of england
- Ju 87 G
-------------[ Battle of england ]------------------
[Availability] Bf 109 E-4
- New Version D of the Bf 110 prepared for long range escort.
available only by switching ZG to JG. -> New Name [ Me 110 ]
-----------------------------
To help with the great loss of prestige, you get 100 points for each disabled airfield within zone B and 600 prestige points for disabling the government headquarters in London.
-----------------------------
Unfortunately for our PzC we have some lack of mobility and availability of material and military units.
For what the German high command did not have available to us at the beginning of 1939, Pz. III, IV, Pz.35 and Pz.38, will arrive a little later.

Re: VolksMod ( Update Info. 5 Feb.)

Posted: Sat Mar 06, 2021 4:27 am
by captainjack
It looks interesting.

And that's a great pair of photos.

Re: VolksMod ( Update Info. 5 Feb.)

Posted: Sat Mar 06, 2021 9:42 am
by Yrfin
captainjack wrote: Sat Mar 06, 2021 4:27 am It looks interesting.

And that's a great pair of photos.
Yep
MG Afrika.jpg
MG Afrika.jpg (81.65 KiB) Viewed 3126 times

Re: VolksMod ( Update Info. 5 Feb.)

Posted: Sat Mar 06, 2021 4:56 pm
by lennis29
Hi. PzC Community
I want to finish GC 1940 DLC and test it, to do the MOD post.
Then later I am editing and customizing the other GC DLCs, to do the updates every time I finish one.
:arrow: :arrow: Very important, Airfields are very important to LuFtwaffe operations, so aside from the Primary and Secondary objectives of each mission, consider early capture of Airfields. :!: :!:

Re: VolksMod ( Update Info. 5 Feb.)

Posted: Sat Mar 06, 2021 5:16 pm
by lennis29
:arrow: I modified the structure of the DLC GC 39 campaign.
- DLC GC 1939
- We started ( Poznan )
- Then the high command sends us to ( Dazing Corridor North )
- Lodz
- Poles start their offensive in Piatek
- We received orders to Stop the offensive in Wyszogrod.
- We resume the initiative in Kampinoska Forest.
- We crush the last line of defense in Modlin.
- Then the high command sends us to ( Warsaw North ).
- Oslo
- Lillehammer
- Narvik ( End 1939 )
----------------------------
Note : Brest L. has moved to 1941

Re: VolksMod ( Update Info. 5 Feb.)

Posted: Sat Mar 06, 2021 6:33 pm
by Komiss
Yrfin wrote: Sat Mar 06, 2021 9:42 am
captainjack wrote: Sat Mar 06, 2021 4:27 am It looks interesting.

And that's a great pair of photos.
YepMG Afrika.jpg
Nope.

Yankey President was made a BEST machine gun. (Cant remember his name ... Roosevelt, Regan or may be Bikini).
And they called this a Atomic Bomb.

Re: VolksMod ( Update Info. 5 Feb.)

Posted: Sun Mar 07, 2021 10:28 pm
by lennis29
Hi. PzC Community
VolksMoD [ The Last Defense for DLC GC ]
:!: :!: Next release 3/12/21 :!: :!:

Re: VolksMoD [ Next Release 3/12/21 ]

Posted: Mon Mar 08, 2021 8:48 am
by Manstein86
Hello Lennis29, thats are great news. i'm looking forward to it.

Re: VolksMoD [ Next Release 3/12/21 ]

Posted: Wed Mar 10, 2021 3:14 pm
by lennis29
Hi, PzC Community.
I tell you that I'm working on the 1941 DLC.
Operation Barbarossa begins with the assault on Brest.
Scenario was moved from DLC 1939 to 1941.
I want to do my best to get it ready to post.
I made many changes to the designations regarding the names of the units and some minor changes, I also added some updates to outdated units to extend their life time to 1943.
I'm trying not to make it difficult to progress to the end of the 1941 DLC, so that I got excited, it has enough Prestige and a solid PzC.
At the end of the war, for 1945, introduce prototype VK100.01, replacing the Maus (wehrmacht) then another prototype comes out that makes the change for the Maus SE, to be able to have a Bonus unit at the end of the war for the defense of Berlin .

Re: VolksMoD [ Next Release 3/12/21 ]

Posted: Wed Mar 10, 2021 5:26 pm
by faos333
great news, good work :D

Re: VolksMoD [ RELEASE ]

Posted: Thu Mar 11, 2021 10:44 pm
by lennis29
VolksMoD [ RELEASE ] ---- > TODAY <------
Link published in the beginning and please read the indications about its configuration.

Re: VolksMoD [ RELEASE ]

Posted: Fri Mar 12, 2021 12:34 pm
by lennis29
Hi, PzC community : I am analyzing some ideas, one of them is to bring complete scenarios from other mods and add them as unique scenarios in the GC DLC, such as the battle of Kursk from PaKMod, I understand that it takes me time to replace and organize all the units, but at the In the end, the idea is to enjoy his excellent work but in GC DLC.
In the previous tests, I found some drawbacks, with the structure of the files in the Data folder, Tiles, among others, but I also learned from the Deductor Mod, that each DLC is a minimod within the MOD. so I can export all the information of a MOD into a DLC and create a minimum, for example, bring maps from DMP Ostfront Add on für Panzer Corps to VolksMOD and integrate them into the sequence of the campaign file. They are ambitious ideas and I will be doing tests to see if it is possible.

Re: VolksMoD [ RELEASE ]

Posted: Fri Mar 12, 2021 5:25 pm
by terminator
Thanks for sharing (497 Mo :shock: )

Re: VolksMoD [ RELEASE ]

Posted: Sat Mar 13, 2021 1:38 am
by lennis29
Report # 1 Poznan
- Diff. - General - - AI level 2- - Limited Dice Chess --
- Initial Prestige -1,000- / Final Prestige -550-
- Decisive victory -13/14-
- Initial PzC:
- x3 Fusilier.
- x1 Gb.Jager
- x1 Pz.I -A-
- x1 Pz.II -B-
- x1 Aufk-222
- x1 Pak36/37
- x1 75mm Art
- x1 105mm Art -Mot-
----
- x1 Me. 109 D-1
- x1 Me. 110 C
- x1 Ju. 87 A
- x1 Do. 17 E

-- Around turn 8/14:
- - 346 prestige -
- I arrived Poznan. - x3 Inf. + 105 mm Art + Slavic reinforcements -
- Panzer units arrive in Konin. - Pz.I A and Aufk-222-
- In front of Kalisz city. - x 2 Inf. + 75 mm Art + Pz.II B + Pak36/37 + Pz.I A Auxiliar -
-- Observations:
-The troops in front of Poznan and Konin, are insufficient to eliminate the enemy defenses.

-- Around turn 11/14:
- With the support of the Luftwaffe I was able to weaken Konin's defenses.
- I did move the Pak36 unit to Konin to remove the 20mm TKS, since the Pz.IA and the Aufk-222 lost many points in the confrontations.
- I swept the defenses of Kalisz, crossed the river warta, eliminating the Polish support units that were defending the city of Konin.
- While in Poznan, the Polish 150mm Artillery was wearing down my troops, until all auxiliary resistance to the city was eliminated.

-- Around turn 12/14:
-Turn 12, final assault on the cities of Poznan and Konin.
-Starting with the artillery bombardment and Luftwaffe attack.
- Konin is captured.
-Poznan keeps holding on.

-- Around turn 13/14:
- The city of Poznan falls, fulfilling all the objectives.
-

Re: VolksMoD [ RELEASE ]

Posted: Sat Mar 13, 2021 6:17 am
by terminator
Maybe you could post screenshots to illustrate what you said and your Mod ? :idea:

Re: VolksMoD [ RELEASE ]

Posted: Sat Mar 13, 2021 4:04 pm
by lennis29
terminator wrote: Sat Mar 13, 2021 6:17 am Maybe you could post screenshots to illustrate what you said and your Mod ? :idea:
Thanks for your comment @Terminator.
The large amount of Megas (497) in the MOD is due to the 320 of the RSM Redux 1.25 MOD that are included.
As for illustrating all the customization and modification of the MOD, I would have to put a lot of screenshots.
I understand that the best thing would be, download the mod and try it.
analyze and view all included data and specifications.

The Basic Structure of all nations are from the MOD of McGuba BE.
As for Germany, I can say that it has 45 to 50% of its data based on BE.

As for the graphics, it is a mix of several MODs and trying to maintain a vanilla look.

The GC DLCs are part of the work of Nikivdd and its GC DLCs upgrade project (GC Complete v3).