22AmherstDrop:
Ah, that’s a nice and immersive briefing, excellent!
Very good, very good... So, first test; here are the elements that came out:
-> Won the aerial duel without too many problems once at t8 and once at t9... so, I'd say there's nothing to change here!

(
And no problem with the AI's thinking time either.) Nice addition, the German AA unit covering their northernmost AF…
->
Visual element… I think that our planes of the “right wing” start facing too much the left

(
except the one in the “middle” of the map, that is), therefore, I suggest one “shift + R” per planes of this “right wing” (
except for the one in the middle of the map).
-> About the pri obj “
air supremacy”: under the trigger “
Don't establish supremacy”, I strongly advise

replacing the actual condition (“check unit count”), by the “if this obj is still open, then let’s put it as failed”…
Reason? Well, the player has to destroy or repel the enemy planes... so they can land on an airfield... when the objective is validated, it is possible that one or two depleted units have landed... but if they take off again just before the test (start of 11th turn), then there will be enemy planes in the air again and, therefore, this obj will be considered as failed, which, of course, we don’t want!
Once considered successful, it should not change.
->

The
Dutch partisans don’t reveal any target right now

(
and their respective defensive groups stay “idle”)… These partisans are controlled by the AI, so wrong color in the “Deploy Targets” folder, under
both “check unit(s) near hex”
and “remove unit”.
-> It can be a bit tricky to manage the
supply situation at the beginning of the scenario, but it's manageable without too much trouble... Towards the end (
when the fighting takes place towards the last upper third of the map),
it becomes too easy... the supply situation is stabilized, our troops have been able to gather and, therefore, concentrate their efforts...

As a result, I think we will have to reinforce this sector (the northeastern part of the map) a bit.
Few extra German units could already be put there, I think…
But we can come back to it later as well and be more precise (I'm thinking of my next test.)
-> Once we’ve taken the
airfield we must capture and destroyed the nearby German bunker, then it could be time to

trigger some
small German counter-attack, aiming to recapture this airfield… it could be from
Giethoorn one armored recon unit (being spawned), perhaps followed by an infantry unit, together with two or three units from Wolvega (already on map, starting then to move)… therefore, this obj could be like “
seize and hold […]”, with the possibility to put it back to “open” (a trigger enabled once we’ve achieved this obj) during the scenario, depending on how things go…
-> I really like the system of partisans guiding us to targets of opportunity,
BUT 
it can happen that our paratroopers get there before they are even led there by the partisans!
So, inactive defenders... then, later, partisans showing "targets" in territory that is already under control...
hmmm...
Consider the possibility that some of these sites are discovered "by chance" by the player. 
=> Let's consider a certain sector... if its defenders (already on the map) become visible (to some of our
land units!), it would then be possible to spawn the corresponding targets of opportunity... then let the partisans arrive, guide us (as it is kno), and then disappear without doing anything more when they arrive in this particular sector...
then, we could even surprise them, our Dutch partisans from the inside!
Et voilà ! 