Re: DLC Roadmap?
Posted: Thu Sep 03, 2020 9:24 pm
"Kerensky!!"... Listen to "adiekmann"... what he says merits... deliberative consideration!.
Maybe I'm miscommunicating. How I see it working is, for example:Kerensky wrote: ↑Thu Sep 03, 2020 4:03 am Seems like there might be a problem in the later war when these Axis nations get knocked out of the war. Italy is gone as early as 1943 in a historical campaign. What happens to your sub CORE then? Just deleted? I imagine that would be quite aggravating and would only encourage players to stick with forces that are permanent CORE, not temporary CORE, which means back to Germany.
I think simultaneous cores for both nations would go a LONG way in making this campaign - and let's face it, it would be a stand alone game really because of its length - truly awesome and a classic! However, I worry that the resources (time and money) to develop this might exceed what's worth it to the developer.Scrapulous wrote: ↑Thu Sep 03, 2020 10:43 pmMaybe I'm miscommunicating. How I see it working is, for example:Kerensky wrote: ↑Thu Sep 03, 2020 4:03 am Seems like there might be a problem in the later war when these Axis nations get knocked out of the war. Italy is gone as early as 1943 in a historical campaign. What happens to your sub CORE then? Just deleted? I imagine that would be quite aggravating and would only encourage players to stick with forces that are permanent CORE, not temporary CORE, which means back to Germany.I also don't see this necessarily replacing the Allied control functionality. A Spanish core wouldn't make sense, and there are other "Axis Minors," to use HoI parlance, that I hope to see benefiting from the SCW mechanics.
- German core functions as we see it today. You have a certain number of deployable core slots determined by the scenario.
- Italian core is separate. On scenarios where you have access to Italian units, you have two simultaneous cores: German and Italian. German deployable core is, for the sake of example, 50, and Italian is 25. You cannot add Italian units to a German core and vice versa. Choosing to ignore your available Italian core means ignoring 1/3 of your potential strength.
- This also opens up the possibility of having scenarios that use only the Italian core, which provides more opportunity for exploring lesser-known battles.
- What happens to your Italian core after the historical surrender? Well, if it goes away, that's fairly realistic. The whole proposal is more realistic, really. Germany didn't have the luxury of eschewing its allies, and if the feature were built this way, the player wouldn't really, either. There are other options, though. You could give the player the option to spend prestige (or commendation points, in an AO situation) to absorb some of the Italian units into their own core. Give them a certain amount of captured Italian materiel and allow them to pay a premium to keep some of their experienced units. It's not a flawless idea, but it does mitigate the potential frustration of losing your Italian core.
- But the Italian core wouldn't be available on every mission anyway, so one would expect the player to be used to the Italian core coming and going by '43 in any event.
I considered this too when I asked myself the same question. Or, you convert them to German units but the keep their heroes and experience. Perhaps a situation where you only have a few you choose to continue the war with the Germans, and so you must choose which ones.Scrapulous wrote: ↑Thu Sep 03, 2020 10:43 pmMaybe I'm miscommunicating. How I see it working is, for example:Kerensky wrote: ↑Thu Sep 03, 2020 4:03 am Seems like there might be a problem in the later war when these Axis nations get knocked out of the war. Italy is gone as early as 1943 in a historical campaign. What happens to your sub CORE then? Just deleted? I imagine that would be quite aggravating and would only encourage players to stick with forces that are permanent CORE, not temporary CORE, which means back to Germany.
- What happens to your Italian core after the historical surrender? Well, if it goes away, that's fairly realistic. The whole proposal is more realistic, really. Germany didn't have the luxury of eschewing its allies, and if the feature were built this way, the player wouldn't really, either. There are other options, though. You could give the player the option to spend prestige (or commendation points, in an AO situation) to absorb some of the Italian units into their own core. Give them a certain amount of captured Italian materiel and allow them to pay a premium to keep some of their experienced units. It's not a flawless idea, but it does mitigate the potential frustration of losing your Italian core.
100% what Scrapulous said (only I don't see the Allied AI system as being appropriate to control "Axis Minor" forces that fought under German command). The Italian surrender is not an argument against the use of the multiple core system, you can handle that event in any way you want. If you think Italian troops should no longer show up in scenarios on the side of the player, then they simply won't be used anymore. There's an end to everything, even your German core force won't be endlessly used in a never-ending war. At some point it's just overScrapulous wrote: ↑Thu Sep 03, 2020 10:43 pmMaybe I'm miscommunicating. How I see it working is, for example:Kerensky wrote: ↑Thu Sep 03, 2020 4:03 am Seems like there might be a problem in the later war when these Axis nations get knocked out of the war. Italy is gone as early as 1943 in a historical campaign. What happens to your sub CORE then? Just deleted? I imagine that would be quite aggravating and would only encourage players to stick with forces that are permanent CORE, not temporary CORE, which means back to Germany.I also don't see this necessarily replacing the Allied control functionality. A Spanish core wouldn't make sense, and there are other "Axis Minors," to use HoI parlance, that I hope to see benefiting from the SCW mechanics.
- German core functions as we see it today. You have a certain number of deployable core slots determined by the scenario.
- Italian core is separate. On scenarios where you have access to Italian units, you have two simultaneous cores: German and Italian. German deployable core is, for the sake of example, 50, and Italian is 25. You cannot add Italian units to a German core and vice versa. Choosing to ignore your available Italian core means ignoring 1/3 of your potential strength.
- This also opens up the possibility of having scenarios that use only the Italian core, which provides more opportunity for exploring lesser-known battles.
- What happens to your Italian core after the historical surrender? Well, if it goes away, that's fairly realistic. The whole proposal is more realistic, really. Germany didn't have the luxury of eschewing its allies, and if the feature were built this way, the player wouldn't really, either. There are other options, though. You could give the player the option to spend prestige (or commendation points, in an AO situation) to absorb some of the Italian units into their own core. Give them a certain amount of captured Italian materiel and allow them to pay a premium to keep some of their experienced units. It's not a flawless idea, but it does mitigate the potential frustration of losing your Italian core.
- But the Italian core wouldn't be available on every mission anyway, so one would expect the player to be used to the Italian core coming and going by '43 in any event.
Your "sub-core" could just stick with you out of personal loyalty, even when their country exits the war (one brings to mind the French SS division). You could reduce the sub-core slots substantially in order to represent the effect it would realistically have. Perhaps it is something you could spend commendation points on.Kerensky wrote: ↑Thu Sep 03, 2020 7:32 am That Gothic Line scenario doesn't have a single Italian unit on it. It's all German enemies.
I'm not convinced a puppet government propped up by Germany constitutes still being considered 'Italy'.![]()
That's like saying you can keep playing with a French CORE after the 1940 surrender, because Vichy France/Free France exists.
Regardless, the fact that you would now need to 'transform' your sub-CORE into something else is adding more technical issues to the problem.
Imagine being on the Eastern Front and investing heavily into your sub-CORE of Italians, only for 1943 to roll around and then gg Italians on the Eastern Front?

If you think such a scenario would be too complicated then avoid it and don't use more than 2 cores maximum.
I don't see any complex rules being added by managing 2 cores instead of one. Which complex rules would those be? And what is complex about not using a certain core when you feel it's not appropriate? That's just a choice in your scenario design, the same as deciding to put in aux forces or not.
Yeah, this is what I'm afraid of: controlling troops that should fall under your command by using the Allied AI system.
Bad things happened to them in 1943 during the Stalingrad battle - see "Operation Saturn". After that only a few battalions remained in Russia, I think no more than half a dozen.Retributarr wrote: ↑Sun Sep 06, 2020 2:58 am The "Italians" had a good number of troops in Russia [Operation Barbarossa]… so what historically happened to them???. If they continued after Italy surrendered to the Allies in 1943... then why could you not maintain a separate "Italian" core until at least they historically were no longer a functioning entity?. Does any of this make sense?.
If writing the code for two player cores and prestige banks proves too difficult, how about one core but there is some sort game mechanic that limits your German core or sets a minimum number or core slots that must be Italian? I mean a player can impose these "rules" himself but there are problems with that. The game or levels should be designed with the knowledge that a significant amount of the player's core is composed of...less than optimal equipment. But at the same time the player will find it extremely difficult or even impossible to achieve a victory without using any Italian units. He/she will simply not have enough units to cover all the battlefield/sky by the last turn.Rhaeg wrote: ↑Sun Sep 06, 2020 11:25 am The complexity of this system is easily managed by the scenario designer himself.
If you think such a scenario would be too complicated then avoid it and don't use more than 2 cores maximum.
I don't see any complex rules being added by managing 2 cores instead of one. Which complex rules would those be? And what is complex about not using a certain core when you feel it's not appropriate? That's just a choice in your scenario design, the same as deciding to put in aux forces or not.
Also, in SCW you already had separate slots for your core force and your aux Italians. Would adding a separate prestige pool and making the units go over from one scenario to the other really have blown our brains? Where we really at the borderline between manageable and unmanageable complexity? The addition of those 2 things (prestige pool and keeping units) would have made the Italians so much more fun to play with.
Yeah, this is what I'm afraid of: controlling troops that should fall under your command by using the Allied AI system.
Look, I can see where this is going: I thought I had given 2 very good reasons for introducing a multiple core system and I also think that if it has any downside at all (maybe complexity) that is easily manageable. But we don't seem to be seeing that implemented any time soon and of course there is no rule that states that multiple cores have to be done. I do hope then that if you ever revisit the North African theatre you will think of some other way to make the Italian presence there meaningful. The role Italy played there was too big to let them be a meaningless sideshow with canon fodder units. I played the PC1 Afrikorps dlc, the one from OoB and I started the missions there in the PC2 campaign. IMO OoB did it best by far and PC2 was the worst by far. In case of the latter: the German force I started with was huge (as if half the German army got sent to Libya), the Italian starting number so small in comparison they might as well have been left out completely, there was no incentive for me to get more Italians and I couldn't care less if they died in a scenario. I hope you agree at least that in that theatre of war there are 2 Axis nations that should be represented well.