Re: [MOD] Empires : Table Top Mod
Posted: Sun Dec 06, 2020 12:43 pm
I just updated the mod to version 1.1 ! To use it, delete the former version of the mod and extract the new one to "Documents/My games/Field of Glory Empires/SCENARIOS"
http://www.mediafire.com/file/4f680fhz7 ... 1.rar/file
Changelog :
- Changed the unit's roster for generic Semitic nations
- Various changes in units proportions for diverse factions, mainly Caucasian, Indian, Iranian, Semitic, and Hellenic ones
- For Hellenic nations : FOGE "Armored Citizen Hoplites" won't be converted to "Raw Hoplites" in FOG2 anymore, as it was rarely the case before. They now will convert to Citizen Hoplites, Thureophoroi, and a few Veteran Hoplites. I'm also going to add a few faction specific units : Seleucid, Macedonian, Ptolemaic, Pontic, Bactrian Thureophoroi.
Bactria has access to Indo-Greek cavalry and an important part of its army isn't hellenistic but a mix of Indian and Eastern natives
- Pontus gains access to Pontic Chalkaspides when they reach Civ level III : This unit works as a "Silver Shield" unit : They are limited in number but elite. When exported to FOG2, they are Superior Pontic Chalkaspides, and even have a "some armor" protection rating.
- Carthage : Carthaginian mercenary horsemen now convert to numidian light horse javelin. Some change concerning the Sacred Band : Since the Carthaginian sacred band didn't exist in FOGE' grand campaign time period, I still keep them in FOGE but make them export to a minority of Sacred Band units in FOG2 TT mod and a majority of Veteran African Spearmen. The FOGE Sacred Band unit represents a renewal of the Sacred Band of old, with the number of "true" Carthaginian citizens being small and accompanied by some veteran Liby-phoenician footmen who will make the bulk of the new "Sacred Band". This New Sacred Band, is closer in philosophy to the rest of the Carthaginian army : Very few citizens, lots of subject and mercenary troops
As far as the mixed global TTMod/RiseofAI is concerned, I'm currently uploading it but it takes some time since I have to upload all the units textures contained in the mod and not only the Scripts affecting the AI. I have a fairly shitty internet connexion so that's going to take a while !
EDIT : I just found an easier way to upload the Global TTMod/RiseOfAI for Field of Glory II without having to upload all the Units textures :
http://www.mediafire.com/file/l9jkio2nu ... t.rar/file
1. Download this mod, extract it to "Documents/MyGames/FieldOfGlory2/MODS"
2. Open the already existing "TT_Mod-Global_1.1.18" mod (that you have downloaded before, since it is required for the Empire TT Mod to work) that is located in the same place ("Documents/MyGames/FieldOfGlory2/MODS")
3. In the TT_Mod-Global_1.1.18 folder, go to Data, then BATTLE, and then copy the existing "Units" and "Units Textures" folders
4. Paste these two folders inside TT_Mod-GlobalROAI_1.1.18/Data/BATTLE
What I did is that I copied the scripts of RiseOfAi and added them to the FOG2 Gobal TTMod. It seems to work, and I've been using it for a while now
And then you're good to go. Use the global "TTMod/RiseOfAi" in Field of Glory 2 when you export Empires TT Mod battles, and you'll have TT Mod Units fighting using the "Rise of AI" mod AI !
Thanks to Roguedjack for his Rise Of AI 3.0 Mod
http://www.mediafire.com/file/4f680fhz7 ... 1.rar/file
Changelog :
- Changed the unit's roster for generic Semitic nations
- Various changes in units proportions for diverse factions, mainly Caucasian, Indian, Iranian, Semitic, and Hellenic ones
- For Hellenic nations : FOGE "Armored Citizen Hoplites" won't be converted to "Raw Hoplites" in FOG2 anymore, as it was rarely the case before. They now will convert to Citizen Hoplites, Thureophoroi, and a few Veteran Hoplites. I'm also going to add a few faction specific units : Seleucid, Macedonian, Ptolemaic, Pontic, Bactrian Thureophoroi.
Bactria has access to Indo-Greek cavalry and an important part of its army isn't hellenistic but a mix of Indian and Eastern natives
- Pontus gains access to Pontic Chalkaspides when they reach Civ level III : This unit works as a "Silver Shield" unit : They are limited in number but elite. When exported to FOG2, they are Superior Pontic Chalkaspides, and even have a "some armor" protection rating.
- Carthage : Carthaginian mercenary horsemen now convert to numidian light horse javelin. Some change concerning the Sacred Band : Since the Carthaginian sacred band didn't exist in FOGE' grand campaign time period, I still keep them in FOGE but make them export to a minority of Sacred Band units in FOG2 TT mod and a majority of Veteran African Spearmen. The FOGE Sacred Band unit represents a renewal of the Sacred Band of old, with the number of "true" Carthaginian citizens being small and accompanied by some veteran Liby-phoenician footmen who will make the bulk of the new "Sacred Band". This New Sacred Band, is closer in philosophy to the rest of the Carthaginian army : Very few citizens, lots of subject and mercenary troops
As far as the mixed global TTMod/RiseofAI is concerned, I'm currently uploading it but it takes some time since I have to upload all the units textures contained in the mod and not only the Scripts affecting the AI. I have a fairly shitty internet connexion so that's going to take a while !
EDIT : I just found an easier way to upload the Global TTMod/RiseOfAI for Field of Glory II without having to upload all the Units textures :
http://www.mediafire.com/file/l9jkio2nu ... t.rar/file
1. Download this mod, extract it to "Documents/MyGames/FieldOfGlory2/MODS"
2. Open the already existing "TT_Mod-Global_1.1.18" mod (that you have downloaded before, since it is required for the Empire TT Mod to work) that is located in the same place ("Documents/MyGames/FieldOfGlory2/MODS")
3. In the TT_Mod-Global_1.1.18 folder, go to Data, then BATTLE, and then copy the existing "Units" and "Units Textures" folders
4. Paste these two folders inside TT_Mod-GlobalROAI_1.1.18/Data/BATTLE
What I did is that I copied the scripts of RiseOfAi and added them to the FOG2 Gobal TTMod. It seems to work, and I've been using it for a while now
And then you're good to go. Use the global "TTMod/RiseOfAi" in Field of Glory 2 when you export Empires TT Mod battles, and you'll have TT Mod Units fighting using the "Rise of AI" mod AI !
Thanks to Roguedjack for his Rise Of AI 3.0 Mod
