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Re: Modern Conflicts 1.95 (RELEASED)
Posted: Thu Feb 13, 2025 2:05 pm
by Akkula
Oh man, could you stop posting those huge images?. They are completely non related to this thread.
Seriously, I asked you multiple times. It makes so difficult to keep track of the posts.
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Thu Feb 13, 2025 2:36 pm
by bondjamesbond
Akkula wrote: ↑Thu Feb 13, 2025 2:05 pm
Oh man, could you stop posting those huge images?. They are completely non related to this thread.
Seriously, I asked you multiple times. It makes so difficult to keep track of the posts.
I'm still holding out hope that the forum creators will add the [spoiler][/spoiler] feature
And there's nothing to watch out for yet everyone is waiting for version 2.0 languidly and lazily replaying version 1 .95 which was released in April of that year )
and I use the picture to translate my thought, but if the point and meaning is clear to everyone, I have removed these pictures )
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Fri Feb 14, 2025 8:10 am
by rubyjuno
Akkula wrote: ↑Thu Feb 13, 2025 2:05 pm
Oh man, could you stop posting those huge images?. They are completely non related to this thread.
Seriously, I asked you multiple times. It makes so difficult to keep track of the posts.
Well said, Akkula. There are several threads that I can't read anymore because they have been ruined by this pointless spam that makes it impossible to follow anything.
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Fri Feb 14, 2025 9:43 am
by bondjamesbond
The settings of this forum are flexible you can not read unnecessary posts and not look at pictures choose friends and enemies, etc. But why study the functions and instructions ......
rubyjuno, who is currently on your ignore list, made this post.
Display this post.
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sat Feb 15, 2025 11:47 am
by HHT1
bondjamesbond wrote: ↑Fri Feb 14, 2025 9:43 am
The settings of this forum are flexible you can not read unnecessary posts and not look at pictures choose friends and enemies, etc. But why study the functions and instructions ......
rubyjuno, who is currently on your ignore list, made this post.
Display this post.
freedom of expression does not mean that anyone can say / post anything anywhere and at any time, whether it fits the topic or not. Just stick to the topic and that's that. Must be enough
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sat Feb 15, 2025 2:08 pm
by Imeror
Indeed, I agree. I just want to add a final note before we return to the topic. This will not be mean or aggressive, in case your translation software is unsure of the intended meaning.
I have also been informed that my thread is becoming quite unreadable due to the numerous off-topic images you tend to post. It would be better if you stuck exclusively to content directly related to the forum's discussions. This would make the experience clearer for users. The game is over 10 years old; let's not drive away potential new members with an unreadable forum. Even for established members, it's not a pleasant experience.
I understand your concern about the difficulty of communicating with people who speak a language you don't understand, but that's what translation software is for. If there is a misunderstanding (it happens), it's better to discuss it to clarify the statements. And honestly, translation software works really well these days, so don't worry too much.
If you want to convey an emotion, use emojis. It's simple, but it works just as well

.
For example, I deliberately used a free AI tool in my browser to correct this text, which was initially written in my native language. And I can confirm: I have enough knowledge of English to be sure that the meaning is accurate. So, don't worry about the sense or ideas you want to convey; the translation tools we have today work very well, and off-topic images are absolutely not necessary

.
We should now return to discussing MC. After all, we have the news that we'll be getting a bit more musical variety during our games. It might seem like a small thing, but I really like it

.
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sat Feb 15, 2025 6:04 pm
by Akkula
Imeror wrote: ↑Sat Feb 15, 2025 2:08 pm
The game is over 10 years old; let's not drive away potential new members with an unreadable forum. Even for established members, it's not a pleasant experience.
EXACTLY. That's my point. Considering this is the main forum for the PzC gaming community (I know there are others), we have to treat the threads
well.
You wanna post info/ideas/etc?, just put the LINK or PM (private message). No need to wallpapers.
It may sound rough, but it what it is.
Imeror wrote: ↑Sat Feb 15, 2025 2:08 pm
I have also been informed that my thread is becoming quite unreadable due to the numerous off-topic images you tend to post.
The previous quote also applies to the mods themselves. Misleading huge pictures could distract or lead away some users.
I asked him, patiently and politely, MANY times to post only links or refer by PM.
Imeror wrote: ↑Sat Feb 15, 2025 2:08 pm
I understand your concern about the difficulty of communicating with people who speak a language you don't understand
Actually Google and DeepL are pretty good for this end. I don't know which one is he using, but I think he should switch to those.
Imeror wrote: ↑Sat Feb 15, 2025 2:08 pm
We should now return to discussing MC. After all, we have the news that we'll be getting a bit more musical variety during our games. It might seem like a small thing, but I really like it

.
Almost there.
Best regards,
Akkula.
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sat Feb 15, 2025 6:37 pm
by bondjamesbond
Let us scold Uzbek later that he does not let someone there to learn and hinders creative impulse and personal growth )) Now probably everyone is interested not when I will stand in the corner, but when the new version will be released ? )
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sun Feb 16, 2025 5:40 pm
by Кэп
bondjamesbond wrote: ↑Sat Feb 15, 2025 6:37 pm
Let us scold Uzbek later that he does not let someone there to learn and hinders creative impulse and personal growth )) Now probably everyone is interested not when I will stand in the corner, but when the new version will be released ? )
100% Брат,,
Everyone understood everything, don't offend Uzbek))
We are waiting for masterpiece 2.0, strategy and fury)
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sun Feb 16, 2025 10:13 pm
by Thunderhog
Punished Uzbek, a man denied his images
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Mon Feb 17, 2025 11:39 am
by bondjamesbond
Thunderhog wrote: ↑Sun Feb 16, 2025 10:13 pm
Punished Uzbek, a man denied his images

I do not want to be a barrier between fans and local pop stars, as well as to interfere as it turned out the educational process ) Once every six months enough replica wow how cool can I add me some unit in the armament of my small but proud country )))
Кэп wrote: ↑Sun Feb 16, 2025 5:40 pm
bondjamesbond wrote: ↑Sat Feb 15, 2025 6:37 pm
Let us scold Uzbek later that he does not let someone there to learn and hinders creative impulse and personal growth )) Now probably everyone is interested not when I will stand in the corner, but when the new version will be released ? )
100% Брат,,
Everyone understood everything, don't offend Uzbek))
We are waiting for masterpiece 2.0, strategy and fury)
It's ok ) but a little bit even surprised but maybe it will really speed up the release of the new version ))))
Re: Modern Conflicts 2.00 (RELEASED)
Posted: Tue Feb 18, 2025 4:14 am
by Akkula
Hello everyone. Update 2.00 has been released.
A new chapter of Modern Conflicts began. I will share some sort of roadmap later on.
For, now, enjoy!
Download -Modern Conflicts v2.00-
https://www.mediafire.com/file/i7cza4jz ... 0.rar/file
Changelog 2.00
GENERAL
- New Nations: China, India, North Korea, South Korea, Japan, Taiwan
CAMPAIGNS
- New WW3 Campaign: China.
SCENARIOS
- Europe Grand Scenario
* Few units inconsistencies fixed.
* Few new units added.
* Small AI improvements.
* Few graphical glitches fixed.
* Czech and Albanian flags issues fixed.
* Settlements and cities added on Ruhr area (Germany).
* New "land" connection from Sicily to Italy
UNITS
* ATGM Infantry: Russia, USA, Germany, Finland, Sweden, Syria, Armenia, Azerbaijan, Greece, Ukraine.
- Russia
* BRDM-2MS
* 2S5 Giatsint-S
- USA
* San Antonio-Class Amphibious Ship
- Belarus
* BTR-82A
* MZKT–233036 Lis-PM
* EQ2050 CTJ-002
* 2S5 Giatsint-S
- Ukraine
* 2S5 Giatsint-S
- Italy
* FH-70
- Australia (Expanded)
* Heavy Inf MG / RPG Inf / M1A1 / M113 / M777 / F-18E / F-18F / EA-18G / P-8A Poseidon / C-130J Hercules / CH-47
* Hobart-Class Destroyer / Anzac-Class Frigate
- Netherlands
* FH-70
- Armenia
* S-300V
- Finland
* 152 TELAK 91
- Irak
* BMD-1
GRAPHICS/SOUNDS
- F-15 (all variants/nations): icon reworked.
- Mirage III / Dagger: icons reworked.
- Mirage 2000 (all variants/nations): icon reworked.
- Avro Vulcan: icon reworked.
- B-1: icon reworked.
- B-52 (all variants): icon reworked.
- Tu-22 (all variants): icon reworked.
- Tu-95MS: icon reworked.
- Tu-142MZ: icon reworked.
- Tu-160 (all variants): icon reworked.
- Tarawa-Class Assault Ship: icon reworked.
- America-Class Assault Ship: icon reworked.
- Enterprise-Class Carrier: icon reworked.
- Kuznetsov Carrier: icon reworked.
- Few ground units icons improved.
- Several naval units icons improved.
- Few missing "switch" icons fixed.
- New icon for units using the "Camo" trait.
EQUIPMENT
- RPG Infantry (all nations): NA removed. Max strength limited to 10.
- 9P149 Shturm-S (all nations): SA reduced to 1 (fix).
- M777 (all variants/nations): HA / SA increased.
- M114 (all nations): NA removed.
- 2S4 Tyulpan (all nations): Ammo reduced, SA increased, HA decreased. GD/AD increased.
- 2S7 Pion (all nations): Cost increased, Ammo reduced, SA increased.
- R-17 Elbrus (all nations): Attack slightly reduced.
- Oerlikon 35mm (all nations): GD reduced.
- MQ-9 (all variants/nations): Fuel increased.
- RQ-4B (all nations): HA/SA fixed to 0.
- S342 Gazelle (all nations): SA decreased.
- Strategic Bombers (USA/Russia/China): Traits adjusted to increase their attack damage.
- Russia
* 2S7M Malka: Cost increased, Ammo reduced, SA/HA increased.
* MiG-29K: NA Range increased to 1.
* Geran-2: HA / SA increased.
* Project 949A: HA/SA removed, replaced by NA in ranged mode.
* Project 949AM: HA/SA removed, replaced by NA in ranged mode. Initiative increased.
- USA
* BAE Caiman: SA/HA fixed.
* MQ-9A (Ground attack): HA slightly reduced.
* MQ-9A (Recon): HA/SA removed.
* B-2 Spirit: AD reduced.
- Germany
* Eurocopter Tiger KHT: Name updated, SA increased.
- France
* Eurocopter Tiger HAP: Name updated, HA/SA increased.
- Iraq
* 155mm GCT AUF1: NA removed (fix).
- FSA / Al Nusra / ISIL
* Suicide Drone: HA / SA decreased.
UI/OTHERS
- Scenarios Selection List: Sorted by Historical, WW3 Story, Fictional categories.
- Custom scenarios (user made) option restored.
- Library updated.
- Few units pictures fixed.
- Few grammatical errors fixed.
Re: Modern Conflicts 2.00 (RELEASED)
Posted: Tue Feb 18, 2025 6:23 am
by Estherr
Hurray!
Thanks Akkula for your hardwork and we finally can get a grip over Chinese armed forces =) I'd say there's number of very challenging scenarios and new campaign is really nice extension ^.^
Re: Modern Conflicts 2.00 (RELEASED)
Posted: Tue Feb 18, 2025 7:05 am
by CaptainLaG
Hi Akkula,
Thank you for the release, I can't wait to try that new Chinese campaing.
Do you plan to add another campaing from the Asian western forces (SK, Japan etc.) in the future ?
Have a good day !
Re: Modern Conflicts 2.00 (RELEASED)
Posted: Tue Feb 18, 2025 7:24 am
by Tobi72
Hello,
thank you very much for your work and the great mod.
Greetings Tobi
Re: Modern Conflicts 2.00 (RELEASED)
Posted: Tue Feb 18, 2025 9:00 am
by Imeror
Congratulations!
* ATGM Infantry: Russia, USA, Germany, Finland, Sweden, Syria, Armenia, Azerbaijan, Greece, Ukraine.
RPG Infantry (all nations): NA removed. Max strength limited to 10.
Surprisingly, those lines intrigued me the most.
I wonder how it will rebalance urban/short range combat. Until now, RPG units have been essential in most infantry forces, perhaps even a bit too overpowered. They now return purely for their intended role: destroying armored vehicles. They can't bully other infantry anymore
Let's see what ATGM infantry bring to the game!
Can't wait for this evening!

Re: Modern Conflicts 2.00 (RELEASED)
Posted: Tue Feb 18, 2025 9:05 am
by CaptainLaG
Imeror wrote: ↑Tue Feb 18, 2025 9:00 am
Congratulations!
* ATGM Infantry: Russia, USA, Germany, Finland, Sweden, Syria, Armenia, Azerbaijan, Greece, Ukraine.
RPG Infantry (all nations): NA removed. Max strength limited to 10.
Surprisingly, those lines intrigued me the most.
I wonder how it will rebalance urban/short range combat. Until now, RPG units have been essential in most infantry forces, perhaps even a bit too overpowered. They now return purely for their intended role: destroying armored vehicles. They can't bully other infantry anymore
Let's see what ATGM infantry bring to the game!
Can't wait for this evening!
I think this is a great change. I've always found ATGM inf a bit OP, especially in early stages of the campaing where your core has low experience and low tech units.
Re: Modern Conflicts 2.00 (RELEASED)
Posted: Tue Feb 18, 2025 9:23 am
by Imeror
CaptainLaG wrote: ↑Tue Feb 18, 2025 9:05 am
I think this is a great change. I've always found ATGM inf a bit OP, especially in early stages of the campaing where your core has low experience and low tech units.
Indeed, it was an excellent defensive units ; able to resist infantry or vehicles in open like in close terrain, dealing serious damage to anything. Now, infantry can take care of them.
I still have to try it, but at first sight I'd say it was a needed change.
The only bad thing for me : I need to check the balance of my own scenarios, they were important units in some of them

Re: Modern Conflicts 2.00 (RELEASED)
Posted: Tue Feb 18, 2025 9:29 am
by Estherr
This change won't hurt RPG units much, imo. It will just limit their craziness against units in close terrain, which is a great change for sure - RPGs are way too easy solution do dig out even infantry units inside the cities.
As for ATGM... well, personally I do not like their current form, but Akkula have some changes in mind I believe =)
ps: NA means they cannot attack ships anymore, which is not a big loss by any means
Re: Modern Conflicts 2.00 (RELEASED)
Posted: Tue Feb 18, 2025 10:04 am
by Imeror
Estherr wrote: ↑Tue Feb 18, 2025 9:29 am
ps: NA means they cannot attack ships anymore, which is not a big loss by any means
D***, I read SA
Forget what I told earlier about RPG units
