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Re: Erik's campaigns & mods
Posted: Thu Nov 25, 2021 3:58 am
by Brenmusik
KarisFraMauro wrote: ↑Thu Nov 25, 2021 12:41 am
... I have that can't join glitch. Game refuses to move on from the scenario selection screen to the joining confirmation screen. Sigh...
Is it the one Erik posted? I have the same trouble, or is one that I put up? I was careful to pick the Gray Star option.
Re: Erik's campaigns & mods
Posted: Thu Nov 25, 2021 4:27 pm
by captrio
Hi Im playing the West 1939 campaign and the game wont finish even when completing all objectives (primaries and secondaries). I have to keep ending turns all the way to the last one.
Is that a known issue?
Re: Erik's campaigns & mods
Posted: Thu Nov 25, 2021 5:07 pm
by KarisFraMauro
It's all the Korea 1.4 games that I can't join unfortunately. As for the game not ending, I haven't played the campaigns too much but I believe it is both a known issue and deliberate.
Re: Erik's campaigns & mods
Posted: Thu Nov 25, 2021 5:27 pm
by Erik2
This is to allow the player time to finish secondary objectives after the primaries are done.
You can always end a scenario by opening the console (shift c) and enter #igotnukes.
Re: Erik's campaigns & mods
Posted: Thu Nov 25, 2021 8:39 pm
by captrio
Erik2 wrote: ↑Thu Nov 25, 2021 5:27 pm
This is to allow the player time to finish secondary objectives after the primaries are done.
You can always end a scenario by opening the console (shift c) and enter #igotnukes.
Understood. Thanks.
Re: Erik's campaigns & mods
Posted: Thu Nov 25, 2021 10:41 pm
by KarisFraMauro
It's just a theory but I wonder if choosing to not overwrite existing mod files plays a role in the don't join glitch? I decided to skip (not overwrite) the old files when I installed the latest Korea mod. Has everyone else done the same? Any ideas?
Re: Erik's campaigns & mods
Posted: Fri Nov 26, 2021 1:12 am
by Brenmusik
Not sure what really goes on, overwriting (or not) but when I removed all my Korea stuff out of OoB and put a clean copy of the latest offering, I still couldn't join any 1.4 games.
Re: Erik's campaigns & mods
Posted: Fri Nov 26, 2021 2:05 am
by KarisFraMauro
I guess fiddling with the overwriting only helps if the game freezes entirely. Oh well, was worth considering I guess. If I remember correctly there are instances where it's some kind of flaw with the server that sorts itself out in a day or two. Maybe we'll be lucky and this is what's going on.
Re: Erik's campaigns & mods
Posted: Fri Nov 26, 2021 10:31 am
by Erik2
Please remember that you always need the latest files in the Data and Language folders.
This to make sure you have the proper modded units.
Re: Erik's campaigns & mods
Posted: Fri Nov 26, 2021 4:34 pm
by nero156
Hi, Could You help me how to install micro mod?
Re: Erik's campaigns & mods
Posted: Fri Nov 26, 2021 7:57 pm
by KarisFraMauro
Sure, always good to have more players jump on the mod train!

I believe it's just a matter of downloading the mod and then copying it to the mod folder (same one that has the battle of britain). Sometimes it gets finicky mind you, so don't worry if it takes a bit of tweaking. It's very worth the effort.
Re: Erik's campaigns & mods
Posted: Fri Nov 26, 2021 9:01 pm
by nero156
a then?
is necessary to run it? where?
Re: Erik's campaigns & mods
Posted: Fri Nov 26, 2021 10:19 pm
by Brenmusik
It'll sit along side the option to start the standard game, assuming it has been installed in the Mod Folder

Re: Erik's campaigns & mods
Posted: Fri Nov 26, 2021 11:53 pm
by nero156
do you have link to danzig corridor scenrario?
When I copy micro mod 3.1 I haveblack screen

((
Re: Erik's campaigns & mods
Posted: Fri Nov 26, 2021 11:59 pm
by KarisFraMauro
The Danzig Corridor scenario is included in the micro mod, which you can grab in the first post in this thread. I assume when you start the game you get the option to choose between the regular game and the Battle of Britain? Whereas before there were just the two options now there will be three, after you install the mod as described in my earlier post. You might have to click on an arrow if the mod is listed off-screen, that is it only displays two options at a time (I forget if it's normal / Battle of Britain or normal / micromod). But I make things sound more complicated than they are, I'm just trying to pre-empt any possible problem.
Re: Erik's campaigns & mods
Posted: Sat Nov 27, 2021 12:21 am
by nero156
2.6 is working well. I see on the begining of the game 3 modes. standard and 2.6 are ok and 3.1 just blank screen when start. I see previous page and maybe I miss some files but I dont know where they are ?
Re: Erik's campaigns & mods
Posted: Sat Nov 27, 2021 12:45 am
by Brenmusik
No one knows where they are

One way to get it to work is to go back to a working version and then pick the scenarios from the newest mod package - also move the Data and Language files over.
.. and save a copy of what works before "meddling" just in case.
Re: Erik's campaigns & mods
Posted: Sat Nov 27, 2021 6:12 am
by KarisFraMauro
I make sure to keep the older mod versions lying around for exactly that reason. Unfortunately lately we've been having a problem joining games that seems disinclined to troubleshooting.
Re: Erik's campaigns & mods
Posted: Sat Nov 27, 2021 6:55 pm
by nero156
ok. I got it. But then I have only version 1.0 and 2.2 Danzig corridor

Re: Erik's campaigns & mods
Posted: Sat Nov 27, 2021 10:35 pm
by KarisFraMauro
I am pleased to report that the "cannot join" glitch hasn't manifested in your Danzig 2.2 game

Version 1.0 should probably be abandoned though, it was pretty much unwinable for Poland. Haven't tried 2.2 before so should be interesting, as soon as we get the final player. And don't be afraid to try the Korea games either, I think they're really neat. Oh yeah Battle of the Bulge is pretty crazy too (although I get the impression the allies are a bit too strong, especially if the German players haven't got familiarity with the map). Actually they're all basically great now I think of it, heh.