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MicroMod 2.7

Posted: Wed Oct 13, 2021 3:52 pm
by Erik2
MicroMod 2.7

2v2 Battle of the Bulge 1.5
Added the new US/British commanders
Fixed a few German commanders

2v1 Danzig Corridor 1939 1.1
Added German commanders
Doubled Polish resource income

Re: Erik's campaigns & mods

Posted: Wed Oct 13, 2021 5:45 pm
by terminator
Capture d’écran (416).jpg
Capture d’écran (416).jpg (43.32 KiB) Viewed 1947 times

Re: Erik's campaigns & mods

Posted: Thu Oct 14, 2021 3:43 am
by Erik2
France 1940 is available in the MicroMod.

It looks like you have a better graphic for the Charles commander_unit.
Care to share your excellent version?

Re: Erik's campaigns & mods

Posted: Thu Oct 14, 2021 6:04 am
by terminator
Erik2 wrote: Thu Oct 14, 2021 3:43 am France 1940 is available in the MicroMod.

It looks like you have a better graphic for the Charles commander_unit.
Care to share your excellent version?
I did not know that France 1940 was already available :?

avatar_DeGaulle.png
avatar_DeGaulle.png (119.33 KiB) Viewed 1911 times

Re: Erik's campaigns & mods

Posted: Thu Oct 14, 2021 8:13 am
by Erik2
I did announce it in this thread, but I guess it was pretty subtle since I haven't seen any comments on it yet.

Re: Erik's campaigns & mods

Posted: Thu Oct 14, 2021 6:09 pm
by ADMIRAL3
Any news about Banzai squad mod?

Re: Erik's campaigns & mods

Posted: Thu Oct 14, 2021 7:48 pm
by Erik2
Banzai 1939-41 has been converted and I'm about half finished with Semper Fidelis 1941-42.
I will probably publish the first version of the mod after those are done.

I've also started similar work on the Kokoda Trail campaign (original created in OOB v4...), and will probably add 3 more scenarios to that.
There is quite a lot of work going back to old scenarios and add proper new units.

I split the switched hvy inf/mortar into two separate (non-switching) units.
I probably went a bit over board with all new unit types (several of them of course share the same unit stat values).
Yes, I really got bitten by the mod-bug :D

7.7mm Type92 HMG
Maxim M1910 MMG
M1917A1 30cal HMG
M1919A4 30cal MMG
Vickers HMG
Browning 50cal HMG
DshK 12.7mm HMG

37mm Spade Mortar
50mm Type98 Mortar
50mm M38 Mortar
in Mortar
60mm M2 Mortar
70mm Year-11 Mortar
3in Mortar
81mm M1 Mortar
81mm Type97 Mortar
82mm M37 Mortar
82mm PM41 Mortar
90mm Type94 Mortar
4.2in M-30 Mortar

Re: Erik's campaigns & mods

Posted: Fri Oct 15, 2021 6:00 am
by terminator
Erik2 wrote: Thu Oct 14, 2021 7:48 pm I split the switched hvy inf/mortar into two separate (non-switching) units.
Heavy Mortar Unit could be an interesting new unit :

SovietHeavyMortar.jpg
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Re: Erik's campaigns & mods

Posted: Fri Oct 15, 2021 8:19 am
by Erik2
Yeah, I forgot to list the 120mm mor I added.
The SquadMod is based on 45m hexes so all artillery ranges have been greatly expanded.
The mortar ranges vary from 2 to 9 hexes if I remember correctly.
I add new types whenever I work with a new scenario that needs them.
I can hardly draw a stivk-man so all mortar types uses the standard mortar graphic.
But it works quite nice in my opinion.

Re: Erik's campaigns & mods

Posted: Fri Oct 15, 2021 7:14 pm
by terminator
I have reworked the Henri Giraud Avatar :

Capture d’écran (427).jpg
Capture d’écran (427).jpg (44.19 KiB) Viewed 1801 times

avatar_503e.png
avatar_503e.png (126.93 KiB) Viewed 1801 times

Re: Erik's campaigns & mods

Posted: Sat Oct 16, 2021 7:38 am
by Erik2
Much better. Thank you.

Re: Erik's campaigns & mods

Posted: Wed Oct 20, 2021 5:15 am
by captrio
Hi,
Just started playing the Germany West 1939-40 campaign, and it seems that encirclements are not working?
I can completely encircle and cutoff the Rail Station for example, but the enemy keeps reinforcing and the red dot never appears.

Is that an issue?

Thanks.

Re: Erik's campaigns & mods

Posted: Wed Oct 20, 2021 8:39 am
by Erik2
captrio wrote: Wed Oct 20, 2021 5:15 am Hi,
Just started playing the Germany West 1939-40 campaign, and it seems that encirclements are not working?
I can completely encircle and cutoff the Rail Station for example, but the enemy keeps reinforcing and the red dot never appears.

Is that an issue?

Thanks.
In general, reinforcement units may spawn into an un-supplied area. There's no game-mechanic that prevent this to my knowledge.
And I don't think you can set up a condition in the editor that checks the supply level for a specific hex.

Re: Erik's campaigns & mods

Posted: Wed Oct 20, 2021 9:26 am
by terminator
Erik2 wrote: Wed Oct 20, 2021 8:39 am
captrio wrote: Wed Oct 20, 2021 5:15 am Hi,
Just started playing the Germany West 1939-40 campaign, and it seems that encirclements are not working?
I can completely encircle and cutoff the Rail Station for example, but the enemy keeps reinforcing and the red dot never appears.

Is that an issue?

Thanks.
In general, reinforcement units may spawn into an un-supplied area. There's no game-mechanic that prevent this to my knowledge.
And I don't think you can set up a condition in the editor that checks the supply level for a specific hex.
Chek Hex Supply ?

Ex Secondary Objective Neutralize Foggig airfield in five turns

Re: Erik's campaigns & mods

Posted: Wed Oct 20, 2021 12:45 pm
by captrio
Erik2 wrote: Wed Oct 20, 2021 8:39 am
captrio wrote: Wed Oct 20, 2021 5:15 am Hi,
Just started playing the Germany West 1939-40 campaign, and it seems that encirclements are not working?
I can completely encircle and cutoff the Rail Station for example, but the enemy keeps reinforcing and the red dot never appears.

Is that an issue?

Thanks.
In general, reinforcement units may spawn into an un-supplied area. There's no game-mechanic that prevent this to my knowledge.
And I don't think you can set up a condition in the editor that checks the supply level for a specific hex.
Hi Erik,
Thanks for the great work.

Your mod is challenging enough with the map designs, AI units numbers and How aggressive they are.
But why the main selling point of Order of Battle series (supply) is not in it? Without the ability to cut units supplies by encirclement this game becomes Panzer Corps 1.

Please let me know if you plan to check on it.

Re: Erik's campaigns & mods

Posted: Wed Oct 20, 2021 2:52 pm
by stevefprice
Have you hit space bar to check if the location you have encircled has its own supply?

Re: Erik's campaigns & mods

Posted: Wed Oct 20, 2021 3:51 pm
by captrio
stevefprice wrote: Wed Oct 20, 2021 2:52 pm Have you hit space bar to check if the location you have encircled has its own supply?
Capture.JPG
Capture.JPG (145.37 KiB) Viewed 1645 times

Re: Erik's campaigns & mods

Posted: Thu Oct 21, 2021 12:44 pm
by impossible
us corps 42-43, 43-44

im now drowning in $$$ in both campaigns. 2 years ago i ran out of $$$ by the end of salerno in us corps 43-44.

i reckon the right prestige balance is somewhere right in the middle old (circa 2019) vs new us corps 43-44 because im at messina in 43-44 and i have 4k (!!!) extra prestige. i think us corps 42-43 could use a 25% cut in prestige income too after scenario 6-7.

Re: Erik's campaigns & mods

Posted: Thu Oct 21, 2021 3:55 pm
by Erik2
impossible wrote: Thu Oct 21, 2021 12:44 pm us corps 42-43, 43-44

im now drowning in $$$ in both campaigns. 2 years ago i ran out of $$$ by the end of salerno in us corps 43-44.

i reckon the right prestige balance is somewhere right in the middle old (circa 2019) vs new us corps 43-44 because im at messina in 43-44 and i have 4k (!!!) extra prestige. i think us corps 42-43 could use a 25% cut in prestige income too after scenario 6-7.
OK, thanks for reporting.

Re: Erik's campaigns & mods

Posted: Fri Oct 22, 2021 10:41 am
by JackoBongo
Hi Erik,
looks like the primary objective trigger doesn't work on the 1st scenario of the France 40 campaign
Image