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Re: The West is No More (476 AD) - Tournament 1

Posted: Tue Jan 12, 2021 10:21 am
by MadMaxBot
Ok my mistake. Then there is advantages to having an earlier order declaration after all.

Re: The West is No More (476 AD) - Tournament 1

Posted: Tue Jan 12, 2021 10:34 am
by kronenblatt
MadMaxBot wrote: Tue Jan 12, 2021 10:21 am Then there is advantages to having an earlier order declaration after all.
Absolutely!

Re: The West is No More (476 AD) - Tournament 1

Posted: Tue Jan 12, 2021 10:41 am
by MadMaxBot
Round 1. Conquest (Italy) attacks (Vandals) attack province: I Aemilia defend province: III Sicilia ( no allies available.....yet)

Re: The West is No More (476 AD) - Tournament 1

Posted: Tue Jan 12, 2021 12:38 pm
by kronenblatt
MadMaxBot wrote: Tue Jan 12, 2021 10:21 am Ok my mistake.
No probs. Rules are not very straightforward. (For example, I will not be able to make any conquest attack at all, since my sole province is already a defender province from olin0111's attack earlier this round.)
MadMaxBot wrote: Tue Jan 12, 2021 10:41 am Round 1. Conquest (Italy) attacks (Vandals) attack province: I Aemilia defend province: III Sicilia ( no allies available.....yet)
Much better! :)

Re: The West is No More (476 AD) - Tournament 1

Posted: Tue Jan 12, 2021 2:19 pm
by Captainwaltersavage
The Visigoths of Baetica XXI will march in conquest upon the Suevians of Gallaecia XX. They look traitorous to me.

Re: The West is No More (476 AD) - Tournament 1

Posted: Wed Jan 13, 2021 4:44 pm
by tyronec
Here is a suggestion for the 'entering your move' phase.
How about players PM the next player in the list when they have posted their action, would save us all checking the thread to see if it has reached our turn to post.

Re: The West is No More (476 AD) - Tournament 1

Posted: Wed Jan 13, 2021 4:48 pm
by kronenblatt
tyronec wrote: Wed Jan 13, 2021 4:44 pm Here is a suggestion for the 'entering your move' phase.
How about players PM the next player in the list when they have posted their action, would save us all checking the thread to see if it has reached our turn to post.
Good idea: let's do that going forward.
peterpiper wrote:
=> You're next.

Re: The West is No More (476 AD) - Tournament 1

Posted: Thu Jan 14, 2021 12:55 am
by peterpiper
Round 1. Conquest (East Rome) attacks (Ostrogoths) attacking province X defending province IX. No allies

Re: The West is No More (476 AD) - Tournament 1

Posted: Thu Jan 14, 2021 7:15 am
by kronenblatt
Foreign invasion: Persia attacks East Rome. Attacker province: XXXII Persia. Defender province: XVI Oriens.

(Since my/Franks' (only) province is under attack and thus already a defender province, I cannot do any conquest attacks of my own. Many other provinces are already included in attacks as attacker or defender provinces, so not available for other types of attacks either.)

Re: The West is No More (476 AD) - Tournament 1

Posted: Thu Jan 14, 2021 8:30 am
by tyronec
Foreign invasion: Persia attacks East Rome. Attacker province: XXXII Persia. Defender province: XVI Oriens.

(Since my/Franks' (only) province is under attack and thus already a defender province, I cannot do any conquest attacks of my own. Many other provinces are already included in attacks as attacker or defender provinces, so not available for other types of attacks either.)
I am in the same position, and was going to do that.
Thus Suevians do nothing this turn.

Re: The West is No More (476 AD) - Tournament 1

Posted: Thu Jan 14, 2021 10:43 am
by MadMaxBot
tyronec wrote: Thu Jan 14, 2021 8:30 am
Foreign invasion: Persia attacks East Rome. Attacker province: XXXII Persia. Defender province: XVI Oriens.

(Since my/Franks' (only) province is under attack and thus already a defender province, I cannot do any conquest attacks of my own. Many other provinces are already included in attacks as attacker or defender provinces, so not available for other types of attacks either.)
I am in the same position, and was going to do that.
Thus Suevians do nothing this turn.
Is that an option? No attack of any type? Couldnt you conduct a minor faction raid attack upon a major faction rival that you plan to attack next turn. You could possibly lower their force points making your next attack easier?

Re: The West is No More (476 AD) - Tournament 1

Posted: Thu Jan 14, 2021 11:07 am
by kronenblatt
tyronec wrote: Thu Jan 14, 2021 8:30 am I am in the same position, and was going to do that.
Thus Suevians do nothing this turn.
MadMaxBot wrote: Thu Jan 14, 2021 10:43 am Is that an option? No attack of any type? Couldnt you conduct a minor faction raid?
Good point, Mad: if any attack declaration is possible that involves at least one player's major faction, it should be made.

I believe for example that Sabir Huns could do a foreign invasion upon East Rome. Check that out, Tyrone, or other alternatives.

Re: The West is No More (476 AD) - Tournament 1

Posted: Thu Jan 14, 2021 11:19 am
by MadMaxBot
kronenblatt wrote: Thu Jan 14, 2021 11:07 am
tyronec wrote: Thu Jan 14, 2021 8:30 am I am in the same position, and was going to do that.
Thus Suevians do nothing this turn.
MadMaxBot wrote: Thu Jan 14, 2021 10:43 am Is that an option? No attack of any type? Couldnt you conduct a minor faction raid?
Good point, Mad: if any attack declaration is possible that involves at least one player's major faction, it should be made.

I believe for example that Sabir Huns could do a foreign invasion upon East Rome. Check that out, Tyrone, or other alternatives.
So province XXI is attacking XX that means that the minor faction in XXVI cannot do a raid upon XXI correct? So he would conduct a raid on another major that he had a "dislike" for & just wanted to weaken for next round? Maby the force point penalty should be greater on raids to provide more incentive to conduct this type of attack? Or a bonus force point to the major player upon conducting a successful raid as well.

Re: The West is No More (476 AD) - Tournament 1

Posted: Thu Jan 14, 2021 11:30 am
by MadMaxBot
You could perhaps justify a force point addition to the player major for having partially funded the raid & received spoils of war loot from that successful raid.

Re: The West is No More (476 AD) - Tournament 1

Posted: Thu Jan 14, 2021 11:42 am
by MadMaxBot
Plus the nation that is raided risks losing his CC in defending against the raid correct?

Re: The West is No More (476 AD) - Tournament 1

Posted: Thu Jan 14, 2021 1:12 pm
by tyronec
Sabir Huns (Alania) raid E Rome (Pontica).
You should have attacked Pontica with Persia and then I would have been really up the creek !

Re: The West is No More (476 AD) - Tournament 1

Posted: Thu Jan 14, 2021 1:19 pm
by kronenblatt
tyronec wrote: Thu Jan 14, 2021 1:12 pm Sabir Huns (Alania) raid E Rome (Pontica).
You should have attacked Pontica with Persia and then I would have been really up the creek !
On the contrary: that's actually why I attacked Oriens, to make it possible for you to have fun in a Sabir Hun foreign invasion upon Pontica. :)

Re: The West is No More (476 AD) - Tournament 1

Posted: Thu Jan 14, 2021 1:34 pm
by kronenblatt
MadMaxBot wrote: Thu Jan 14, 2021 11:19 am So province XXI is attacking XX that means that the minor faction in XXVI cannot do a raid upon XXI correct?
Correct.
MadMaxBot wrote: Thu Jan 14, 2021 11:42 am Plus the nation that is raided risks losing his CC in defending against the raid correct?
Correct.

Re: The West is No More (476 AD) - Tournament 1

Posted: Thu Jan 14, 2021 1:49 pm
by kronenblatt
MadMaxBot wrote: Thu Jan 14, 2021 11:19 am So province XXI is attacking XX that means that the minor faction in XXVI cannot do a raid upon XXI correct?
Correct.
MadMaxBot wrote: Thu Jan 14, 2021 11:42 am Plus the nation that is raided risks losing his CC in defending against the raid correct?
Correct.

Re: The West is No More (476 AD) - Tournament 1

Posted: Thu Jan 14, 2021 4:41 pm
by kronenblatt
Battle resolution (476 AD)

Announced attack declarations
1. Conquest: West Rome attacks Gepids. Attacker province: IV Dalmatia. Defender province: VII Pannonia.
2. Conquest: Soissons attacks Franks. Attacker province: XII Lugdunensis. Defender province: XIII Belgica.
3. Conquest: Italy attacks Vandals. Attacker province: I Aemilia. Defender province: III Sicilia.
4. Conquest: Visigoths attacks Suevians. Attacker province: XXI Baetica. Defender province: XX Gallaecia.
5. Conquest East Rome attacks Ostrogoths. Attacker province: X Moesia. Defender province: IX Dacia.
6. Foreign invasion: Persia attacks East Rome. Attacker province: XXXII Persia. Defender province: XVI Oriens.
7. Foreign invasion: Sabir Huns attacks East Rome. Attacker province: XXXI Alania. Defender province: XV Pontica.

Corresponding battles (including outcomes)
1. Conquest in Pannonia: Aetius39 as West Rome is attacker, MadMaxBot as Gepids is defender. => West Rome wins (26 incurred) over Gepids (57).
2. Conquest in Belgica: olin0111 as Soissons is attacker, kronenblatt as Franks is defender. => Franks win (29 incurred), due to Soissons (11) C-in-C falling in battle.
3. Conquest in Sicilia: MadMaxBot as Italy is attacker, olin0111 as Vandals is defender. => Italy wins (51 incurred) over Vandals (61).
4. Conquest in Gallaecia: CaptainWalterSavage as Visigoths is attacker, tyronec as Suevians is defender. => Suevians win (35 incurred), due to Visigothic (32) C-in-C falling in battle.
5. Conquest in Dacia: peterpiper as East Rome is attacker, CaptainWalterSavage as Ostrogoths is defender. => East Rome wins (19 incurred) over Ostrogoths (49).
6. Foreign invasion in Oriens: kronenblatt as Persia is attacker, peterpiper as East Rome is defender. => Persia wins (30 incurred) over East Rome (60).
7. Foreign invasion in Pontica: tyronec as Sabir Huns is attacker, peterpiper as East Rome is defender. => Sabir Huns win (0 incurred), due to East Rome (4) C-in-C falling in battle.

Please note the following
  • Battles are resolved simultaneously during a three-week period of Jan. 15 - Feb. 6.
  • The defender creates the challenge and reports the battle results (see Battles in the rules): who's victor and loser (if any), always specifying the incurred casualties and whether any faction's C-in-C fell in battle.
  • Make sure you have The West is No More v1 mod downloaded and installed (available in-game*).
  • When setting up the challenge in-game, in Multiplayer Lobby under My Challenges, through pressing New Challenge and then Create Skirmish, choose Select Another Module, mark The West is No More v1 and click LAUNCH. The factions can now be chosen for the battle.
  • All battles are 24 turns and uses Remove the Head (i.e., the battle will end also when one side’s C-in-C falls in battle with that side becoming the loser), but all other other battle characteristics (force points, map size, map terrain and who chooses it) depends on the attack type (see Types of Attacks in the rules) and the defender province in which the battle takes place.
  • No map re-rolls are allowed.
Enjoy! Any questions? Please post them here.

*To download, click on the "Download community scenarios" button in the top left corner of the Main Menu, then scroll down to the bottom and you should then see version 1 for both single-player and multi-player. Click and select them both and they will be automatically downloaded for you to use when setting up battles in the Multi-Player Lobby as well as single-player Custom Battles.