Page 2 of 2

Re: Deploying reinforcing core units not working

Posted: Wed Dec 02, 2020 2:49 pm
by terminator
conboy wrote: Wed Dec 02, 2020 2:42 pm They don't move because they never hit the board.
Check unit near hex and they never hit the board ???

Re: Deploying reinforcing core units not working

Posted: Wed Dec 02, 2020 2:57 pm
by conboy
It must be occurring at the speed of light. Not so much as a blink on the board. You'd have to slow your computer down like one of those cameras that capture particle physics events. You can measure the speed of an particle, but not its position, and vice versa.

With this super-trigger, the unit appears to go straight into the reserve box.

conboy

Re: Deploying reinforcing core units not working

Posted: Wed Dec 02, 2020 3:02 pm
by terminator
conboy wrote: Wed Dec 02, 2020 2:57 pm It must be occurring at the speed of light. Not so much as a blink on the board. You'd have to slow your computer down like one of those cameras that capture particle physics events. You can measure the speed of an particle, but not its position, and vice versa.

With this super-trigger, the unit appears to go straight into the reserve box.

conboy
With a PC Gamer maybe it works, did you do a test with your pc ?

Re: Deploying reinforcing core units not working

Posted: Wed Dec 02, 2020 3:07 pm
by conboy
Yes. With usual safety precautions of course -- EOD team and firemen standing by, no other active electrical items, secure in bunker, holding my nuts looking observing in the metal mirror. But yes I tested it on my PC.

conboy

Re: Deploying reinforcing core units not working

Posted: Wed Dec 02, 2020 3:10 pm
by terminator
conboy wrote: Wed Dec 02, 2020 3:07 pm Yes. With usual safety precautions of course -- EOD team and firemen standing by, no other active electrical items, secure in bunker, holding my nuts looking observing in the metal mirror. But yes I tested it on my PC.

conboy
And then, what result ?

Looks like you got a problem :shock:

Capture.JPG
Capture.JPG (15.57 KiB) Viewed 827 times

Re: Deploying reinforcing core units not working

Posted: Wed Dec 02, 2020 3:18 pm
by conboy
You better not be screwing around with my avatar!
I'll turn yours into a pink daisy.
I hate promotions.

conboy

Re: Deploying reinforcing core units not working

Posted: Thu Dec 03, 2020 8:43 am
by Erik2
Trigger happy stuff:

1) It works fine with a turn event, I'll be using this. A assume this means I do not need frequency = -1 or disable the trigger after use.

2) You can set all unit locations to the very same location. OOB will place the first unit in teh location and the next 6 ones in the adjacent hexes. This means you should not have more than 7 units spawning at the same time.

3) Set the undeploy trigger to distance 1, this will make sure it catches all 7 units.

4) OOB performs triggers top - down, this means the undeploy trigger must be on the bottom of the list.

If anyone else have more, please add.

BTW, I have a couple of otherold scenarios that will benefit from this. Among them a large multiplayer Scandinavia scenario.

Re: Deploying reinforcing core units not working

Posted: Thu Dec 03, 2020 5:18 pm
by conboy
Thanks for the heads up about reading triggers top downm. That might explain some weird behaviors!

conboy

Re: Deploying reinforcing core units not working

Posted: Thu Dec 03, 2020 7:59 pm
by GabeKnight
Erik2 wrote: Thu Dec 03, 2020 8:43 am If anyone else have more, please add.
This one explains it best IMO: the order in which triggers are evaluated

Re: Deploying reinforcing core units not working

Posted: Thu Dec 03, 2020 8:29 pm
by Erik2
Ah, yes. I remember that. A designer can really create a maze of folders & triggers.

Re: Deploying reinforcing core units not working

Posted: Sat Dec 05, 2020 5:23 pm
by Shards
Yes, always keep folder depth in mind!

In the tournament template, the trigger to update the tournament scores is at the bottom and several layers deep to try and ensure it is always the last thing evaluated to ensure no score update happens after it at the end of a turn!