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Re: The West is No More - a 476 AD tournament idea!

Posted: Thu Oct 08, 2020 9:17 pm
by pompeytheflatulent
kronenblatt wrote: Thu Oct 08, 2020 6:44 pm
pompeytheflatulent wrote: Thu Oct 08, 2020 6:08 pm Put me down as the Burgundians please.
Of course, pompey: welcome! RGB?
Vomit green please. 210, 255, 0

Re: The West is No More - a 476 AD tournament idea!

Posted: Fri Oct 09, 2020 4:35 am
by Aetius39
Just give me any color that is very different from the others.^^

Re: The West is No More - a 476 AD tournament idea!

Posted: Fri Oct 09, 2020 5:41 am
by kronenblatt
Aetius39 wrote: Fri Oct 09, 2020 4:35 am Just give me any color that is very different from the others.^^
Ok. You asked for it. ;) Too bad vomit green is already taken.

Re: The West is No More - a 476 AD tournament idea!

Posted: Fri Oct 09, 2020 5:50 am
by kronenblatt
olin0111 wrote: Thu Oct 08, 2020 7:27 pm I would be interested to try the Kingdom of Soissons and see if I can send Franks packing! (proposed RGB: 214 47 47)
Welcome, Soissons is yours!

Re: The West is No More - a 476 AD tournament idea!

Posted: Fri Oct 09, 2020 5:54 am
by kronenblatt
1. Captainwaltersavage: Italy
2. Snugglebunnies:
3. TomoeGozen: Vandals
4. Aetius39: West Rome
5. pompeytheflatulent: Burgundians
6. olin0111: Soissons
7.
8.
9.
10.
11.
12. kronenblatt: Visigoths

Re: The West is No More - a 476 AD tournament idea!

Posted: Fri Oct 09, 2020 7:11 am
by Aetius39
kronenblatt wrote: Fri Oct 09, 2020 5:41 am
Aetius39 wrote: Fri Oct 09, 2020 4:35 am Just give me any color that is very different from the others.^^
Ok. You asked for it. ;) Too bad vomit green is already taken.
To be honest, it doesn't really matter as long as they are very distinct from each other. :)
Aetius

Re: The West is No More - a 476 AD tournament idea!

Posted: Fri Oct 09, 2020 4:04 pm
by kronenblatt
Aetius39 wrote: Fri Oct 09, 2020 7:11 am
kronenblatt wrote: Fri Oct 09, 2020 5:41 am
Aetius39 wrote: Fri Oct 09, 2020 4:35 am Just give me any color that is very different from the others.^^
Ok. You asked for it. ;) Too bad vomit green is already taken.
To be honest, it doesn't really matter as long as they are very distinct from each other. :)
Aetius
You asked for it again... ;) Pantone 448 C (74, 65, 42) looking at you, Aetius. :)

Re: The West is No More - a 476 AD tournament idea!

Posted: Fri Oct 09, 2020 8:11 pm
by Captainwaltersavage
I'll go for 74, 161, 238. Not that I expect much of the map to be that colour.

Re: The West is No More - a 476 AD tournament idea!

Posted: Thu Oct 15, 2020 3:51 pm
by kronenblatt
Some initial rules about vassals:

General
  • Only major factions can be vassals. (Minor factions can only be annexed, and foreign factions be neither annexed nor vassalised.)
  • A major faction that takes control over the only remaning province of another major faction will become overlord of that faction and return the conquered province to its vassal.
  • A vassal can only control one province, and can never gain control over additional provinces beyond that sole province.
  • If a major faction having one or more vassals itself becomes a vassal, then such vassals will transfer their allegience to the new overlord and become its vassals instead.
  • If a vassal hasn't become independent in five rounds, the overlord can (but doesn't have to) incorporate the vassal into its own realm through gaining control over the vassal's province and thus eliminate the vassal.
About provinces
  • For the purposes of actions, an overlord can treat its vassal provinces as its own, i.e., can attack and gain control also over provinces that neighbour the vassal and not the overlord.
Call for aid
  • An overlord can call for aid to as many of its vassals as it desires in its attack or if defending against an overlord overthrow, given that for a vassal to be called upon, it must not have already declared an overlord overthrow the same turn.
  • A vassal called upon must provide aid.
  • Each vassal can only provide aid to its overlord in one battle per round (the overlord choosing in which battle to use the aid from each vassal).
  • Aiding an overlord works much the same as aid within a coalition (i.e., with the player representing the vassal playing a separate battle against the overlord's opponent), except that the vassal can never gain control over a province-at-stake, even if the vassal is victor and the overlord is loser in its respective battles over a province-at-stake, as the overlord will always gain such control.

Re: The West is No More - a 476 AD tournament idea!

Posted: Thu Oct 15, 2020 4:15 pm
by TomoeGozen
Liking the Vassal rules :-)

Any definitive thoughts on what they would need to do to regain their independence?

Re: The West is No More - a 476 AD tournament idea!

Posted: Thu Oct 15, 2020 4:57 pm
by kronenblatt
TomoeGozen wrote: Thu Oct 15, 2020 4:15 pm Liking the Vassal rules :-)

Any definitive thoughts on what they would need to do to regain their independence?
Yep, during their turn declare the overlord overthrow action and win (at least one of) the ensuing battle(s) against the overlord (and its vassals called upon). But if losing any of the battles, give the overlord the right to incorporate the vassal into its own realm through gaining control over the vassal's province and thus eliminate the vassal.

Re: The West is No More - a 476 AD tournament idea!

Posted: Thu Oct 15, 2020 5:36 pm
by olin0111
Can you declare vassal's province to be the province-at-stake, i.e. if you lose the battle the vassal is eliminated?

Re: The West is No More - a 476 AD tournament idea!

Posted: Thu Oct 15, 2020 6:25 pm
by kronenblatt
olin0111 wrote: Thu Oct 15, 2020 5:36 pm Can you declare vassal's province to be the province-at-stake, i.e. if you lose the battle the vassal is eliminated?
Yes, or rather: the vassal changes its allegiance to the victor of the battle, who then becomes its new overlord.

Re: The West is No More - a 476 AD tournament idea!

Posted: Fri Oct 16, 2020 8:22 pm
by Captainwaltersavage
Considering how dismal the troop selection is for the Visigoths I might need to make another choice so that I last more than 5 minutes. I'll take anything on offer. Though I'll happily pick up the visigoth baton if that would be more fun for other people. Thinking I'll be someone's vassal quite quickly anyway.

Re: The West is No More - a 476 AD tournament idea!

Posted: Fri Oct 16, 2020 9:31 pm
by kronenblatt
Captainwaltersavage wrote: Fri Oct 16, 2020 8:22 pm Considering how dismal the troop selection is for the Visigoths I might need to make another choice so that I last more than 5 minutes. I'll take anything on offer. Though I'll happily pick up the visigoth baton if that would be more fun for other people. Thinking I'll be someone's vassal quite quickly anyway.
Sure, no probs, Captain. How about Italy and Odoacer; an army list consisting of Roman 425-492 AD with Germanic Foot Tribes 260-599 AD allies?

Re: The West is No More - a 476 AD tournament idea!

Posted: Sat Oct 17, 2020 12:17 pm
by Captainwaltersavage
More balanced army list might give me the edge I need to survive a little longer. Cheers - I'll go for that.

Re: The West is No More - a 476 AD tournament idea!

Posted: Sun Oct 18, 2020 9:48 am
by kronenblatt
Captainwaltersavage wrote: Sat Oct 17, 2020 12:17 pm More balanced army list might give me the edge I need to survive a little longer. Cheers - I'll go for that.
Excellent, Captain! And I took the Visigothic slot.

Re: The West is No More - a 476 AD tournament idea!

Posted: Sun Oct 18, 2020 10:03 am
by kronenblatt
I have now set up the army lists for all factions. No factions will at outset have any allies, and for most of them, the vanilla army lists are applied but for five (Italy, Vandals, Alamans, Burgundians, and Suevians), their respective allies have been integrated into forming modded army lists so that all major factions have the possibility of having all non-major factions as allies in battles:

Major Factions
East Rome: Vanilla (Byzantine 493-550 AD)
Visigoths
: Vanilla (Visigothic 419-621 AD)
Italy
(Odoacer): Modded (merged Roman 425-492 AD with Germanic Foot Tribes 260-599 AD allies)
Vandals
: Modded (merged Vandal 442-499 AD with Moorish 350-698 AD allies)
Franks
: Vanilla (Frankish 496-599 AD)
Alamans
: Modded (merged Germanic Foot Tribes 260-599 AD with Germanic Horse Tribes 260-492 AD allies)
Burgundians
: Modded (merged Germanic Horse Tribes 260-492 AD with Germanic Foot Tribes 260-599 AD allies)
Gepids
: Vanilla (Gepid 493-567 AD)
Ostrogoths
: Vanilla (Ostrogothic 493-561 AD)
Soissons
(Syagrius): Vanilla (Kingdom of Soissons 461-486 AD)
Suevians
: Modded (merged Germanic Foot Tribes 260-599 AD with Alan 25-650 AD allies)
West Rome
(Julius Nepos): Vanilla (Roman 425-492 AD)

Non-Major Factions
Anglo-Saxons: Vanilla (Anglo-Saxon 449-599 AD)
Hibernians
: Vanilla (Scots-Irish 477-899 AD)
Picts
: Vanilla (Pictish 477-850 AD)
Romano-British
: Vanilla (Romano-British 407-599 AD)
Moors
: Vanilla (Moorish 350-698 AD)
Libyans
: Vanilla (Moorish 350-698 AD)
Arabs
: Vanilla (Arab (Bedouin) 300-636 AD)
Lombards
: Vanilla (Lombard 493-567 AD)

I have attached the mod for single player and custom battles for you to check and try out (once the tournament starts, a final version for multiplayer will be published).

Unzip and place in:
\Users\...\Documents\My Games\FieldOfGlory2\CAMPAIGNS\
SP_WEST_NO_MORE_20201018_1149.7z
(11.4 KiB) Downloaded 76 times

Re: The West is No More - a 476 AD tournament idea!

Posted: Sun Oct 18, 2020 3:17 pm
by olin0111
I took a quick look and everything seems to be working - factions have their allies added into the mix, I was able to set up some quick skirmishes. Good job!

Have you tought about the victory conditions yet? Will there be a turn limit after which we will see what coalition has the most provinces?

Re: The West is No More - a 476 AD tournament idea!

Posted: Sun Oct 18, 2020 4:05 pm
by kronenblatt
Not that much yet, but I'm thinking about summing up battle results as a type of running score (with from each battle concluded, the winner getting points = 60 minus incurred routs, and the non-winner(s) getting points = inflicted routs minus incurred routs), plus, also at the end, the (surviving) players getting a bonus based on the number of provinces controlled then.

Although how many points per province controlled, and what will actually end the tournament I don't yet know.

Thoughts, you or anyone? I'm happy to hear suggestions.