Re: The ability of cut off units to sever supply lines needs changing
Posted: Sat Aug 22, 2020 11:10 am
I understand that changes to an established game are not always a good idea, and if it is done it must be done quite conservatory. The thing is a good commander should not allow one of his units to be cut off, especially if it remains cut off and out of supply.
For example, the current out of supply mechanic is : the supply dot is : Yellow -> Orange - > Red
You could add extra colors so the out of supply dots are Yellow -> Orange -> Red -> Purple -> Black.
Once the unit supply turns black, it starts to lose hitpoints. This would happen 5 rounds after it first runs out of supply, which is a very long time in this game. I am certain that this would not break the game or unbalance scenarios.
Eric2 is probably among the best guys to form an opinion, seeing he builds all these well balanced scenarios, and he seems to think it could work.
This game is still great even with the current mechanics, but sometimes small, carefully added changes are a good thing too
For example, the current out of supply mechanic is : the supply dot is : Yellow -> Orange - > Red
You could add extra colors so the out of supply dots are Yellow -> Orange -> Red -> Purple -> Black.
Once the unit supply turns black, it starts to lose hitpoints. This would happen 5 rounds after it first runs out of supply, which is a very long time in this game. I am certain that this would not break the game or unbalance scenarios.
Eric2 is probably among the best guys to form an opinion, seeing he builds all these well balanced scenarios, and he seems to think it could work.
This game is still great even with the current mechanics, but sometimes small, carefully added changes are a good thing too